669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8482
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8477
Rating
β
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Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Exile X target creatures, then investigate X times. Return the exiled cards to the battlefield tapped under their owners' control at the beginning of the next end step. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Instant
Tap target creature. Metalcraft β If you control three or more artifacts, exile that creature.

Instant
Counter target instant spell.

Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.

Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.
Creature β Cat Beast
When this creature enters, venture into the dungeon. (Enter the first room or advance to the next room.) Displacement β {3}{U}: Return this creature to its owner's hand.

Creature β Cat Beast
Avoidance β Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Instant
This spell can't be copied. Copy any number of target instant and/or sorcery spells. You may choose new targets for the copies.

Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)

Creature β Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.
Creature β Merfolk Wizard
Flash Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) When this creature enters, return up to one other target nonland permanent to its owner's hand.

Artifact β Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. Equipped creature gets +2/+2 and has deathtouch and lifelink. EquipβSacrifice a creature.

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Instant
Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.

Creature β Eldrazi Insect
Emerge {5}{B}{B} (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.) When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.

Creature β Human Wizard
Whenever another creature you control enters, you gain 1 life. {4}{W}, {T}: Exile another target creature you control, then return it to the battlefield under its owner's control.

Sorcery
Corrupted β This spell costs {2} less to cast if an opponent has three or more poison counters. Draw two cards.

Creature β Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

Artifact Creature β Robot
Flying {U}, Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {3}.

Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.

Sorcery
Draw two cards.

Sorcery
Exile target artifact, creature, or enchantment an opponent controls. That player may put a permanent card from their hand onto the battlefield.

Instant
Target creature gets -3/-0 until end of turn. Transmute {1}{U}{U} ({1}{U}{U}, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)

Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.
Creature β Djinn
Flying When this creature enters, roll a d20. 1β9 | Scry 1. 10β19 | Scry 2. 20 | Scry 3.

Legendary Creature β Bear Druid
Spells you cast from your graveyard or from exile cost {2} less to cast. Plotting cards from your hand costs {2} less.

Creature β Goblin Pirate
When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control. (Treasure tokens are artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Artifact β Equipment
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}

Enchantment
At the beginning of your end step, each opponent loses 1 life and you gain 1 life.
Legendary Creature β Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Enchantment β Aura
Flash Enchant creature As long as another player controls enchanted creature, it can't attack or block. Otherwise, this Aura has umbra armor. (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Artifact
{1}, {T}, Exile a creature card from your graveyard: Create a token that's a copy of the exiled card, except it's a 0/0 Construct artifact in addition to its other types and it has "This token gets +1/+1 for each Construct you control." It gains haste until end of turn. Activate only as a sorcery.

Artifact
Prevent all combat damage that would be dealt to attacking creatures you control.

Creature β Licid
{1}{U}{U}, {T}: This creature loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect. You control enchanted creature.

Creature β Vampire
When this creature enters, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn.

Creature β Eldrazi Drone
Devoid (This card has no color.) Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.) When this creature enters, if you control another colorless creature, each opponent loses 2 life.

Legendary Planeswalker β Domri
+1: Add {R} or {G}. If that mana is spent on a creature spell, it gains riot. (It enters with your choice of a +1/+1 counter or haste.) β3: Look at the top four cards of your library. You may reveal up to two creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. β8: You get an emblem with "At the beginning of each end step, create a 4/4 red and green Beast creature token with trample."

Sorcery
Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature or planeswalker you don't control.

Sorcery
Target player gains control of target permanent you control.
Legendary Creature β Mutant Ninja Turtle
Sneak {1}{U} (You may cast this spell for {1}{U} if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.) Whenever Donatello deals combat damage to a player, create a token that's a copy of target artifact you control.

Legendary Creature β Mutant Ninja Turtle
Vigilance (Attacking doesn't cause this creature to tap.) When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Sorcery
Sneak {U} (You may cast this spell for {U} if you also return an unblocked attacker you control to hand during the declare blockers step.) Draw two cards.
Legendary Creature β Mutant Ninja Turtle
If one or more tokens would be created under your control, those tokens plus a Mutagen token are created instead. PartnerβCharacter select (You can have two commanders if both have this ability.)

Legendary Creature β Mutant Ninja Turtle
When Donatello enters, if you control an artifact, draw a card.

Legendary Creature β Mutant Ninja Turtle
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
Legendary Creature β Mutant Ninja Turtle
Flying Whenever an artifact you control enters, put a +1/+1 counter on Donatello.

Legendary Creature β Mutant Ninja Human Turtle
When Donnie & April enter, choose one or both. Each mode must target a different player. β’ Target player draws two cards. β’ Target player returns an artifact, instant, or sorcery card from their graveyard to their hand.

Legendary Creature β Mutant Ninja Turtle
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)
Legendary Creature β Mutant Ninja Turtle
Menace Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs {1} less to cast for each artifact you control.)

Instant
Destroy target nonblack creature.

Creature β Human Cleric Mercenary
{B}, {T}, Sacrifice this creature: Return target creature card from your graveyard to the battlefield.

Enchantment
At the beginning of each player's upkeep, that player sacrifices a nonland, nontoken permanent of their choice. If that player can't, they discard a card, they lose 2 life, you draw a card, you gain 2 life, you create a 2/2 white Knight creature token with vigilance, then you sacrifice this enchantment.

Enchantment β Plan
Whenever a Villain you control enters, each opponent loses 1 life and you gain 1 life. Put a plan counter on this enchantment. When the fifth plan counter is put on this enchantment, sacrifice it. When you do, target opponent exiles the top five cards of their library. You may cast up to two spells from among the exiled cards without paying their mana costs.
Creature β Demon
Flying When this creature enters, if it was cast, each player exiles all but the bottom six cards of their library face down. At the beginning of your upkeep, draw a card.

Enchantment Creature β Giant
Constellation β Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.