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Cards Tracked
9031
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9031
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β
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Instant
Creatures you control get +0/+5 until end of turn.

Enchantment β Aura
Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.

Enchantment
When this enchantment enters, earthbend 3. (Target land you control becomes a 0/0 creature with haste that's still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on it instead.

Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you discard a card. Skip your draw step. You have shroud. (You can't be the target of spells or abilities.) Prevent all damage that would be dealt to you.

Enchantment
When this enchantment enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
Creature β Elemental Incarnation
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. EvokeβExile a white card from your hand.

Legendary Creature β Phyrexian Horror
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Artifact
{T}: Add {C}{C}.

Creature β Soltari Cleric
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals damage to a player, destroy target enchantment that player controls.

Sorcery
Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.

Instant
Sonar Strike deals 4 damage to target attacking, blocking, or tapped creature. You gain 3 life if you control a Bat.

Creature β Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)
Creature β Human Bard
Flash When this creature enters, target instant or sorcery card in your graveyard gains harmonize until end of turn. Its harmonize cost is equal to its mana cost. (You may cast that card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile the spell.)

Instant
Add {B} for each creature card in your graveyard.

Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Creature β Dragon
Flying When this creature enters, it deals 2 damage to any target and you gain 2 life. If a player is dealt damage this way, they discard a card.
Legendary Creature β Hedgehog Warrior
Haste Gotta Go Fast β Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste. Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.

Creature β Human Wizard Sorcerer
{5}{B}, {T}: This creature deals 2 damage to target opponent or planeswalker.

Sorcery
Return target instant or sorcery card from your graveyard or exiled card with flashback you own to your hand. Add {R}. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifact
As this artifact enters, look at an opponent's hand, then choose any card name. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.

Legendary Planeswalker β Sorin
+1: Reveal the top card of your library and put that card into your hand. Each opponent loses life equal to its mana value. βX: Sorin deals X damage to target creature or planeswalker and you gain X life. β9: Create a number of 1/1 black Vampire Knight creature tokens with lifelink equal to the highest life total among all players.

Legendary Planeswalker β Sorin
+1: Target creature you control gains deathtouch and lifelink until end of turn. If it's a Vampire, put a +1/+1 counter on it. +1: You may sacrifice a Vampire. When you do, Sorin deals 3 damage to any target and you gain 3 life. β3: You may put a Vampire creature card from your hand onto the battlefield.

Legendary Planeswalker β Sorin
+2: Sorin Markov deals 2 damage to any target and you gain 2 life. β3: Target opponent's life total becomes 10. β7: You control target player during that player's next turn.

Instant
Sorin's Thirst deals 2 damage to target creature and you gain 2 life.

Creature β Elemental Sorcerer
As an additional cost to cast this spell, behold an Elemental or pay {2}. (To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.) {R}: Target creature you control gains trample until end of turn. If this is the third time this ability has resolved this turn, add {R}{R}{R}{R}.

Enchantment
Whenever a Bird is put into your graveyard from the battlefield, put a feather counter on this enchantment. Bird creatures get +1/+1 for each feather counter on this enchantment.

Artifact
{6}, {T}: Two target players exchange life totals.

Creature β Zombie Wizard
{T}, Remove a counter from an artifact, creature, land, or planeswalker you control: Draw a card.

Creature β Hippogriff Spirit
Flying When this creature enters, exile up to one target card from a graveyard.

Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.
Artifact
When this artifact enters, exile target card from a graveyard. {T}, Sacrifice this artifact: Exile each opponent's graveyard. {1}, {T}, Sacrifice this artifact: Draw a card.

Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.
Sorcery
As an additional cost to cast this spell, blight X. X can't be greater than the greatest toughness among creatures you control. (Put X -1/-1 counters on a creature you control.) Soul Immolation deals X damage to each opponent and each creature they control.

Instant
Choose one or both β β’ Counter target creature spell. β’ Return target creature card from your graveyard to your hand.

Creature β Avatar
Soul of Eternity's power and toughness are each equal to your life total. Encore {7}{W}{W} ({7}{W}{W}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Elemental
Trample Whenever another nontoken creature you control enters, you may draw a card.

Instant
Exile target nonland permanent. For as long as that card remains exiled, its owner may play it. A spell cast by an opponent this way costs {2} more to cast.

Creature β Human Cleric
Whenever another creature enters, you may gain 1 life.

Creature β Human Wizard
Prowess If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

Instant
Target creature you control deals damage equal to its power to any target.

Enchantment
{W}, Sacrifice this enchantment: Exile target creature that's attacking you or a planeswalker you control.

Creature β Demon Employee
As long as you've visited an Attraction this turn, this creature has indestructible. (Damage and effects that say "destroy" don't destroy it.) When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Creature β Human Cleric
Whenever another creature enters, you gain 1 life.
Creature β Human Cleric
Whenever another creature enters, you gain 1 life.

Instant
Counter target spell. If that spell's mana value was 2 or less, recruit. (Draw a card, then discard a card. If you discarded a nonland card, create a 1/1 white Human Soldier creature token.)

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {U} or {B}.

Legendary Enchantment β Shrine
When Southern Air Temple enters, put X +1/+1 counters on each creature you control, where X is the number of Shrines you control. Whenever another Shrine you control enters, put a +1/+1 counter on each creature you control.

Creature β Snake Spirit Avatar
Deathtouch Whenever another creature you control dies, you gain life equal to its toughness. Whenever you gain life, each opponent loses 1 life.
Legendary Creature β Cat Noble
Ward {2} Whenever Sovereign Okinec Ahau attacks, for each creature you control with power greater than that creature's base power, put a number of +1/+1 counters on that creature equal to the difference.

Sorcery
Target player loses 3 life and you gain 3 life.

Creature β Devil
{2}{R}: Target creature can't block this turn.

Creature β Eldrazi Fungus
Devoid (This card has no color.) Kicker {1}{C} (You may pay an additional {1}{C} as you cast this spell.) When you cast this spell, search your library for a land card, put it onto the battlefield, then shuffle. When you cast this spell, if it was kicked, exile target land.
Sorcery
Each creature you control gains firebending 5 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}{R}. This mana lasts until end of combat.) Foretell {2}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Cat Citizen
When this creature enters, target creature an opponent controls can't attack or block until your next turn. {2}, Exile this card from your hand: Target land gains "{T}: Add {G}, {W}, or {U}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Instant
Creatures you control gain protection from non-Human creatures until end of turn.

Artifact
This artifact enters tapped. When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Draw a card.