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Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {W}.

Creature β Angel
Flash Flying When this creature enters during the declare attackers step, for each attacking creature, you may reselect which player or permanent that creature is attacking. (It can't attack its controller or their permanents.)
Sorcery
Exile target creature you don't control. For each creature exiled this way, its controller searches their library for a basic land card. Those players put those cards onto the battlefield tapped, then shuffle. Overload {4}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorcery
Destroy all creatures that aren't enchanted. They can't be regenerated.

Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Artifact β Equipment
Equipped creature has flying and ward {4}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) Equip {1}

Creature β Sliver
All Sliver creatures have flying.

Legendary Creature β Bat Mutant
Alliance β Whenever another creature you control enters, Wingnut gains your choice of flying, menace, or haste until end of turn. Whenever Wingnut attacks, each other attacking creature gets +1/+0 until end of turn.

Artifact β Equipment
Equipped creature has flying. Sacrifice this Equipment: Equipped creature can't be blocked this turn. Sacrifice it at the beginning of the next end step. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Kindred Instant β Shapeshifter
Changeling (This card is every creature type.) Until end of turn, target creature has base power and toughness 4/4, gains all creature types, and gains flying.

Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Legendary Creature β Human Warlock
WardβPay 2 life. Artifacts you control have "WardβPay 2 life." Exhaust β {2}{U}{B}, {T}, Exile X artifact cards from your graveyard: Each other nonartifact creature gets -X/-X until end of turn. (Activate each exhaust ability only once.)
Legendary Creature β Human Warlock
Deathtouch Whenever Winter attacks, mill three cards. Delirium β At the beginning of your end step, you may exile any number of cards from your graveyard with four or more card types among them. If you do, put a permanent card from among them onto the battlefield with a finality counter on it.

Creature β Human Knight
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.
Artifact
As long as this artifact is untapped, players can't untap more than one land during their untap steps.

Legendary Creature β Human Assassin Villain
Vigilance, menace Winter Soldier gets +2/+0 for each Equipment attached to him. {3}{W}{B}: Return this card from your graveyard to the battlefield with a finality counter on him. Then you may attach an Equipment you control to him. (If a creature with a finality counter on it would die, exile it instead.)

Legendary Creature β Human Soldier Hero
Whenever Winter Soldier attacks, return target creature card with mana value less than or equal to Winter Soldier's power from your graveyard to the battlefield. If a Hero enters this way, it enters with an additional +1/+1 counter on it.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Creature β Elf Druid
{T}: Add X mana of any one color, where X is the number of Elves on the battlefield.

Creature β Elf
When this creature dies, you may search your library for an Elf card, reveal that card, put it into your hand, then shuffle.

Creature β Elf
Whenever another nontoken Elf enters, you may create a 1/1 green Insect creature token.

Instant
Target creature gets +X/+X until end of turn, where X is the number of Elves on the battlefield.

Creature β Insect
Return an Elf you control to its owner's hand: Untap target creature. Activate only once each turn.

Artifact
This artifact enters with three wish counters on it. {1}, {T}, Remove a wish counter from this artifact: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of this artifact. Activate only during your turn.
Sorcery
You may play a card you own from outside the game this turn.

Creature β Merfolk
Defender {1}{U}: This creature loses defender and becomes a Human until end of turn.

Artifact
{T}: Put a coin counter on this artifact. When you do, you may cast target instant or sorcery card with mana value equal to the number of coin counters on this artifact from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Activate only as a sorcery.

Creature β Vampire Rogue
Flying Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life. {5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

Creature β Elemental
Flying When this creature enters, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Creature β Elemental Incarnation
When this creature enters, if {G}{G} was spent to cast it, exile target artifact or enchantment an opponent controls. When this creature enters, if {U}{U} was spent to cast it, draw two cards, then discard a card. Evoke {G/U}{G/U} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)

Artifact
When this artifact enters, destroy all Curses attached to you. You have hexproof. (You can't be the target of spells or abilities your opponents control, including Aura spells.)

Artifact
When this artifact enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.) {3}{U}, Sacrifice this artifact: Draw two cards.

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.

Land
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.

Artifact
{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature's toughness was 4 or greater, create two Food tokens instead. (They're artifacts with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Sorcery
Creatures of the creature type of your choice get -3/-3 until end of turn.

Land
This land enters tapped. {T}: Add {B} or {G}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Legendary Creature β Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.
Legendary Creature β Elder Dragon
Affinity for creatures (This spell costs {1} less to cast for each creature you control.) Flying, deathtouch Instant and sorcery spells you cast have affinity for creatures.
Enchantment
When this enchantment enters, create two 1/1 red Warrior creature tokens. Whenever you attack, each opponent loses life equal to the number of creatures attacking them.

Enchantment β Aura
Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.)

Instant
This spell costs {2} less to cast if you control a Wizard. Wizard's Lightning deals 3 damage to any target.

Instant
This spell costs {1} less to cast if you control a Wizard. Counter target spell.

Artifact
This artifact enters tapped. {X}, {T}, Sacrifice this artifact: Add X mana in any combination of colors. When this artifact is put into a graveyard from the battlefield, draw a card.

Artifact β Book
{T}: Exile target instant or sorcery card from a graveyard. Roll a d20. Activate only as a sorcery. 1β9 | Copy that card. You may cast the copy. 10β19 | Copy that card. You may cast the copy by paying {1} rather than paying its mana cost. 20 | Copy each card exiled with this artifact. You may cast any number of the copies without paying their mana costs.

Artifact β Equipment
Equipped creature has prowess. (Whenever its controller casts a noncreature spell, that creature gets +1/+1 until end of turn.) If a triggered ability of equipped creature triggers, that ability triggers an additional time. Equip Wizard {1} Equip {3}

Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Creature β Angel Detective
Flying, vigilance At the beginning of your upkeep, investigate once for each opponent who has more cards in hand than you. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Enchantment β Aura
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Legendary Creature β Mutant Berserker Hero
Unrivaled Lethality β Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Legendary Creature β Mutant Berserker Hero
Unrivaled Lethality β Double all damage Wolverine would deal. At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him. {1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)

Legendary Creature β Mutant Berserker Hero
Haste When Wolverine enters, he fights up to one other target creature. If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.

Creature β Wolverine
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)