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Artifact Creature β Assembly-Worker
When this creature enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.

Creature β Dog
Sacrifice this creature: Another target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Creature β Human Soldier
Flash When this creature enters, prevent all damage that would be dealt to you this turn. Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on this creature.

Legendary Creature β Elf Scout
Vigilance Whenever you cast a creature spell, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {T}: Choose a color. Add one mana of that color for each different power among creatures you control.

Sorcery
Council's dilemma β Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote.
Artifact
Imprint β When this artifact enters, you may exile a nonland card from your hand. Spells you cast that share a card type with the exiled card cost {2} less to cast.

Sorcery
Each opponent discards a card. You create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."

Instant
Tap up to two target creatures. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, those creatures don't untap during their controllers' next untap steps.

Legendary Creature β Vampire Noble
Flying Whenever another creature dies, put two +1/+1 counters on Sengir. Whenever another player loses the game, you gain life equal to that player's life total as the turn began. Partner (You can have two commanders if both have partner.)

Creature β Vampire
Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.

Legendary Creature β Fox Samurai
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) {1}{W}, {T}: Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.

Artifact
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2. Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Merfolk Warrior Scout
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")
Creature β Merfolk Warrior Scout
Vigilance Whenever this creature enters or attacks, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this token: Target creature you control explores. Activate only as a sorcery.")

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has vigilance. Escapeβ{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Artifact
When this artifact enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}, Exile this artifact: Exile all graveyards.

Legendary Creature β Bird Scout
Flying, vigilance {T}, Exile Senu: You gain 2 life and scry 2. When a legendary creature you control attacks and isn't blocked, if this card is exiled, put it onto the battlefield attacking.

Creature β Phyrexian Rat
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) Whenever this creature attacks, if defending player is poisoned, it gets +1/+1 until end of turn.

Artifact β Equipment
Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4}

Creature β Unicorn Mount
First strike, lifelink Whenever this creature attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Angel
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying Seraph of the Masses's power and toughness are each equal to the number of creatures you control.

Instant
Destroy all Auras.

Creature β Human Cleric Ally
Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter on target creature.
Enchantment
At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated.

Artifact
Whenever an Elf you control dies, exile it. {T}, Pay 2 life: Until end of turn, you may cast a creature spell from among cards exiled with this artifact.

Creature β Angel
Flying Vigilance (Attacking doesn't cause this creature to tap.)

Creature β Avatar
Serra Avatar's power and toughness are each equal to your life total. When Serra Avatar is put into a graveyard from anywhere, shuffle it into its owner's library.

Creature β Angel Soldier
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.

Creature β Angel
Flying (This creature can't be blocked except by creatures with flying or reach.) Vigilance (Attacking doesn't cause this creature to tap.) Other creatures you control have vigilance.

Instant
Return target nonland permanent to its owner's hand. If that permanent had mana value 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorcery
Draw a card. Scry 2.

Creature β Elf Druid
When this creature enters, you get {E}{E} (two energy counters). {T}, Pay {E}: Add one mana of any color.

Creature β Human Soldier
This creature enters with a +1/+1 counter on it. When this creature dies, put X +1/+1 counters on target creature you control, where X is the number of +1/+1 counters on this creature.

Enchantment β Aura
Enchant creature you control When this Aura enters, draw a card. Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Legendary Creature β Minotaur Warrior
Whenever Sethron or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token. {2}{B/R}: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. ({B/R} can be paid with either {B} or {R}.)

Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.

Legendary Creature β Human Rogue Pilot
When Setzer enters, create The Blackjack, a legendary 3/3 colorless Vehicle artifact token with flying and crew 2. Whenever a Vehicle you control deals combat damage to a player, flip a coin. Whenever you win a coin flip, create two tapped Treasure tokens.

Creature β Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.
Creature β Djinn Cleric
Deathtouch When this creature enters, target opponent reveals their hand. You may choose a nonland card from it. If you do, exile that card. When this creature leaves the battlefield, the exiled card's owner creates an X/X white Spirit creature token, where X is the mana value of the exiled card.

Sorcery
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Spirit
Flying This creature can block only creatures with flying. Tap two untapped Spirits you control: Tap target creature you don't control.

Land
{1}, {T}: Add {B}{R}.

Creature β Demon
Flying When this creature enters, destroy target non-Demon creature. At the beginning of your upkeep, if there are fewer than six creature cards in your graveyard, sacrifice a creature.
Creature β Shapeshifter
Flash At the beginning of your upkeep, each player mills three cards. You may exile a creature card from among the cards milled this way. If you do, this creature becomes a copy of that card, except it has this ability.

Instant
({U/B} can be paid with either {U} or {B}.) Players can't search libraries this turn. Draw a card.

Creature β Faerie Wizard
Flying, ward {2} When this creature enters, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn.

Creature β Human Cleric
Other Clerics you control get +1/+1. {3}{B}{B}, {T}, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

Creature β Sliver
All Sliver creatures have shadow. (They can block or be blocked by only creatures with shadow.)

Enchantment
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {4}{B}: Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.

Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.

Land β Plains Swamp
({T}: Add {W} or {B}.) This land enters tapped. When this land enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Legendary Creature β Elder Dragon
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. β’ Target player creates a 2/1 white and black Inkling creature token with flying. β’ Target player draws a card and loses 1 life. β’ Target player puts a +1/+1 counter on each creature they control.

Legendary Creature β Orc Soldier
Whenever Shagrat attacks, attach up to one target Equipment to it. Then amass Orcs X, where X is the number of Equipment attached to Shagrat. (Control of the Equipment doesn't change. To amass Orcs X, put X +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Creature β Ogre Warrior
Menace Whenever this creature attacks, defending player may have you draw a card. If they do, untap this creature and remove it from combat.

Instant
Shake the Foundations deals 1 damage to each creature without flying. Draw a card.

Legendary Creature β Angel Elf
Flying, vigilance Whenever one or more +1/+1 counters are put on a creature you control, Shalai and Hallar deals that much damage to target opponent.

Sorcery
Draw a card for each creature you control. Ferocious β You gain 4 life for each creature you control with power 4 or greater.