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9031
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9031
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Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {1}, {T}: Add one mana of any color. {7}, {T}, Sacrifice this artifact: Destroy target permanent.

Artifact β Equipment
Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a creature, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Choose a creature or planeswalker you control. All damage that would be dealt this turn to you and permanents you control is dealt to the chosen permanent instead (if it's still on the battlefield).

Creature β Aetherborn Vampire
Deathtouch, lifelink

Enchantment
When this enchantment enters, incubate 3. (Create an Incubator token with three +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a Phyrexian you control dies, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Enchantment β Aura
Enchant creature Enchanted creature has deathtouch and indestructible. MorphβSacrifice another creature. (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) As this Aura is turned face up, you may attach it to a creature.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying and lifelink.

Enchantment β Aura
Flash Enchant creature When this Aura enters, scry 2. Enchanted creature gets +3/+3.

Instant
Put a +1/+1 counter, a reach counter, and a deathtouch counter on target creature. Untap it.

Creature β Lizard
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Creature β Horse Mount
Whenever this creature attacks while saddled, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Instant
You gain shroud until end of turn. (You can't be the target of spells or abilities.) Cycling {2} ({2}, Discard this card: Draw a card.)

Artifact β Equipment
When this Equipment enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Equipped creature has flying. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Legendary Creature β Human Samurai
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.

Legendary Creature β Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.
Legendary Creature β Dwarf Warrior
Trample Whenever a creature an opponent controls dies, Gimli deals 1 damage to that creature's controller.

Legendary Creature β Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.
Legendary Creature β Dwarf Warrior
Gimli has indestructible as long as two or more creatures died under your control this turn. Whenever another creature you control dies, put a +1/+1 counter on Gimli. When this ability resolves for the third time this turn, Gimli fights up to one target creature you don't control.

Legendary Creature β Dwarf Warrior
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli. Whenever Gimli deals combat damage to a player, create a Treasure token.

Artifact β Equipment
Equipped creature gets +3/+0. As long as equipped creature is legendary, it has menace. (It can't be blocked except by two or more creatures.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Target creature gets +3/+2 until end of turn. If it's legendary, it also gains trample until end of turn.
Enchantment
Creatures you control have haste. Formidable β Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.

Artifact Creature β Food Golem
Haste (This creature can attack and {T} as soon as it comes under your control.) {1}: This creature can't be blocked this turn except by creatures with haste. {2}, {T}, Sacrifice this creature: You gain 3 life.

Legendary Creature β Human Wizard
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
Legendary Creature β Human Wizard
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)

Sorcery
Create two 2/2 black Zombie creature tokens. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Legendary Creature β Angel
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.

Legendary Creature β Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Legendary Creature β Dinosaur Avatar
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.

Creature β Phyrexian Wizard
When this creature enters, you may tap it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
({U/P} can be paid with either {U} or 2 life.) Look at target player's hand. Draw a card.

Creature β Gith Monk
Flash Flying Psychic Defense β When this creature enters, tap all creatures you don't control.

Creature β Phyrexian Human
Whenever you sacrifice another permanent, put a +1/+1 counter on this creature.

Sorcery
Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature. Harmonize {4}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Creature β Wall
Defender (This creature can't attack.)

Enchantment
As this enchantment enters, choose Temur or Sultai. β’ Temur β Whenever you cast an instant or sorcery spell, target player mills four cards. β’ Sultai β You may play lands from your graveyard.
Enchantment
As this enchantment enters, choose Temur or Sultai. β’ Temur β Whenever you cast an instant or sorcery spell, target player mills four cards. β’ Sultai β You may play lands from your graveyard.

Creature β Elf Scout
Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Legendary Creature β Human Warrior
When Gladiolus Amicitia enters, search your library for a land card, put it onto the battlefield tapped, then shuffle. Landfall β Whenever a land you control enters, another target creature you control gets +2/+2 and gains trample until end of turn.

Creature β Faerie Wizard
Flash Flying When this creature enters, choose up to one other target creature. Until end of turn, that creature has base power and toughness 4/4 and gains all creature types.

Creature β Vampire Rogue
When this creature enters, it deals 2 damage to each opponent and you scry 2. {2}, Exile this card from your hand: Target land gains "{T}: Add {U}, {B}, or {R}" until this card is cast from exile. You may cast this card for as long as it remains exiled.

Legendary Creature β Frog Wizard Noble
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.
Legendary Creature β Frog Wizard Noble
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. {T}: Surveil 2.

Enchantment β Aura
Enchant creature When this Aura enters, tap target creature an opponent controls. Enchanted creature gets +1/+3.

Artifact
Creatures your opponents control with hexproof can be the targets of spells and abilities you control as though they didn't have hexproof. {3}, Sacrifice this artifact: Creatures you control gain hexproof until end of turn and can't be blocked this turn.

Artifact
When this artifact enters, exile target creature an opponent controls with mana value 3 or less until this artifact leaves the battlefield.

Artifact
Multicolored creatures you control get +1/+1.

Enchantment β Room // Enchantment β Room

Artifact Creature β Illusion
Flying Whenever another artifact you control enters, this creature gets +2/+2 until end of turn.

Artifact Creature β Wall
Defender When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Zombie Wizard
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have hexproof and menace.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control. Enchanted creature has vigilance and "{W}, {T}: Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Creature β Human Wizard
Whenever an opponent casts a noncreature spell, this creature deals damage equal to its power to that player. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Sorcery
Destroy target artifact. If you controlled that artifact, create three 1/1 red Phyrexian Goblin creature tokens.

Creature β Faerie Wizard
Flying {U}, Sacrifice this creature: Counter target noncreature spell. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)

Creature β Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.

Instant
Draw two cards. Create a 1/1 white Glimmer enchantment creature token.