117 N Cedar Ave, Owatonna, MN, 55060
Cards Tracked
9004
In Stock
9004
Rating
—
Inventory last scanned: 6/21/2026, 6:08:47 PM
Creature — Zombie Imp
Discard a card: This creature gains flying until end of turn. Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and can't block.
Sorcery
Target creature gains vigilance until end of turn and can't be blocked this turn. Draw a card.
Artifact
{2}, {T}: Add one mana of any color. Put a brick counter on this artifact. {T}: Add three mana of any one color. Activate only if there are three or more brick counters on this artifact.
Creature — Elemental Bird
Flying, haste Whenever this creature attacks, it gets +X/+0 until end of turn, where X is the greatest mana value among artifacts you control. Whenever you expend 6, gain control of up to one target artifact for as long as you control this creature. (You expend 6 as you spend your sixth total mana to cast spells during a turn.)
Instant
Return target artifact or creature card from your graveyard to your hand. Pyretic Rebirth deals damage equal to that card's mana value to up to one target creature or planeswalker.
Artifact
{R}, Sacrifice this artifact: It deals 2 damage to any target. {1}, Sacrifice this artifact: Draw a card.
Instant
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Enchantment
At the beginning of the end step, if no creatures are on the battlefield, sacrifice this enchantment. {R}: This enchantment deals 1 damage to each creature and each player.
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
Creature — Lizard Assassin
Disguise {R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) Whenever this creature or another creature you control is turned face up, that creature deals damage equal to its power to each opponent.
Artifact
{T}: Each player exiles the top card of their library face down. {7}, {T}, Sacrifice this artifact: Each player turns face up all cards they own exiled with this artifact, then puts all permanent cards among them onto the battlefield.
Creature — Cat Wizard
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Creature — Cat Warrior
Reach Whenever this creature or another Cat you control enters, you may destroy target artifact or enchantment.
Creature — Cyclops
When this creature enters, up to two target creatures can't block this turn. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, target creature can't block this turn.
Creature — Dinosaur
Creature — Elemental Boar
Reach, trample, haste
Creature — Human Wizard
Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.
Land
This land enters tapped. {T}: Add {G} or {U}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Instant
Choose one — • Counter target spell unless its controller pays {2}. • Destroy target enchantment. • Target creature has base power and toughness 5/5 until end of turn.
Instant
Choose two — • Return target creature or planeswalker to its owner's hand. • Counter target artifact or enchantment spell. • Put two +1/+1 counters on target creature. • Target player shuffles up to three target cards from their graveyard into their library.
Creature — Sphinx
Flying When this creature enters, draw a card. As long as you have one or fewer cards in hand, if you would draw one or more cards, you draw that many cards plus one instead. Warp {1}{U}
Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a 1/1 white Human Soldier creature token.
Legendary Creature — Human Noble
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Queen Brahne attacks, create a 0/1 black Wizard creature token with "Whenever you cast a noncreature spell, this token deals 1 damage to each opponent."
Legendary Creature — Human Assassin
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
Creature — Vampire Scout
Lifelink When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Vampire Knight
Whenever this creature enters or attacks, return up to one target Vampire card from your graveyard to the battlefield with a finality counter on it. You lose life equal to its mana value. (If a creature with a finality counter on it would die, exile it instead.)
Enchantment
Landfall — Whenever a land you control enters, put a quest counter on this enchantment. {5}{B}, Sacrifice this enchantment: Put target creature card from a graveyard onto the battlefield under your control. This ability costs {1} less to activate for each quest counter on this enchantment. Activate only as a sorcery.
Legendary Creature — Beast
Vigilance, deathtouch, haste Questing Beast can't be blocked by creatures with power 2 or less. Combat damage that would be dealt by creatures you control can't be prevented. Whenever Questing Beast deals combat damage to an opponent, it deals that much damage to target planeswalker that player controls.
Legendary Creature — Octopus Advisor
Whenever you draw a card, target opponent loses 1 life and you gain 1 life.
Legendary Creature — Treefolk
Whenever Quickbeam or another Treefolk you control enters, up to two target creatures each get +2/+2 and gain trample until end of turn.
Artifact — Equipment
During your turn, equipped creature gets +2/+0 and has first strike. (It deals combat damage before creatures without first strike.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Instant
The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.) Draw a card.
Artifact
{4}, {T}: You may put a creature card from your hand onto the battlefield.
Creature — Sliver
Flash Any player may cast Sliver spells as though they had flash.
Creature — Human Artificer
When this creature enters, target artifact you control gains "{T}: This artifact deals 2 damage to any target" for as long as you control this creature.
Instant
Draw two cards.
Sorcery
Search target player's library for up to three cards with flashback and put them into that player's graveyard. Then the player shuffles.
Artifact — Equipment
Equipped creature has deathtouch. Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up. Equip {3}
Creature — Wurm
Trample Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.) You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.
Legendary Creature — Qu
If one or more tokens would be created under your control, those tokens plus a 1/1 green Frog creature token are created instead. {2}, Sacrifice a Frog: Put a +1/+1 counter on Quina.
Creature — Dryad Warrior
Whenever you cast a creature spell, put a +1/+1 counter on this creature. When this creature dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on this creature.
Creature — Elf Ranger
Return a Forest you control to its owner's hand: Untap target creature. Activate only once each turn.
Legendary Creature — Human Wizard
Blue Magic — When Quistis Trepe enters, you may cast target instant or sorcery card from a graveyard, and mana of any type can be spent to cast that spell. If that spell would be put into a graveyard, exile it instead.
Land — Town
This land enters tapped. {T}: Add {R} or {W}.
Instant
Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Instant
Until end of turn, any number of target creatures you control each get +1/+0 and gain "When this creature dies, draw a card."
Sorcery
Target creature you control deals damage equal to its power to target creature you don't control.
Instant
Target creature you control gets +1/+0 until end of turn. Then it deals damage equal to its power to target creature you don't control.
Creature — Raccoon Bard
{T}: Target creature you control gains haste until end of turn. Activate only as a sorcery.
Land
This land enters tapped. {T}: Add {R} or {G}. {2}{R}{G}, {T}, Sacrifice this land: Draw a card.
Legendary Creature — Elf Warrior
Domain — Whenever Radha becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.