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Creature β Dryad Soldier
({G/W} can be paid with either {G} or {W}.) If an instant or sorcery card would be put into a graveyard from anywhere, exile it instead.

Enchantment Creature β Nymph Dryad
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.

Creature β Human Wizard
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Creature β Human Wizard
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.

Enchantment β Aura
Enchant creature When this Aura enters, target creature you control other than enchanted creature gets +2/+2 and gains vigilance until end of turn. Enchanted creature gets +2/+2 and has vigilance.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+0. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Human Advisor
Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Enchantment
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

Creature β Kithkin Druid
When this creature enters, if you control three or more creatures, return target permanent card from your graveyard to your hand.

Sorcery
Choose up to one creature. Destroy the rest.

Land β Desert
{T}: Add {C}. When this land is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token.

Creature β Zombie
This creature enters tapped. Whenever you complete a dungeon, you may return this card from your graveyard to your hand.

Land
This land enters tapped. {T}: Add {C}. {4}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.)
Creature β Bird Horror
Flying When this creature enters, amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

Enchantment
Whenever a creature you control enters, you may pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G}, Sacrifice this enchantment: Put a +1/+1 counter on each creature you control.

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Creature β Boar

Creature β Vampire Cleric
Flying {W}, {T}: Target attacking Vampire gets +1/+1 until end of turn.

Sorcery // Sorcery

Creature β Vampire Soldier
When this creature enters, you draw a card and you lose 1 life.

Land
{T}: Add {C}. {U}{B}, {T}: Target player mills a card.

Creature β Ouphe
Whenever this creature attacks or blocks, put a -1/-1 counter on it. When this creature dies, draw a card for each -1/-1 counter on it.

Creature β Spirit
Flying If you control five or more untapped lands, this creature enters with two +1/+1 counters and a lifelink counter on it. Plot {1}{W} (You may pay {1}{W} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Creature β Eldrazi
Devoid (This card has no color.) Haste At the beginning of each end step, if you control no other colorless creatures, return this creature to its owner's hand.

Creature β Fox Spirit
Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature. {3}: Put target card from a graveyard on the bottom of its owner's library.

Instant
As an additional cost to cast this spell, sacrifice a creature. Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control. (Damage and effects that say "destroy" don't destroy those creatures.)

Creature β Dwarf Warrior
As long as this creature is equipped, it gets +0/+2.

Creature β Dwarf
{2}{R}, {T}: Destroy target nonbasic land. Morph {R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

Instant
Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.

Artifact β Equipment
When this Equipment enters, you may pay {2}. If you do, create a 2/1 red Dwarf Berserker creature token, then attach this Equipment to it. Equipped creature gets +3/+0 and has trample. Equip {3}

Land
This land enters tapped. You may choose not to untap this land during your untap step. At the beginning of your upkeep, if this land is tapped, put a storage counter on it. {T}, Remove any number of storage counters from this land: Add {R} for each storage counter removed this way.

Creature β Dwarf Soldier
{1}{R}: Target Dwarf creature gets +1/+0 until end of turn.

Creature β Dwarf Warrior
Equip abilities you activate that target this creature cost {2} less to activate.

Land β Mountain
({T}: Add {R}.) This land enters tapped unless you control three or more other Mountains. When this land enters untapped, create a 1/1 red Dwarf creature token.

Creature β Dwarf Citizen
{3}{W}: Creatures you control get +1/+1 until end of turn.

Land
This land enters tapped. {T}: Add {R}. {T}, Sacrifice this land: Add {R}{R}.

Artifact β Equipment
When this Equipment enters, create a 2/2 red Dwarf creature token, then attach this Equipment to it. Equipped creature gets +1/+2. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature β Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Creature β Dwarf Soldier
Whenever this creature blocks or becomes blocked by one or more Orcs, this creature gets +0/+2 until end of turn.
Creature β Dwarf Warrior
{T}: Target creature with power 2 or less can't be blocked this turn.

Sorcery
Target player shuffles up to four target cards from their graveyard into their library.

Legendary Creature β Elf Warrior
Reach (This creature can block creatures with flying.) Other Elf creatures you control get +1/+1. Whenever Dwynen attacks, you gain 1 life for each attacking Elf you control.

Creature β Elf Warrior
When this creature enters, if you control another Elf, create a 1/1 green Elf Warrior creature token.

Enchantment
Whenever you discard one or more cards, create a tapped 2/2 black Zombie creature token. This ability triggers only once each turn.

Artifact
Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: This artifact deals 3 damage to any target.

Creature β Boar
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Whenever this creature deals combat damage to a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Bird Soldier
Flying When this creature enters, creatures you control get +1/+0 and gain first strike until end of turn. Plainscycling {1} ({1}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Enchantment β Aura
Enchant creature Enchanted creature gets +2/+2 and has flying. {2}{W/U}{W/U}: Return this card from your graveyard to the battlefield attached to target creature you control with power 1 or less. Activate only as a sorcery.

Instant
Choose one β β’ Exile target creature. β’ Target opponent exiles an enchantment they control.

Enchantment
When this enchantment enters, earthbend 2. Then search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Landfall β Whenever a land you control enters, put a quest counter on this enchantment. When you do, if it has four or more quest counters on it, put a +1/+1 counter on target creature you control. It gains trample until end of turn.

Sorcery β Lesson
Earthbend 4. (Target land you control becomes a 0/0 creature with haste that's still a land. Put four +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Warrior Ally
When this creature enters, earthbend 2. (Target land you control becomes a 0/0 creature with haste that's still a land. Put two +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.) Land creatures you control have vigilance. (Attacking doesn't cause them to tap.)

Enchantment β Aura
Enchant creature When this Aura enters, if enchanted creature has flying, this Aura deals 2 damage to that creature and this Aura gains "Enchanted creature loses flying."

Creature β Elemental
Siege Monster β When this creature enters, roll a d20. 1β9 | Each player sacrifices a permanent of their choice. 10β19 | Each opponent sacrifices a permanent of their choice. 20 | Each opponent sacrifices two permanents of their choice.

Creature β Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
Creature β Human Soldier Ally
This creature gets +1/+0 for each color among Allies you control. {2}{W}{U}{B}{R}{G}: Earthbend 5. (Target land you control becomes a 0/0 creature with haste that's still a land. Put five +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)

Creature β Human Soldier Ally
Trample When this creature enters, put a +1/+1 counter on each other Ally creature you control. Whenever another Ally you control enters, put a +1/+1 counter on this creature.