669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8696
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8691
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Inventory last scanned: 6/15/2026, 6:14:51 PM
Sorcery
Casualty 2 (As you cast this spell, you may sacrifice a creature with power 2 or greater. When you do, copy this spell and you may choose a new target for the copy.) Target player mills half their library, rounded down.
Creature — Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Instant
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Creature — Zombie
When this creature dies, exile it.
Creature — Cyclops Wizard
When this creature enters, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
Creature — Cyclops Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, you get {E}{E}{E} (three energy counters). When this creature dies, you may pay {E}{E}{E}. When you do, this creature deals damage equal to its power to any target.
Creature — Phyrexian Beast
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Creature — Shapeshifter
You may have this creature enter as a copy of any creature on the battlefield, except it has haste and dethrone. (Whenever it attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Creature — Lizard Rogue
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Creature — Rat Squirrel
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Sorcery — Lesson
Choose one — • Target opponent reveals their hand. You choose a nonland permanent card from it. That player discards that card. • Earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Land
This land enters tapped. {T}: Add {B}. Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Artifact Creature — Dalek
Flying, menace Exterminate! — When this creature enters, destroy target creature an opponent controls. That player loses 3 life.
Artifact Creature — Dalek
Menace Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Creature — Human Citizen
When this creature enters, choose one — • Repair — Return target card with mana value 4 or greater from your graveyard to your hand. • Impound — Exile target artifact or enchantment.
Sorcery
Target player draws X cards and loses X life.
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Instant
Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Instant
Create two 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."
Artifact — Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have this Equipment become a 2/1 Construct artifact creature with flying and ward {1}. If you do, it isn't an Equipment. Equip {1}
Legendary Creature — Human Knight
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Legendary Planeswalker — Daretti
+2: Discard up to two cards, then draw that many cards. −2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield. −10: You get an emblem with "Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step." Daretti, Scrap Savant can be your commander.
Creature — Human Pirate
As an additional cost to cast this spell, reveal a Pirate card from your hand or pay {2}.
Sorcery
Up to three target creatures can't block this turn. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Creature — Human Warlock
Haste This creature attacks each combat if able. {1}{B}, Exile this card from your graveyard: Put an indestructible counter on target creature. Activate only as a sorcery.
Creature — Human Pirate
{2}{U}: This creature can't be blocked this turn. Whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.
Creature — Astartes Warlock
Gift of Chaos — {3}, {T}: The next noncreature spell you cast this turn has cascade. (When you cast that spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Instant
Target creature gets -1/-1 until end of turn. Dredge 3 (If you would draw a card, you may mill three cards instead. If you do, return this card from your graveyard to your hand.)
Legendary Snow Land
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Creature — Goblin Shaman
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Enchantment
Sacrifice a Forest: You gain 3 life.
Creature — Sliver
All Slivers have "Sacrifice this permanent: You gain 3 life."
Creature — Vampire Assassin
{4}{B}{B}: Exile target creature and put a +1/+1 counter on this creature. This creature has all activated abilities of all creature cards exiled with it.
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Instant
Prevent all combat damage that would be dealt this turn.
Sorcery
Put two -1/-1 counters on each creature.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.
Instant
Add {B}{B}{B}.
Land
This land enters tapped unless you control two or fewer other lands. {T}: Add {U} or {B}.
Artifact Land
Indestructible {T}: Add {C}.
Artifact
Artifacts you control have indestructible. (Effects that say "destroy" don't destroy them. Artifact creatures with indestructible can't be destroyed by damage.)
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {T}: Add one mana of any color.
Enchantment — Aura
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip {2}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) At the beginning of your upkeep, you may put a charge counter on this artifact. When this artifact has twenty or more charge counters on it, you win the game.