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Creature β Human Soldier
Flash When this creature enters, exile a card from a graveyard. Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Creature β Zombie
Other Zombie creatures you control get +1/+1. {2}{B}, {T}: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Sorcery
Return target creature card from your graveyard to your hand. If it's a Zombie card, draw a card.

Enchantment
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Instant
Counter target spell unless its controller pays {1}. Cycling {U} ({U}, Discard this card: Draw a card.)

Creature β Plant Centaur
Trample This creature enters with a number of +1/+1 counters on it equal to the number of land cards in all graveyards. Whenever a land card is put into a graveyard from anywhere, you may pay {G}{G}. If you do, return this card from your graveyard to your hand.

Enchantment β Room // Enchantment β Room

Land
{T}: Add {U}. This land deals 1 damage to you. Threshold β {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Creature β Octopus Wizard
Whenever this creature deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Creature β Octopus Wizard
Whenever this creature becomes the target of a spell or ability, mill three cards. {2}{U}, {T}: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Instant
Counter target colorless spell.

Creature β Drake
Flying Protection from red (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything red.) Sacrifice this creature: Counter target spell that targets you.

Instant
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Destroy target creature. If another creature died this turn, draw a card.

Artifact Creature β Scarecrow
This creature enters with two -1/-1 counters on it. {3}, {T}: Remove a -1/-1 counter from target creature.

Legendary Creature β Human Minion
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.
Legendary Creature β Human Minion
All Nightmares get +1/+1. {B}{B}{B}, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer leaves the battlefield, exile all Nightmares.

Legendary Creature β Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.
Sorcery
Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Sorcery
Destroy target noncreature permanent. Then that permanent's controller may copy this spell and may choose a new target for that copy.

Sorcery
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.

Enchantment
When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand. Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.

Creature β Vampire Knight
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.

Creature β Human Warrior
Creatures with power less than this creature's power can't block creatures you control. Whenever another creature you control enters, put a +1/+1 counter on this creature.

Creature β Jackal Warrior
You may exert this creature as it attacks. When you do, you may put a creature card from your hand onto the battlefield. (An exerted creature won't untap during your next untap step.)

Creature β Kithkin Knight
Flash As an additional cost to cast this spell, behold a Kithkin and exile it. (Exile a Kithkin you control or a Kithkin card from your hand.) Other Kithkin you control get +1/+1. When this creature leaves the battlefield, return the exiled card to its owner's hand.

Creature β Phyrexian Angel
You may reveal this card from your opening hand. If you do, when each opponent casts their first spell of the game, counter that spell unless that player pays {1}. Flying Whenever an opponent casts a spell, counter it unless that player pays {1}.

Creature β Phyrexian Giant
You may reveal this card from your opening hand. If you do, at the beginning of the first upkeep, create a 1/1 red Phyrexian Goblin creature token with haste. When this creature enters, create X 1/1 red Phyrexian Goblin creature tokens with haste, where X is the number of creatures you control.

Creature β Elf Warrior
Whenever you scry, put a +1/+1 counter on this creature. This ability triggers only once each turn.

Legendary Planeswalker β Chandra
+1: Discard a card. If a red card is discarded this way, Chandra deals 4 damage to any target. β2: Each player discards their hand, then draws three cards. β7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Legendary Planeswalker β Chandra
0: Put a loyalty counter on each red planeswalker you control. 0: Create two 1/1 red Elemental creature tokens. They gain haste. Sacrifice them at the beginning of the next end step. β2: You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

Legendary Planeswalker β Chandra
Whenever one or more loyalty counters are removed from Chandra, she deals that much damage to target opponent or planeswalker. +1: Exile the top card of your library. You may play it this turn. β7: Exile the top seven cards of your library. You may play them this turn.

Legendary Planeswalker β Chandra
+1: Create two 3/1 red Elemental creature tokens with haste. Exile them at the beginning of the next end step. 0: Discard all the cards in your hand, then draw that many cards plus one. βX: Chandra deals X damage to each creature.

Legendary Planeswalker β Chandra
+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way. +1: Chandra deals 2 damage to any target. β9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.

Legendary Planeswalker β Chandra
+1: Elementals you control get +2/+0 until end of turn. β1: Add {R}{R}. β2: Chandra deals 2 damage to any target.

Instant
Chandra's Defeat deals 5 damage to target red creature or red planeswalker. If that permanent is a Chandra planeswalker, you may discard a card. If you do, draw a card.

Creature β Elemental Cat
{T}: Add {R}. Spend this mana only to cast an Elemental spell or a Chandra planeswalker spell.

Legendary Artifact
Whenever you activate a loyalty ability of a Chandra planeswalker, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. {1}, {T}, Discard a Mountain card or a red card: Draw a card.

Instant
Chandra's Triumph deals 3 damage to target creature or planeswalker an opponent controls. Chandra's Triumph deals 5 damage instead if you control a Chandra planeswalker.

Creature β Shapeshifter
Changeling (This card is every creature type.) Champion a creature (When this enters, sacrifice it unless you exile another creature you control. When this leaves the battlefield, that card returns to the battlefield.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Instant
Choose one β β’ Counter target spell with mana value 2 or less. β’ Counter target red or green spell with mana value 6 or less.

Sorcery
Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Instant
As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker.

Creature β Human Druid
When this creature enters, put three -1/-1 counters on target creature you control. {T}, Remove a -1/-1 counter from this creature: Add one mana of any color.
Creature β Dragon
Flying, haste This creature attacks each combat if able. At the beginning of combat on your turn, each player rolls a d20. If one or more opponents had the highest result, this creature can't attack those players or planeswalkers they control this combat.

Instant
Target spell or permanent becomes red. (Its mana symbols remain unchanged.)

Artifact
{4}, {T}: Target opponent exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then put the exiled cards that weren't cast this way on the bottom of that library in a random order.

Instant
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Sorcery
Exile up to one target artifact, up to one target creature, up to one target enchantment, up to one target planeswalker, and/or up to one target land. For each permanent exiled this way, its controller reveals cards from the top of their library until they reveal a card that shares a card type with it, puts that card onto the battlefield, then shuffles.

Artifact
This artifact enters tapped. {T}: Add {B}.

Instant
Choose one β β’ Charge of the Mites deals damage equal to the number of creatures you control to target creature or planeswalker. β’ Create two 1/1 colorless Phyrexian Mite artifact creature tokens with toxic 1 and "This token can't block." (Players dealt combat damage by them also get a poison counter.)

Legendary Creature β Leviathan Crab
Spells your opponents cast that target Charix cost {2} more to cast. {3}: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

Creature β Devil
At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand. Whenever you cast an instant or sorcery spell, this creature gets +4/+0 until end of turn.

Sorcery
Draw two cards. Then discard a card unless you attacked this turn.

Creature β Squid Horror
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Legendary Creature β Squirrel Warrior
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead. {B}, Sacrifice X Squirrels: Target creature gets +X/-X until end of turn.

Sorcery
Create a 1/1 green Squirrel creature token. Storm (When you cast this spell, copy it for each spell cast before it this turn.)