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Inventory last scanned: 6/22/2026, 6:09:06 PM
Legendary Enchantment — Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Artifact — Equipment
Equipped creature gets +2/+2 and has protection from black and from red. Whenever equipped creature deals combat damage to a player, destroy up to one target planeswalker and up to one target artifact. Equip {2}
Artifact — Equipment
Equipped creature gets +1/+1 for each creature you control with base power or toughness 1. Whenever a Hamster, Mouse, Rat, or Squirrel you control enters, you may attach this Equipment to that creature. Equip {2}
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}
Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
Kindred Sorcery — Merfolk
Choose two — • Create a token that's a copy of target Merfolk you control. • Creatures target player controls gain lifelink until end of turn. • Target player draws a card. • Tap target creature. Put a stun counter on it.
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
Creature — Elf
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
Sorcery
Choose an opponent. You and that player each create an X/X green Treefolk creature token. Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
Creature — Avatar
Reach When this creature enters, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
Creature — Elf Scout Ranger
When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Enchantment
At the beginning of your end step, choose one — • Put a +1/+1 counter on target creature you control. • Create a 3/3 green Raccoon creature token if you control a creature with power 4 or greater.
Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}
Creature — Symbiote Villain
When this creature dies, each opponent loses 2 life and you gain 2 life.
Legendary Creature — Symbiote Spider Hero
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host — {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.
Creature — Insect Beast
When this creature dies, create four 1/1 green Insect creature tokens.
Sorcery
Distribute two +1/+1 counters among one or two target creatures you control. Creatures you control with counters on them gain vigilance and trample until end of turn. Harmonize {4}{G} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Creature — Human Rogue
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Vampire Wizard
Flying As long as there are five or more mana values among cards in your graveyard, this creature gets +2/+2.
Creature — Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Instant
Target creature gets -6/-6 until end of turn. You gain 2 life.
Sorcery
Each other player discards a card. You draw a card for each card discarded this way.
Legendary Creature — Human Knight
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.) Enchanted creatures you control get +1/+1.
Artifact
{T}: Put an oil counter on this artifact. {T}: Add {C}. Activate only if this artifact has two or more oil counters on it. {1}, {T}: Draw a card. Activate only if this artifact has five or more oil counters on it.
Artifact
As this artifact enters, choose two colors. Whenever you cast a spell, if it's at least one of the chosen colors, you gain 1 life for each of the chosen colors it is.
Legendary Creature — Demon Cleric
Flying Taborax has lifelink as long as it has five or more +1/+1 counters on it. Whenever another nontoken creature you control dies, put a +1/+1 counter on Taborax. If that creature was a Cleric, you may draw a card. If you do, you lose 1 life.
Sorcery
Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature — Human Mercenary
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card. {X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Instant
Choose target creature you control and target creature you don't control. If you cast this spell during your main phase, the creature you control gets +1/+1 until end of turn. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Creature — Phyrexian Bird
Flying Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) Whenever another creature you control enters, you may pay {2}. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Land
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Artifact
{T}, Sacrifice this artifact: You gain life equal to the total life lost by all players this turn. (Damage causes loss of life.)
Instant
Destroy target artifact or creature. If its mana value was 4 or less, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature — Human Soldier
Haste Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Prevent all noncombat damage that would be dealt to other creatures you control. {R}{W}: Tajic gains first strike until end of turn.
Creature — Elf Rogue
Deathtouch
Creature — Elf Shaman
Spells and abilities your opponents control can't cause you to sacrifice permanents.
Instant
Exile target creature. If you control an enchantment, scry 2.
Instant
Take Out the Trash deals 3 damage to target creature or planeswalker. If you control a Raccoon, you may discard a card. If you do, draw a card.
Instant
Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card.
Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Faerie Noble
Flying Whenever you attack with one or more Faeries, draw a card, then discard a card. When you discard a card this way, put a +1/+1 counter on target Faerie you control.
Artifact
{T}: Add {C}. {T}: Add {G} or {U}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
Artifact
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
Legendary Creature — Merfolk Wizard
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.
Legendary Creature — Moonfolk Wizard
Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn. {X}{W}, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.
Legendary Planeswalker — Tamiyo
Spells and abilities your opponents control can't cause you to discard cards or sacrifice permanents. +1: Choose a nonland card name, then reveal the top four cards of your library. Put all cards with the chosen name from among them into your hand and the rest into your graveyard. −3: Return target card from your graveyard to your hand.