669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8704
In Stock
8699
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Inventory last scanned: 6/16/2026, 6:15:05 PM
Instant
Return target creature card from your graveyard to the battlefield. Then if it isn't your main phase, blight 2. (Put two -1/-1 counters on a creature you control.)
Sorcery
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Enchantment
Whenever you cast an outlaw spell, copy that spell. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. Copies of permanent spells become tokens.)
Instant
Copy target creature spell you control, except it isn't legendary if the spell is legendary. (A copy of a creature spell becomes a token.)
Enchantment
Whenever you cast your first instant or sorcery spell each turn, copy that spell. You may choose new targets for the copy.
Legendary Planeswalker — Dovin
+1: Until your next turn, up to one target creature gets -3/-0 and its activated abilities can't be activated. −1: You gain 2 life and draw a card. −7: You get an emblem with "Your opponents can't untap more than two permanents during their untap steps."
Legendary Planeswalker — Dovin
+1: Until end of turn, whenever a creature you control deals combat damage to a player, put a loyalty counter on Dovin. −1: Create a 1/1 colorless Thopter artifact creature token with flying. You gain 1 life. −7: Look at the top ten cards of your library. Put three of them into your hand and the rest on the bottom of your library in a random order.
Enchantment
When this enchantment enters, you gain 2 life and draw a card. Whenever you cast an instant spell during your main phase, you may return this enchantment to its owner's hand.
Sorcery // Sorcery
Creature — Skunk Assassin
Flash When this creature enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
Enchantment
You may cast Dragon spells without paying their mana costs.
Creature — Goblin Artificer
Exhaust — {R}: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.) Exhaust — {3}{R}: Create a 4/4 red Dinosaur Dragon creature token with flying.
Creature — Human Shaman
{T}: Add one mana of any color. {7}, {T}, Sacrifice this creature: Create a 5/5 red Dragon creature token with flying.
Enchantment
When this enchantment enters, it deals 3 damage to each creature and each planeswalker. Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
Enchantment — Aura
Enchant creature Enchanted creature has haste. {R}: Enchanted creature gets +1/+0 until end of turn. When a creature with mana value 6 or greater enters, you may return this card from your graveyard to the battlefield attached to that creature.
Legendary Enchantment — Background
Commander creatures you own have "At the beginning of your end step, if a source you controlled dealt 5 or more damage this turn, create a 4/4 red Dragon creature token with flying."
Artifact Creature — Construct
{2}: This creature gets +1/+0 until end of turn.
Artifact — Vehicle
Flying Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Legendary Creature — Bird Dragon
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
Creature — Human Berserker
First strike Boast abilities you activate cost {1} less to activate for each Dragon you control. Boast — {4}{R}: Create a 5/5 red Dragon creature token with flying. (Activate only if this creature attacked this turn and only once each turn.)
Creature — Spider
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
Legendary Creature — Elder Dragon
This spell can't be countered. Flying, lifelink Your opponents can't cast spells during your turn.
Creature — Dragon Wizard
Flying Whenever this creature deals combat damage to a player, each player discards their hand, then draws seven cards.
Enchantment — Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying.
Creature — Human Wizard
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Untapped Dragons you control have hexproof.
Artifact
Whenever a player casts a red spell, you may gain 1 life.
Creature — Human Monk
As this creature enters, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, this creature enters with a +1/+1 counter on it. Dragons you control have ward {1}. (Whenever a Dragon you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Creature — Human Druid
Magecraft — Whenever you cast or copy an instant or sorcery spell, put a +1/+1 counter on this creature. {4}{G}{G}: Double the number of +1/+1 counters on this creature.
Artifact
Whenever a Dragon you control enters, put a gold counter on this artifact. {T}, Remove a gold counter from this artifact: Draw a card. {T}: Add one mana of any color.
Land
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Creature — Human Archer
Vigilance, reach, deathtouch
Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact. {4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Artifact
Each Dragon you control enters with an additional +1/+1 counter on it. {T}: Add one mana of any color.
Legendary Artifact — Equipment
Equipped creature has defender and "{2}, {T}: Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip {3}
Creature — Dragon Turtle
Flash Drag Below — When this creature enters, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps.
Artifact — Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2 and has flying and haste. Equip {3}{R}{R}
Instant
Create a 2/2 white and blue Detective creature token. If a creature died this turn, you gain 2 life, surveil 2, then investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Instant
Delirium — This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard. Destroy target nonland permanent.
Instant
This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.) Destroy target creature.
Creature — Illusion
Flash Flying When this creature enters, counter target spell. Put X +1/+1 counters on this creature, where X is that spell's mana value.
Sorcery
Spend only black mana on X. Drain Life deals X damage to any target. You gain life equal to the damage dealt, but not more life than the player's life total before the damage was dealt, the planeswalker's loyalty before the damage was dealt, or the creature's toughness.
Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
Enchantment
Creature tokens you control get +1/+1. Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.
Legendary Creature — Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Creature — Vampire Cleric Ally
Flying At the beginning of your upkeep, each opponent loses 1 life and you gain 1 life.
Creature — Human Cleric
Whenever you cycle another card, you gain 1 life. Cycling {1} ({1}, Discard this card: Draw a card.)
Creature — Human Wizard
Your opponents can't cast spells from anywhere other than their hands.
Creature — Human Wizard
Whenever you cycle another card, this creature deals 1 damage to each opponent. Cycling {1} ({1}, Discard this card: Draw a card.)
Snow Creature — Zombie Cleric
If a nontoken creature an opponent controls would die, exile that card with an ice counter on it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.
Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
Creature — Demon
Flying At the beginning of your end step, sacrifice a non-Demon creature. If you do, create a token that's a copy of this creature.
Creature — Zombie Wizard
Trample Whenever this creature attacks, you may cast target instant or sorcery card with mana value less than or equal to this creature's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Creature — Zombie Warrior
Haste Whenever this creature deals combat damage to a player or planeswalker, put a +1/+1 counter on this creature. When this creature dies, it deals damage equal to its power to any target.
Enchantment
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Creature — Zombie Cat
Menace (This creature can't be blocked except by two or more creatures.) {2}{B}, Sacrifice another creature or planeswalker: Put two +1/+1 counters on this creature.