117 N Cedar Ave, Owatonna, MN, 55060
Cards Tracked
9008
In Stock
9008
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Inventory last scanned: 6/22/2026, 6:09:06 PM
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Whenever enchanted creature deals damage, you gain that much life.
Snow Creature — Bear Spirit
When this creature enters, search your library for a snow land card, reveal it, put it into your hand, then shuffle. This creature gets +1/+0 for each other snow permanent you control.
Creature — Wolf Spirit
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Creature — Human Warlock
When this creature enters, create a Cursed Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
Instant // Instant
Instant
Spit Flame deals 4 damage to target creature. Whenever a Dragon you control enters, you may pay {R}. If you do, return this card from your graveyard to your hand.
Token Creature — Frog Wizard
When this creature enters, tap up to one target creature and put a stun counter on it. (This token's mana cost is {3}{U}.)
Sorcery
Exile target creature you control, then return it to the battlefield under its owner's control. If that creature is a Bird, Frog, Otter, or Rat, draw a card.
Creature — Elemental Wizard
Whenever you cast an instant or sorcery spell, create a Sorcerer Role token attached to up to one other target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")
Sorcery
Choose one — • Draw four cards. • Splatter Technique deals 4 damage to each creature and planeswalker.
Legendary Creature — Mutant Ninja Rat
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time. {1}{U}: Target Ninja can't be blocked this turn.
Sorcery
Sneak {1}{B} (You may cast this spell for {1}{B} if you also return an unblocked attacker you control to hand during the declare blockers step.) Search your library for a card, put that card into your hand, then shuffle.
Enchantment — Aura
Enchant creature Enchanted creature has "{T}: Create a token that's a copy of this creature, except it has haste. Exile that token at the beginning of the next end step."
Instant
Will of the council — Choose target instant or sorcery spell. Starting with you, each player votes for denial or duplication. If denial gets more votes, counter the spell. If duplication gets more votes or the vote is tied, copy the spell. You may choose new targets for the copy.
Creature — Wolf
During your turn, this creature gets +0/+2.
Creature — Fungus
Each other creature you control that's a Fungus or Saproling gets +1/+1.
Creature — Frog
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.
Creature — Fungus
Landfall — Whenever a land you control enters, create a 1/1 green Saproling creature token.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on each Fungus you control. Remove three spore counters from this creature: Create a 1/1 green Saproling creature token.
Creature — Spider
Reach, hexproof from blue Whenever this creature is dealt damage, you gain 1 life and create a 1/1 green Saproling creature token.
Creature — Tyranid
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Defender Spore Chimney — When this creature enters, search your library for up to X basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Fungus
At the beginning of your upkeep, put a spore counter on this creature. Creatures you control have "Remove two spore counters from this creature: Create a 1/1 green Saproling creature token."
Artifact — Vehicle
When this Vehicle enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment — Aura
Enchant land When this Aura enters, draw a card. Enchanted land is an Island.
Creature — Elf Druid
When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Instant
Destroy target enchantment. Clash with an opponent. If you win, destroy all enchantments your opponents control. (Each clashing player reveals the top card of their library, then puts that card on their choice of the top or bottom. A player wins if their card had a greater mana value.)
Creature — Insect Ninja
Ninjutsu {3}{G} ({3}{G}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, return target permanent card from your graveyard to your hand.
Artifact
{T}, Tap an untapped creature you control: Add one mana of any color.
Creature — Elf Cleric
This creature enters with a +1/+1 counter on it for each color of mana spent to cast it.
Creature — Faerie Dragon
Flying, haste Whenever you cast a noncreature spell, put a +1/+1 counter on this creature.
Creature — Goblin Druid
Kicker {G} (You may pay an additional {G} as you cast this spell.) When this creature enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle. {R}, {T}, Sacrifice a land: Draw a card.
Sorcery
Choose exactly two creatures you control. You draw X cards and the chosen creatures get +X/+X and gain trample until end of turn, where X is the difference between the chosen creatures' powers.
Creature — Siren Pirate
Flying When this creature enters, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature — Bird
Flying When this creature enters, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.
Instant
This spell costs {3} less to cast if you control a Giant. Squash deals 6 damage to target creature or planeswalker.
Legendary Creature — Goblin Noble
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Legendary Creature — Goblin
At the beginning of your upkeep, you may return this card from your graveyard to your hand.
Sorcery
Choose a number. Flip a coin that many times or until you lose a flip, whichever comes first. If you win all the flips, draw two cards for each flip.
Sorcery
Fathomless descent — Return to the battlefield target nonland permanent card in your graveyard with mana value less than or equal to the number of permanent cards in your graveyard.
Creature — Raccoon Lizard Bird
When this creature enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.
Creature — Squirrel
This creature gets +1/+1 for each other Squirrel on the battlefield.
Enchantment — Aura
Enchant land Enchanted land has "{T}: Create a 1/1 green Squirrel creature token."
Creature — Squirrel Noble
Other Squirrels you control get +1/+1.
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sorcery
Create three 1/1 colorless Servo artifact creature tokens. You may cast a spell with mana value 3 or less from your hand without paying its mana cost.
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2. At the beginning of the upkeep of enchanted creature's controller, that player loses 2 life.
Creature — Goblin Warrior
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) {1}{R}, Sacrifice this creature: It deals damage equal to the number of creatures you control to target creature.
Artifact
{T}, Pay 1 life: Destroy target permanent you own. {T}, Pay 2 life: Add one mana of any color. {T}, Pay 3 life: Proliferate. {T}, Pay 4 life: Draw a card. {5}: Untap this artifact.
Artifact
At the beginning of your upkeep, draw a card. {T}: This artifact deals 1 damage to any target.
Artifact
Whenever you cast a black spell or a Swamp you control enters, you gain 1 life.
Instant
Target creature gets +3/+3 and gains trample until end of turn.