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Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Basic Land β Swamp
({T}: Add {B}.)
Creature β Human Druid Ally
Swampbenders's power and toughness are each equal to the number of Swamps on the battlefield. Lands you control are Swamps in addition to their other types.
Basic Land β Swamp
({T}: Add {B}.)

Enchantment β Aura
This spell costs {1} less to cast if it targets a creature with flying. Enchant creature Enchanted creature gets -5/-3.

Instant
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.

Enchantment
Whenever you cast an instant or sorcery spell, you may copy that spell. You may choose new targets for the copy.

Sorcery
Devoid (This card has no color.) Creatures you control get +2/+0 until end of turn. Colorless creatures you control also gain first strike until end of turn.

Land
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Instant
This spell costs {2} less to cast if a creature is attacking you. The owner of target spell or creature puts it on their choice of the top or bottom of their library.

Creature β Spider
Flash Cascade Reach When this creature enters, put three +1/+1 counters on each of any number of target creatures that entered this turn.

Creature β Human Soldier
Double strike (This creature deals both first-strike and regular combat damage.) Vigilance (Attacking doesn't cause this creature to tap.) Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Instant
Swift Demise deals 1 damage to target creature. Then destroy each creature you don't control that was dealt damage this turn.

Artifact β Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Artifact β Equipment
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Instant
Destroy target tapped creature.

Creature β Merfolk Warrior
Flash When this creature enters, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {R}.
Creature β Dinosaur
Flying, haste Whenever this creature or another Dinosaur you control with flying enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains flying and haste until end of turn. At the beginning of the next end step, target land deals 3 damage to that creature.

Legendary Enchantment β Background
Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, this creature can't be blocked this turn."

Artifact β Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}
Artifact β Equipment
Equipped creature gets +2/+2 and has protection from green and from blue. Whenever equipped creature deals combat damage to a player, you create a 2/2 green Wolf creature token and that player mills ten cards. Equip {2}

Artifact β Equipment
Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}

Artifact β Equipment
Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, this Equipment deals 2 damage to any target and you draw a card. Equip {2}
Artifact β Equipment
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}

Legendary Artifact β Equipment
Equipped creature gets +5/+5. Whenever equipped creature deals damage to a creature, exile that creature. (Exile it only if it's still on the battlefield.) Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Legendary Artifact β Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Artifact β Equipment
Equipped creature gets +2/+0 and has first strike, vigilance, trample, and haste. Equip {3}

Artifact β Equipment
Equipped creature gets +2/+2 and has protection from red and from white. Whenever equipped creature deals combat damage to a player, this Equipment deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand. Equip {2}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.

Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Exile target creature. Its controller gains life equal to its power.
Instant
Exile target creature. Its controller gains life equal to its power.

Creature β Elf Druid Ally
Vigilance As long as you control six or more lands, this creature and land creatures you control get +2/+2.

Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.

Creature β Plant
Defender, hexproof {T}: Add one mana of any color.

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

Instant
Exile up to two target artifacts and/or enchantments. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Creature β Human Wizard
Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

Sorcery
Search your library for a land card, reveal it, put it into your hand, then shuffle.

Creature β Human Druid
Vigilance Whenever this creature attacks, roll a d20. 1β9 | You gain 1 life. 10β19 | You gain 2 life. 20 | You gain 5 life.

Artifact β Equipment
Equipped creature gets +1/+0. Whenever equipped creature dies, you gain 3 life. Equip {1}

Creature β Symbiote Villain
When this creature dies, each opponent loses 2 life and you gain 2 life.

Legendary Creature β Symbiote Spider Hero
Whenever this creature deals combat damage to a player, look at that many cards from the top of your library. Put one of them into your hand and the rest into your graveyard. Find New Host β {2}{U/B}, Exile this card from your graveyard: Put a +1/+1 counter on target creature you control. It gains this card's other abilities. Activate only as a sorcery.

Creature β Sliver
Whenever a Sliver deals combat damage to a player, its controller may draw a card.