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Legendary Planeswalker
Prevent all noncombat damage that would be dealt to you and other permanents you control. β2: Exile target creature with power 4 or greater.

Legendary Planeswalker
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. β1: Create a 2/2 white Samurai creature token with vigilance. β2: Exile target tapped creature. You gain 2 life.
Legendary Artifact Creature β God
Flying, trample, haste As long as there are fewer than eight cards in your graveyard, The Warring Triad isn't a creature. {T}, Mill a card: Target player adds one mana of any color. (Activate only as an instant.)

Legendary Creature β Human Hero
Flash Flying When The Wasp enters, target Hero gains hexproof until end of turn. Whenever The Wasp attacks, tap target creature defending player controls.
Legendary Artifact
Blue spells you cast cost {1} less to cast. If an opponent would mill one or more cards, they mill that many cards plus four instead. {4}{U}{U}, {T}: Each opponent mills cards equal to the number of cards in your hand.

Enchantment β Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I, II β Look at the top seven cards of your library. You may reveal a non-Saga permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. III β Put up to two non-Saga permanent cards from your hand onto the battlefield.
Enchantment
When this enchantment enters, manifest dread twice. (To manifest dread, look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever a face-down creature you control enters, draw a card.

Enchantment
When this enchantment enters, put X +1/+1 counters on target creature, where X is that creature's power. At the beginning of your end step, draw two cards if you control the creature with the greatest power or tied for the greatest power.

Creature β Elemental Rhino
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Other Elementals you control have trample.

Creature β Ape Snake
At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Creature β Otter
Whenever this creature deals damage to an opponent, draw a card.

Creature β Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.
Creature β Merfolk Rogue
Kicker {X}. X can't be 0. (You may pay an additional {X} as you cast this spell.) Flying When this creature enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to this creature.

Instant
Draw a card. Flashback {2}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Draw three cards. Then discard two cards unless you discard a basic land card.

Instant
Draw three cards. Then discard two cards unless you discard an enchantment card.

Creature β Vampire
Other Vampires you control get +1/+1.

Creature β Mouse Bard
Whenever this creature attacks, untap target nonland permanent.

Artifact β Vehicle
Flying Whenever you draw your second card each turn, create a 1/1 colorless Thopter artifact creature token with flying. Crew 2

Enchantment
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying. Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.

Legendary Creature β God Warrior Hero
Flying If another source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Legendary Creature β Dwarf Noble
Trample Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, artifacts and creatures you control have ward {1}.
Instant
Choose one β β’ Creatures you control get +2/+1 until end of turn. β’ Destroy target artifact or enchantment. You gain 2 life.

Kindred Artifact β Shaman Equipment
Equipped creature has "{2}, {T}: This creature deals 1 damage to any target" and "Whenever a creature dies, untap this creature." Whenever a Shaman creature enters, you may attach this Equipment to it. Equip {4}

Creature β Elf Archer
Whenever this creature attacks, each opponent who doesn't control an Elf loses 1 life.
Artifact
Noncreature spells cost {1} more to cast.

Creature β Human Assassin
Deathtouch When this creature enters, you become the monarch.

Creature β Rat Rogue
Offspring {3} (You may pay an additional {3} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, target opponent loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {G} or {U}.
Sorcery
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Draw two cards.

Sorcery
This spell can't be countered. Target opponent reveals their hand. Exile all noncreature, nonland cards from that player's hand and graveyard.

Creature β Beast
Flying Your maximum hand size is reduced by three.

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Artifact Creature β Construct
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Flying When this creature enters, draw two cards.

Creature β Human Wizard
{1}, Sacrifice a creature: Look at the top two cards of target opponent's library, then exile one of them.

Enchantment Creature β Lamia
Constellation β Whenever this creature or another enchantment you control enters, each opponent discards a card.
Instant
Target player mills two cards. Draw a card.

Creature β Rat Rogue
Threshold β {1}{U}: Put a +1/+1 counter on this creature and draw a card. Activate only if there are seven or more cards in your graveyard and only once.

Creature β Sponge
Flash This creature enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn. When this creature dies, draw cards equal to its power.

Creature β Lizard Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, choose target opponent. If they lost life this turn, they reveal their hand, you choose a nonland card from it, and they discard that card. Otherwise, they discard a card.
Artifact
You have no maximum hand size. {T}: Add {C}.
Artifact
You have no maximum hand size. {T}: Add {C}.

Instant
Target creature gets +3/+3 until end of turn. If a creature entered the battlefield under your control this turn, draw a card.

Creature β Kithkin Advisor
Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of Kithkin you control.
Creature β Kithkin Soldier
Whenever this creature or another Kithkin you control enters, target creature you control gets +1/+1 and gains trample until end of turn.

Creature β Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.
Creature β Human Ninja
Ninjutsu {2}{U}{U} ({2}{U}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Flying When this creature enters from your hand, if it's attacking, create a token that's a copy of another target attacking creature. The token enters tapped and attacking.

Artifact
You may activate abilities of creatures you control as though those creatures had haste. {1}, {T}: Untap target creature.

Enchantment
Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you've cast before it this turn. You may choose new targets for the copies.

Creature β Human Cleric
{T}: Create a 1/1 white Human creature token. Fateful hour β As long as you have 5 or less life, other creatures you control get +2/+2.

Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Human Soldier
When this creature enters, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Beast
When this creature enters, you gain 5 life. When this creature leaves the battlefield, create a 3/3 green Beast creature token.

Legendary Creature β Dragon Peasant
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.
Legendary Creature β Dragon Peasant
Trample Whenever Thrakkus attacks, double the power of each Dragon you control until end of turn.

Instant
Counter target spell. If a permanent spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Legendary Creature β Elf Noble
Thranduil has all activated abilities of all Elf cards in your graveyard. Whenever another legendary Elf you control enters, draw two cards, then discard a card.