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Cards Tracked
9031
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9031
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β
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Sorcery
Create a tapped 2/2 black Zombie creature token for each instant and sorcery card in your graveyard.

Creature β Zombie Cat Knight
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β At the beginning of your end step, create a 2/2 black Zombie creature token.

Sorcery
Put all creature cards from all graveyards onto the battlefield under your control.

Sorcery
This spell can't be countered. Destroy target permanent. Target player draws four cards. Take an extra turn after this one. Exile Rise of the Eldrazi.

Sorcery
Each player sacrifices a creature of their choice. If you sacrificed a creature this way, you may return another permanent card from your graveyard to the battlefield.

Creature β Human Pirate
When this creature enters, each opponent sacrifices a permanent of their choice unless they pay {1}.
Land
{T}: Add {C}. {1}, {T}: Tap target land.

Legendary Creature β Elf Druid
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures. Each creature you control with a counter on it has "{T}: Add {G}."

Sorcery
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Sorcery
Draw two cards. Each player loses 2 life.

Legendary Creature β Human Samurai
Haste Whenever Risona deals combat damage to a player, if it doesn't have an indestructible counter on it, put an indestructible counter on it. Whenever combat damage is dealt to you, remove an indestructible counter from Risona.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create two 0/1 black Cleric creature tokens. III β Create a 6/6 black Demon creature token with flying, trample, and "At the beginning of your upkeep, sacrifice another creature. If you can't, this token deals 6 damage to you."

Sorcery
As an additional cost to cast this spell, sacrifice a creature. Rite of Consumption deals damage equal to the sacrificed creature's power to target player or planeswalker. You gain life equal to the damage dealt this way.

Sorcery
Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard.

Sorcery
Return up to two target permanent cards from your graveyard to your hand. Target player shuffles up to four target cards from their graveyard into their library. Exile Rite of Renewal.

Sorcery
Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.) Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Legendary Creature β Dragon
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.
Legendary Creature β Dragon
Flying, ward {2} Other Dragons you control have ward {2}. At the beginning of your end step, if a creature or planeswalker an opponent controlled was dealt excess damage this turn, create a 4/4 red Dragon creature token with flying.

Land β Lair
When this land enters, sacrifice it unless you return a non-Lair land you control to its owner's hand. {T}: Add {R}, {G}, or {W}.

Sorcery
Destroy all creatures with mana value 3 or less.

Legendary Creature β Lizard Warlock
Menace {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells. Once during each of your turns, you may cast a Dragon creature spell from your graveyard. Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."

Creature β Snake
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {G}: Regenerate this creature.

Creature β Merfolk Scout
Vigilance When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Land
{T}: Add {R}. {T}: Add {U}. Activate only if you control an Island or a Mountain.

Sorcery
Return all nonland permanents target player controls to their owner's hand.

Instant
Choose one β β’ The owner of target nonland permanent puts it on their choice of the top or bottom of their library. β’ Counter target noncreature spell.

Sorcery
Tap target creature. Put three stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.
Enchantment
Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
Instant
Choose one β β’ Target opponent sacrifices a creature or planeswalker they control with the greatest mana value among creatures and planeswalkers they control. β’ Exile the top three cards of your library. Until your next end step, you may play those cards. β’ Exile target player's graveyard.

Land
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Creature β Lizard Rogue
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Instant
Road Rage deals X damage to target creature or planeswalker, where X is 2 plus the number of Mounts and Vehicles you control.

Instant // Sorcery

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Search your library for up to two basic Plains cards, exile them, then shuffle. You gain 2 life. II, III β Put a card exiled with this Saga into its owner's hand. IV β Whenever you attack this turn, target creature you control gets +1/+1 until end of turn for each Plains you control.

Enchantment β Aura
Enchant creature or Vehicle When this Aura enters, create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Enchanted permanent gets +1/+1 and has lifelink.

Sorcery
This spell costs {2} less to cast if it targets a permanent with mana value 1. Return target creature or Vehicle an opponent controls to its owner's hand. Draw a card.

Sorcery
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II β Create a 5/5 green Elephant creature token. III β Double the power and toughness of each creature you control until end of turn.

Creature β Human Archer Rogue
Reach, haste Whenever this creature attacks, if defending player has more cards in hand than you, exile the top card of their library. During any turn you attacked with a Rogue, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Artifact β Equipment
Equipped creature gets +0/+3. Astral Projection β {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}
Artifact β Equipment
Equipped creature gets +0/+3. Astral Projection β {1}{W}: Equipped creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.) Equip {1}

Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Legendary Creature β Elf Druid
When Rocco enters, if you cast it, you may search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.

Legendary Creature β Elf Druid
At the beginning of your end step, each player exiles the top card of their library. Until your next end step, each player may play the card they exiled this way. Whenever a player plays a land from exile or casts a spell from exile, you put a +1/+1 counter on target creature and create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Artifact β Vehicle
Whenever this Vehicle attacks, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Exhaust β {3}: This Vehicle becomes an artifact creature. Put a +1/+1 counter on it. (Activate each exhaust ability only once.) Crew 1

Land
{T}: Add {C}. {T}: Add {R}. Spend this mana only to cast a creature spell. {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.

Creature β Human Mercenary
Whenever you cast your first spell each turn, add {R}{R}.

Legendary Creature β Vampire Angel
Flying, deathtouch, lifelink Whenever you gain life, Rodolf Duskbringer gains indestructible until end of turn. At the beginning of your end step, you may pay {1}{W/B}. When you do, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the amount of life you gained this turn.

Sorcery
Reveal any number of green cards in your hand. Return an enchantment card from your graveyard to your hand for each card revealed this way.

Creature β Elephant
When this creature enters, sacrifice it unless you sacrifice a Forest.

Creature β Merfolk Rogue
Landfall β Whenever a land you control enters, you get {E} (an energy counter). {T}, Pay six {E}: Draw three cards.

Creature β Elemental
Flying Landfall β Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

Enchantment
When this enchantment enters, draw two cards, then discard a card. When a Dragon you control enters, return this enchantment to its owner's hand.

Instant
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Sorcery
Exchange control of two target permanents that share a permanent type.

Artifact β Vehicle
This Vehicle gets +1/+1 for each Hamster you control. Whenever this Vehicle attacks, create three 1/1 red Hamster creature tokens, then it deals X damage to any target, where X is the number of Hamsters you control. Crew 3

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III, IV β Exile up to one target creature or land you control. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.

Sorcery
Discard a card, then draw two cards.