117 N Cedar Ave, Owatonna, MN, 55060
Cards Tracked
8996
In Stock
8996
Rating
—
Inventory last scanned: 6/16/2026, 6:10:45 PM
Artifact
{2}, {T}: You gain 5 life. Shuffle this artifact and your graveyard into their owner's library.
Legendary Creature — Human
Haste Whenever you cast your second spell each turn, untap target creature, then investigate. (Create a colorless Clue artifact token with "{2}, Sacrifice this artifact: Draw a card.") Partner—Friends forever (You can have two commanders if both have this ability.)
Legendary Creature — Elf Noble
Whenever Elrond or another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, the Ring tempts you.
Legendary Creature — Elf Noble
Whenever you scry, put a +1/+1 counter on each of up to X target creatures, where X is the number of cards looked at while scrying this way. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell or ability an opponent controls, you may draw a card.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Exile target permanent an opponent controls with mana value 3 or greater. II — Noncreature spells your opponents cast cost {2} more to cast until your next turn. III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.
Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[+1]: Create three 1/1 white Soldier creature tokens." Whenever you activate a loyalty ability of enchanted planeswalker, creatures you control get +2/+2 and gain vigilance until end of turn.
Creature — Tiefling Peasant
Trample, myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) As long as this creature is attacking, it gets +X/+0, where X is the number of lands defending player controls.
Sorcery
Scry 3, then you may reveal the top card of your library. If it's a creature card, draw a card.
Creature — Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.
Creature — Elf Artificer
Whenever one or more artifacts you control enter, put two +1/+1 counters on this creature. This ability triggers only once each turn. Whenever one or more enchantments you control enter, draw a card. This ability triggers only once each turn.
Creature — Elf Shaman
When this creature dies, each opponent discards a card.
Creature — Zombie Elf
Deathtouch When this creature dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Enchantment — Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G} for each Elf on the battlefield.
Creature — Elf Druid
When this creature enters, you may search your library for an Elf card, reveal it, then shuffle and put that card on top. {T}: Add one mana of any color.
Creature — Elf Druid
{T}: Add {G}.
Creature — Elf Druid
When this creature enters, you may put a basic land card from your hand onto the battlefield tapped.
Creature — Elf Shaman
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Kindred Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Creature — Elf Warrior
This creature gets +2/+2 as long as there are three or more land cards in your graveyard. {2}, {T}, Sacrifice a land: Search your library for a land card, put it onto the battlefield tapped, then shuffle.
Creature — Elf Druid
When this creature enters, return target permanent card from your graveyard to your hand.
Creature — Elf Druid
When this creature enters, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Creature — Elf Spirit
Exile this creature from your hand: Add {G}.
Creature — Elf Warrior
Whenever another Elf enters, put a +1/+1 counter on this creature.
Creature — Elf Shaman
When this creature enters, draw a card.
Artifact
Activated abilities of creature cards in your graveyard cost {1} less to activate. Tap an untapped Zombie you control: Target player mills a card.
Legendary Artifact — Equipment
Flash This spell costs {1} less to cast for each attacking creature you control. When Embercleave enters, attach it to target creature you control. Equipped creature gets +1/+1 and has double strike and trample. Equip {3}
Creature — Human Knight
Haste Adamant — If at least three red mana was spent to cast this spell, this creature enters with a +1/+1 counter on it.
Creature — Mouse Warrior
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
Sorcery
Choose one — • Create a token that's a copy of target creature you control, except it's not legendary and it's a 4/4 Hero in addition to its other types. • Create a token that's a copy of target creature an opponent controls, except it's not legendary and it's a 2/2 Coward in addition to its other types.
Artifact Creature — Chimera
When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
Creature — Djinn Pirate
When this creature enters, you become the monarch. Whenever an opponent attacks you while you're the monarch, this creature deals damage to that player equal to the number of cards in their hand.
Creature — Demon
Flying, deathtouch This creature enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, {2}{B} and {1}{B}{B} are different mana costs.)
Creature — Elemental
Trample Land creatures you control have trample. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Creature — Elemental
Vigilance Land creatures you control have vigilance. Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or Spacecraft.
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
Sorcery
Return target creature card from your graveyard to the battlefield. You gain 3 life.
Instant
Destroy target nonland permanent. Its controller creates a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Creature — Wurm
Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.) Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Instant
Target creature you control gains protection from the color of your choice until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Creature — Angel
Flying Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.
Creature — Angel Warrior
Flying, vigilance When this creature enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)