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Creature β Dragon
Flying When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.

Creature β Skeleton Wizard
This spell costs {U} less to cast for each instant and sorcery spell you've cast this turn. Whenever this creature attacks, exile up to one target instant or sorcery card from your graveyard. Copy it. You may cast the copy. You may cast this card from your graveyard by exiling four instant and/or sorcery cards from your graveyard in addition to paying its other costs.

Sorcery
Target opponent discards two cards, mills two cards, and loses 2 life. (To mill a card, a player puts the top card of their library into their graveyard.)

Sorcery
Destroy target artifact or land.

Sorcery
Remove this card from your deck before playing if you're not playing for ante. Each player antes the top card of their library.

Sorcery
Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle.

Instant
Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.
Artifact β Vehicle
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

Enchantment
At the beginning of your upkeep, choose one that hasn't been chosen β β’ This enchantment deals 4 damage to any target and you gain 4 life. β’ Target opponent discards two cards. β’ Draw two cards. β’ You lose the game.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1. When enchanted creature dies, return that card to its owner's hand.

Creature β Demon
Flying When this creature enters, exile it unless you sacrifice another creature. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Demon
As an additional cost to cast this spell, sacrifice a creature. Flying, trample

Enchantment Creature β Demon
Flying, trample Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost. {2}{B}, Sacrifice another enchantment: This creature gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.

Legendary Creature β Human Noble
At the beginning of your end step, if a creature died under your control this turn, create a 1/1 white Human Soldier creature token. {2}, Sacrifice another creature: Each opponent loses 1 life and you gain 1 life.

Land
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.

Legendary Creature β Dwarf Pilot
Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1 as long as it's a creature. Whenever Depala becomes tapped, you may pay {X}. If you do, reveal the top X cards of your library, put all Dwarf and Vehicle cards from among them into your hand, then put the rest on the bottom of your library in a random order.

Creature β Spirit Pirate
When this creature becomes the target of a spell, sacrifice it. This creature can't be blocked except by Spirits. {3}{U}: Another target creature you control can't be blocked this turn except by Spirits.

Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

Instant // Instant

Instant
As an additional cost to cast this spell, return a land you control to its owner's hand. Counter target spell.

Artifact Creature β Robot
When this creature enters, any number of target noncreature artifacts you control become 3/3 artifact creatures. Sacrifice them at the beginning of the next end step. Each artifact creature you control has melee, trample, and haste. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Instant
Return target creature to its owner's hand. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Creature β Vedalken Wizard
When this creature enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until this creature leaves the battlefield.

Creature β Elf
Echo {3}{G}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrel creatures get +1/+1.

Enchantment β Room // Enchantment β Room

Artifact β Vehicle
Imprint β As this Vehicle enters, exile a creature card from a graveyard. Tap two untapped creatures you control: Until end of turn, this Vehicle becomes a copy of the exiled card, except it's a Vehicle artifact in addition to its other types.

Creature β Human Soldier
Whenever this creature attacks, you may pay {1}{W}. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)

Enchantment
Whenever one or more creatures you control deal combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Sorcery
Exile all creatures. Delirium β Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Creature β Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Whenever a player casts a spell, sacrifice a creature.

Creature β Beast
Cycling {R} ({R}, Discard this card: Draw a card.)

Land
{T}: Add {C}. {1}, {T}: Untap target land.

Creature β Human Rebel Ally
{T}: Another target creature you control with power 2 or less can't be blocked this turn.

Land β Desert
This land enters tapped. {T}: Add {R}. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {B}. Cycling {1}{B} ({1}{B}, Discard this card: Draw a card.)

Land β Desert
This land enters tapped. {T}: Add {W}. Cycling {1}{W} ({1}{W}, Discard this card: Draw a card.)

Legendary Creature β Human Assassin
Menace Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard. Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Land
{1}, {T}: Add {W}{B}.

Creature β Eldrazi
When you cast this spell, create a 10/10 colorless Eldrazi creature token.

Instant
Exile target permanent with mana value 4 or greater.

Sorcery
Each player sacrifices five lands of their choice. Destructive Force deals 5 damage to each creature.

Instant
Destroy target artifact or enchantment. Destructive Revelry deals 2 damage to that permanent's controller.

Enchantment β Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, that player sacrifices a land of their choice.

Creature β Human Detective
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) As long as you have the city's blessing, Detectives you control can't be blocked. Whenever you draw your second card each turn, create a 2/2 white and blue Detective creature token.

Enchantment Creature β Phoenix
Bestowβ{R}, Collect evidence 6. (To pay this bestow cost, pay {R} and exile cards with total mana value 6 or greater from your graveyard.) Flying, haste Enchanted creature gets +2/+2 and has flying and haste. You may cast this card from your graveyard using its bestow ability.

Enchantment
When this enchantment enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent. When this enchantment leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Enchantment
At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.)

Creature β Lhurgoyf
Detritivore's power and toughness are each equal to the number of nonbasic land cards in your opponents' graveyards. Suspend Xβ{X}{3}{R}. X can't be 0. (Rather than cast this card from your hand, you may pay {X}{3}{R} and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) Whenever a time counter is removed from this card while it's exiled, destroy target nonbasic land.

Creature β Spirit Avatar
Trample Whenever this creature deals 6 or more damage to an opponent, destroy target land that player controls.

Sorcery
You may pay {2}{W}{W} rather than pay this spell's mana cost. If the {2}{W}{W} cost was paid, an opponent chooses up to two nonland permanents they control and returns them to their owner's hand. Destroy all nonland permanents.

Sorcery
Return all nonland permanents to their owners' hands. Miracle {1}{U} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Legendary Creature β Dinosaur
Trample Other Dinosaurs you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Sorcery
Devil's Play deals X damage to any target. Flashback {X}{R}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Create four 1/1 red Devil creature tokens. They have "When this token dies, it deals 1 damage to any target."

Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.

Creature β Fish
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)