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Legendary Artifact Creature β Robot Villain
Flying Whenever Ultron enters or attacks, create a 2/2 colorless Robot Villain artifact creature token. Whenever another artifact is put into your graveyard from the battlefield or an artifact card is put into your graveyard from anywhere other than the battlefield, each opponent loses 1 life.

Legendary Artifact Creature β Robot Villain
Flying Whenever Ultron attacks, he connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) Whenever a creature you control connives, you may pay {1}. If you do, create a 2/2 colorless Robot Villain artifact creature token.

Enchantment
Whenever a nontoken creature you control dies, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.") Whenever you sacrifice a Clue, create a 1/1 white Human Soldier creature token.

Creature β Human Shaman
{1}{G}, {T}: Target creature you control fights another target creature.

Legendary Creature β Yeti Berserker
Trample At the beginning of combat on your turn, choose one at random β β’ Other creatures you control get +3/+0 and gain trample until end of turn. β’ Discard your hand, then draw four cards. β’ Umaro deals 5 damage to any target.
Legendary Creature β Yeti Berserker
Trample At the beginning of combat on your turn, choose one at random β β’ Other creatures you control get +3/+0 and gain trample until end of turn. β’ Discard your hand, then draw four cards. β’ Umaro deals 5 damage to any target.

Creature β Human Cleric
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Artifact β Equipment
Equipped creature has "{3}, {Q}: This creature gets +2/+2 until end of turn." ({Q} is the untap symbol.) Equip {0}

Creature β Human Wizard
Auras attached to permanents you control have umbra armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.)

Legendary Creature β Ooze
Companion β Each nonland card in your starting deck shares a card type. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) As Umori enters, choose a card type. Spells you cast of the chosen type cost {1} less to cast.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types. As long as enchanted creature is face down, it can't be turned face up.

Instant
Return target nonland permanent to its owner's hand. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Illusion
Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever this creature or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Sorcery
Return target creature card from your graveyard to the battlefield with a lifelink counter on it.

Enchantment β Aura
Enchant land Enchanted land has "{T}: Add one mana of any color." Sacrifice this Aura: Draw a card.

Sorcery
Search your library for up to X creature cards with different names that each have mana value X, reveal them, put them into your hand, then shuffle.

Land
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.

Enchantment
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.) If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Creature β Zombie Ninja Villain
Deathtouch Whenever one or more creature cards leave your graveyard, each opponent loses 1 life and you gain 1 life.

Creature β Zombie
Zombie spells you cast cost {1} less to cast. Zombie creatures you control get +2/+1.

Land
{T}: Add {C}. {T}: Add {U} or {B}. This land deals 1 damage to you.
Instant
As an additional cost to cast this spell, you may pay {2}{R}. Prevent all combat damage that would be dealt this turn. If this spell's additional cost was paid, this effect doesn't affect combat damage that would be dealt by red creatures.

Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.
Land
This land enters tapped unless you have two or more opponents. {T}: Add {B} or {G}.

Enchantment
Whenever an artifact you control enters, you may pay {1}. If you do, each opponent loses 1 life and you gain 1 life. {1}{B}, Sacrifice this enchantment: Destroy target creature. Activate only if you control two or more artifacts.

Instant
Counter target spell. Its controller loses 3 life.

Creature β Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.
Creature β Giant Warrior
Vigilance When this creature enters, you take the initiative. {T}: Add {G}{G}. If you've completed a dungeon, add six {G} instead.

Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.
Sorcery
Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) You may return a permanent card from your graveyard to your hand.

Enchantment β Room // Enchantment β Room
Enchantment
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Enchantment β Aura
Enchant land Enchanted land has "{T}, Pay 1 life: Draw a card."

Enchantment
Whenever an opponent draws a card, this enchantment deals 1 damage to that player.

Creature β Skeleton Soldier
Whenever this creature attacks, exile target creature card from your graveyard. When this creature dies, put all cards exiled with it onto the battlefield.

Land
{T}: Add one mana of any color. During your next untap step, as you untap your permanents, return this land to its owner's hand.

Sorcery
Return two target creatures to their owners' hands.

Instant
Target creature gains undying until end of turn. (When it dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw three cards, then discard a card.

Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.

Instant
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorcery
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has trample and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Instant
Choose one β β’ Destroy target creature with flying. β’ Destroy target enchantment. β’ Create a 2/2 black and green Elf creature token.

Enchantment β Room // Enchantment β Room

Land
{T}: Add {C}. {B}, {T}: Put target Zombie card from your graveyard on top of your library.

Instant
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium β Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard.
Artifact β Vehicle
Flying When this Vehicle enters, exile up to one target creature with toughness 5 or less. When this Vehicle leaves the battlefield, the exiled card's owner manifests dread. Crew 1

Sorcery
Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Sorcery
Create X 1/1 white Ally creature tokens, then put a +1/+1 counter on each creature you control.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color.

Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.

Instant
Exile target creature.

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.