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Cards Tracked
377
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377
Rating
β
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Instant
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.

Legendary Creature β Dragon
Flying Whenever Crosis deals combat damage to a player, you may pay {2}{B}. If you do, choose a color, then that player reveals their hand and discards all cards of that color.

Creature β Spirit
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.

Instant
Change the text of target spell or permanent by replacing all instances of one color word with another or one basic land type with another until end of turn. Draw a card.

Enchantment β Aura
Enchant creature Whenever enchanted creature deals damage to an opponent, you may draw a card.

Artifact Creature β Construct
Flying Other artifact creatures you control have flying. When this creature enters, each noncreature artifact you control becomes a 4/4 artifact creature until end of turn.
Creature β Bat Warlock
Offspring {B} (You may pay an additional {B} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

Artifact β Equipment
Indestructible Equipped creature has indestructible. Equip {2}

Enchantment
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Legendary Creature β Bird Wizard
Flying When Derevi enters and whenever a creature you control deals combat damage to a player, you may tap or untap target permanent. {1}{G}{W}{U}: Put Derevi onto the battlefield from the command zone.

Sorcery
Desolation of Smaug deals 3 damage to each non-Dragon creature. Add four mana in any combination of colors. Spend this mana only to cast Dragon spells.

Instant
({B/P} can be paid with either {B} or 2 life.) Target creature gets -5/-5 until end of turn.
Legendary Creature β Human Scientist Villain
When Doctor Doom enters, create two 3/3 colorless Robot Villain artifact creature tokens named Doombot. As long as you control an artifact creature or a Plan, Doctor Doom has indestructible. At the beginning of your end step, you draw a card and lose 1 life.

Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Artifact
As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact.

Artifact
{3}, {T}: Double the amount of each type of unspent mana you have.

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Search your library for a basic land card, reveal it, put it into your hand, then shuffle. II β This Saga gains "Landfall β Whenever a land you control enters, create a 1/1 green Elf creature token." III, IV β Elves you control get +1/+0 and gain vigilance until end of turn.

Artifact Creature β Dragon
Domain β This spell costs {2} less to cast for each basic land type among lands you control. Flying Domain β At the beginning of your upkeep, sacrifice this creature unless you pay {10}. This cost is reduced by {2} for each basic land type among lands you control.
Land
{T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."

Instant
Untap all nonland permanents you control.

Creature β Human Wizard
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Legendary Creature β Dwarf Warrior
First strike Whenever Dwalin enters or attacks, put a hone counter on each Equipment you control. (Each hone counter on an Equipment grants +1/+0 to equipped creature.)

Land
{T}: Add {C}. {T}: Add {C}{C}. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. You may behold an Elf. If you do, untap that land. (To behold an Elf, choose an Elf you control or reveal an Elf card from your hand.)

Creature β Elf Druid
{T}: Add {B}. This creature deals 1 damage to you.

Enchantment
All permanents are enchantments in addition to their other types.

Enchantment
Whenever you cast an enchantment spell, draw a card.
Creature β Angel Berserker
Flying, lifelink, hexproof from planeswalkers Boast β {1}{B}, Sacrifice a creature: Each opponent sacrifices a creature or planeswalker. (Activate only if this creature attacked this turn and only once each turn.)

Creature β Elf Shaman
Whenever another creature enters, you gain 1 life.

Creature β Dragon Spirit
Flying {3}{W}{W}: Return this card from your graveyard to your hand. Activate only during your upkeep. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Elf Druid
Landfall β Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Artifact
{T}: Add one mana of any color. Put a pressure counter on this artifact. {8}, {T}, Sacrifice this artifact: It deals 20 damage to target creature. This ability costs {1} less to activate for each pressure counter on this artifact. Activate only as a sorcery.

Land
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
Legendary Creature β Bird Demon
Flying, trample Falco Spara enters with a shield counter on it. You may look at the top card of your library any time. You may cast spells from the top of your library by removing a counter from a creature you control in addition to paying their other costs.

Creature β Leviathan
Ward {3} Devour land 3 (As this creature enters, you may sacrifice any number of lands. It enters with three times that many +1/+1 counters on it.) When this creature enters, look at the top X cards of your library, where X is this creature's power. Put any number of land cards from among them onto the battlefield tapped, then shuffle.

Enchantment Creature β Hag
Whenever an opponent draws a card, this creature deals 1 damage to that player.

Creature β Cat Beast
Vigilance (Attacking doesn't cause this creature to tap.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) At the beginning of your upkeep, if you have 40 or more life, you win the game.

Enchantment
Creatures you control have haste. (They can attack and {T} as soon as they come under your control.)

Creature β Human Knight
First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) This creature can't be the target of black or red spells your opponents control.
Sorcery
Choose one or more β β’ Destroy all creatures. β’ Destroy all planeswalkers. β’ Destroy all battles. β’ Exile all graveyards. β’ Each opponent loses all counters.

Creature β Angel Soldier
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Creature β Elemental
Flying When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Sorcery
Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. If there is an instant card and a sorcery card in your graveyard, instead put two of them into your hand and the rest on the bottom of your library in any order.

Land
This land enters tapped. {T}: Add {G}, {U}, or {R}.

Enchantment
As this enchantment enters, choose Jeskai or Temur. β’ Jeskai β Whenever one or more creatures you control deal combat damage to a player, draw a card. β’ Temur β Creatures you control get +1/+0 and have trample and haste.

Creature β Elf Druid
{T}: Add {G}.

Creature β Vampire Warrior
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.

Artifact
At the beginning of each player's upkeep, that player reveals the top card of their library. If it's an artifact, creature, enchantment, or land card, the player may put it onto the battlefield.

Creature β Zombie
This creature enters tapped. When this creature enters, target opponent loses 2 life. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Elf Druid
Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls.

Instant
This spell can't be countered. Counter all spells your opponents control and all abilities your opponents control. Create a 1/1 blue and black Faerie creature token with flying for each spell and ability countered this way.

Sorcery
Target player mills ten cards.