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9031
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9031
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Artifact Land
{T}: Add {R}.

Land
{T}: Add {C}. {1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

Sorcery
Draw three cards. Then target opponent faces a villainous choice β They discard three cards, or you may cast a spell from your hand without paying its mana cost.

Instant
Spree (Choose one or more additional costs.) + {2}{R} β Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} β Creatures you control get +1/+0 and gain first strike until end of turn. + {R} β Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.

Creature β Demon
Reverberating Summons β At the beginning of your end step, each opponent loses 2 life. Then for each opponent who has less life than you, create a 1/3 black Demon creature token named Plaguebearer of Nurgle.

Enchantment
{B}, Pay 2 life: Draw a card.

Creature β Human Pirate
When this creature dies, scry 1 and create a Treasure token. (To scry 1, look at the top card of your library. You may put that card on the bottom. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Elf Ranger
{G}: Target creature gains trample until end of turn. Exhaust β {3}{G}: Put three +1/+1 counters on this creature. (Activate each exhaust ability only once.)

Creature β Elephant
When this creature enters, pay {E}{E} (two energy counters). If you can't, return this creature to its owner's hand and you get {E}.
Legendary Creature β Goblin Human Villain
Flying Whenever you discard a nonland card, put a +1/+1 counter on target Goblin you control. Whenever you discard a land card, create a tapped Treasure token.

Legendary Creature β Goblin Human Villain
Flying, deathtouch Whenever Green Goblin attacks, discard a card. Then draw a card for each card you've discarded this turn.

Enchantment β Room // Enchantment β Room

Sorcery
Reveal the top X plus one cards of your library. Choose a creature card and/or a land card from among them. Put those cards into your hand and the rest on the bottom of your library in a random order. If X is 5 or more, instead put the chosen cards onto the battlefield or into your hand and the rest on the bottom of your library in a random order.

Sorcery
Search your library for a green creature card with mana value X or less, put it onto the battlefield, then shuffle. Shuffle Green Sun's Zenith into its owner's library.

Creature β Human Scout
Eerie β Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.

Legendary Creature β Symbiote Dragon Villain
Flying (This creature can't be blocked except by creatures with flying or reach.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Legendary Creature β Human Warrior
When Greta enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {G}, Sacrifice a Food: Put a +1/+1 counter on target creature. Activate only as a sorcery. {1}{B}, Sacrifice a Food: You draw a card and you lose 1 life.

Legendary Creature β Halfling Druid
{2}{G}{U}: Draw a card. You may put a land card from your hand onto the battlefield.

Legendary Creature β Phyrexian Human Warrior
Menace Greven gets +X/+0, where X is the amount of life you've lost this turn. Whenever Greven attacks, you may sacrifice another creature. If you do, you draw cards equal to that creature's power and you lose life equal to that creature's toughness.

Enchantment
At the beginning of your end step, if you gained 3 or more life this turn, create a 2/2 white Griffin creature token with flying.

Artifact
When this artifact enters, target creature an opponent controls gets -2/-2 until end of turn. {2}{B}, {T}, Sacrifice this artifact: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Creature β Nightmare
This creature enters with your choice of two different counters on it from among menace, deathtouch, and lifelink.

Enchantment Creature β Zombie
Constellation β Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

Creature β Human Wizard
Morph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.

Creature β Zombie Warrior
First strike When this creature dies, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Creature β Human Warrior
Whenever you attack, target attacking creature gets +1/+0 until end of turn. When that creature dies this turn, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Legendary Artifact β Book
{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead. {T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They're black Zombies in addition to their other colors and types.

Creature β Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Creature β Zombie Warlock
Menace When this creature enters, search your library for a card with mana value less than or equal to your devotion to black, reveal it, put it into your hand, then shuffle. You lose 3 life. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.
Sorcery
Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

Instant
Counter target spell unless its controller exiles all cards from their graveyard. Draw a card.

Instant
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.

Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Legendary Creature β Troll Shaman
Trample At the beginning of your end step, each player creates a 1/1 green Plant creature token. Whenever a creature token dies, put a +1/+1 counter on Grismold.

Legendary Planeswalker β Grist
As long as Grist isn't on the battlefield, it's a 1/1 Insect creature in addition to its other types. +1: Create a 1/1 black and green Insect creature token, then mill a card. If an Insect card was milled this way, put a loyalty counter on Grist and repeat this process. β2: You may sacrifice a creature. When you do, destroy target creature or planeswalker. β5: Each opponent loses life equal to the number of creature cards in your graveyard.

Land
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Legendary Creature β Ox Mole Mutant
Trample Whenever you tap a land for mana, add {G}.

Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Creature β Sliver
Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.

Enchantment
At the beginning of your upkeep, populate. (Create a token that's a copy of a creature token you control.)

Instant
Draw a card. You may put a land card from your hand onto the battlefield.

Creature β Zombie Wizard
Whenever players finish voting, each opponent who voted for a choice you didn't vote for loses 2 life.

Sorcery
Each opponent loses 1 life for each creature you control.

Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.

Sorcery
Until end of turn, colorless creatures you control gain "{T}: This creature deals damage equal to its power to target creature."

Creature β Satyr Warrior
Trample When this creature enters, if it isn't a token, create two tokens that are copies of it. When this creature dies, put a number of +1/+1 counters equal to its power on each creature you control named Gruff Triplets.

Artifact
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.