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9031
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9031
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Creature β Mouse Soldier
Vigilance, haste Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.

Instant
Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

Creature β Bird Scout
Flying Whenever this creature attacks, target creature you control without flying gets +1/+1 until end of turn.

Creature β Insect Citizen
When this creature enters, mill three cards. (Put the top three cards of your library into your graveyard.) {3}{B}{G}, Sacrifice this creature: Return target creature or Spacecraft card from your graveyard to the battlefield. Activate only as a sorcery.

Instant
Destroy target artifact or enchantment. If its mana value was 2 or less, create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")

Creature β Demon
Haste Allure of Slaanesh β Each opponent must attack with at least one creature each combat if able.

Creature β Merfolk Scout
{2}{G}: This creature explores. Activate only as a sorcery. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Sorcery
Choose one β β’ Target opponent discards two cards. β’ Creatures your opponents control get -1/-1 until end of turn.

Artifact
Landfall β Whenever a land you control enters, you may pay {2}. If you do, draw a card.

Sorcery
Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

Land
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle. Cycling {U}{B}{R} ({U}{B}{R}, Discard this card: Draw a card.)

Instant
Add {R}{R}{R}{R}{R}.
Instant
Add {R}{R}{R}{R}{R}.

Creature β Angel
Flying, vigilance
Legendary Creature β Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross β Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Legendary Creature β Human Knight
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross β Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature β Dinosaur
Trample {2}{R}, Sacrifice a land: Draw a card. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)

Sorcery β Lesson
Look at the top X cards of your library, where X is the number of lands you control. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Legendary Creature β Demon Spirit
At the beginning of each player's upkeep, that player loses 2 life and draws two cards.

Instant
This spell costs {3} less to cast if it targets a tapped creature. Destroy target creature.

Instant
Choose one β β’ Exile the top two cards of your library. Until the end of your next turn, you may play those cards. β’ Up to two target creatures each get +2/+1 until end of turn.

Sorcery
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
This spell costs {1} less to cast if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Draw two cards.

Sorcery
As an additional cost to cast this spell, discard a card. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.

Sorcery
Create a red Elemental creature token with trample and "This token's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback {6}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Artifact
{T}: Add {G} or {W}. {G}{W}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {G} or {W}.

Artifact
{T}: Add {G} or {W}. {G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice this artifact: Draw two cards.

Artifact
{1}, {T}: Add {G}{W}.

Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.

Creature β Elf Warrior
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, choose a creature type. Other permanents you control of that type gain hexproof and indestructible until end of turn.

Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature β Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn. Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Human
When this creature enters, create a 1/1 white Bird creature token with flying.

Legendary Creature β Elf Scout
Parley β {T}: Each player reveals the top card of their library. For each nonland card revealed this way, add {G} and you gain 1 life. Then each player draws a card. (Activate only as an instant.)

Sorcery
Council's dilemma β Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.

Legendary Creature β Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)
Legendary Creature β Spider Human Hero
Whenever Sensational Spider-Man attacks, tap target creature defending player controls and put a stun counter on it. Then you may remove up to three stun counters from among all permanents. Draw cards equal to the number of stun counters removed this way.

Creature β Elf Knight
When this creature enters, choose one or more β β’ Return target card you own in exile that has an Adventure to your hand. β’ Put target card you don't own in exile that has an Adventure on the bottom of its owner's library. β’ Exile target player's graveyard.

Creature β Merfolk Warrior Scout
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Legendary Creature β Human Knight
Haste As long as an artifact entered the battlefield under your control this turn, creatures you control get +2/+2. Battalion β Whenever Sentinel Sarah Lyons and at least two other creatures attack, Sentinel Sarah Lyons deals damage equal to the number of artifacts you control to target player.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escapeβ{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Creature β Sliver
Sliver creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Creature β Spider
Reach, vigilance

Artifact
Whenever an instant or sorcery spell is cast during your turn, this artifact deals damage to any target equal to 1 plus the number of instant and sorcery spells cast before that spell this turn.

Legendary Creature β Human Avatar Soldier
Jenova Cells β Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion β {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.

Instant
Destroy target creature. You gain 2 life.

Creature β Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.

Creature β Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Angel
Flying, lifelink

Creature β Human Detective
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") At the beginning of combat on your turn, investigate for each goaded creature you control. Then each creature you control is no longer goaded.

Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)
Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Enchantment
Creatures you control have vigilance. (Attacking doesn't cause them to tap.)