117 N Cedar Ave, Owatonna, MN, 55060
Cards Tracked
9008
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9008
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Inventory last scanned: 6/22/2026, 6:09:06 PM
Enchantment Creature — Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
Enchantment Creature — Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
Enchantment Creature — Saga Faerie
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste
Enchantment Creature — Saga Harpy
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls. II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn. Flying
Enchantment Creature — Saga Elemental
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) III — Diamond Dust — Draw a card for each tapped creature your opponents control.
Sorcery
You may mill three cards. Then return a creature card from your graveyard to the battlefield. (To mill a card, put the top card of your library into your graveyard.)
Land
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Creature — Angel
Flying, first strike, vigilance, lifelink
Creature — Angel
Flying When this creature enters, destroy all tapped creatures.
Creature — Human Cleric
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, if it was kicked, return target nonland permanent card with mana value 2 or less from your graveyard to the battlefield.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."
Creature — Human Cleric
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, it deals 3 damage to target opponent or planeswalker.
Instant
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy target artifact or enchantment.
Sorcery
Choose one — • Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) • Incubate 2, then transform an Incubator token you control.
Legendary Artifact Creature — Construct
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Artifact — Equipment
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Land
{1}, {T}: Add {G}{W}.
Land — Cave
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land — Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped.
Creature — Kirin
Flash Flying When this creature enters, return up to one other target nonland permanent you control to its owner's hand. If it was a token, draw a card.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Land — Desert
When this land enters, it deals 1 damage to target player or planeswalker. {T}: Add {C}.
Creature — Human Rogue
Menace Ward—Discard a card. Whenever this creature attacks, put a +1/+1 counter on target creature an opponent controls.
Creature — Human Monk
{T}: Add {R}. {2}{R}, {T}, Sacrifice this creature: It deals 6 damage to target creature with flying.
Creature — Human Soldier
Tap two untapped artifacts and/or creatures you control: This creature deals 1 damage to each opponent. Activate only as a sorcery.
Creature — Frog Druid
When this creature enters, put a +1/+1 counter on target creature and you gain 1 life.
Legendary Creature — Spider Human Hero
During your turn, Sun-Spider has flying. When Sun-Spider enters, search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Creature — Elemental Cat
Players can't gain life. Damage can't be prevented. When this creature enters, it deals damage to each player equal to the number of nonbasic lands that player controls.
Creature — Human Cleric
At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on target creature you control. {2}, Remove a +1/+1 counter from a creature you control: Tap target artifact or creature.
Creature — Giant
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Creature — Human Warrior Ally
Firebending X, where X is the number of creatures you control. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.) {5}: Create a 1/1 white Ally creature token.
Enchantment — Aura
Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player draws a card.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Sorcery
Choose one — • Suplex deals 3 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
Instant
Return target creature to its owner's hand. You create a token that's a copy of that creature.
Creature — Dog
When this creature enters, put a +1/+1 counter on each other creature you control.
Creature — Human Citizen
Tap two untapped creatures you control: Add one mana of any color.
Enchantment
Activated abilities cost {2} more to activate unless they're mana abilities.
Creature — Human Knight
Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat.
Sorcery
This spell can't be countered. Destroy all creatures.
Instant
Choose one — • Counter target spell unless its controller pays {3}. • Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.