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Enchantment
Any player may cast creature spells with mana value 3 or less without paying their mana costs and as though they had flash.

Legendary Creature β Vampire Scout
WardβPay 3 life. Whenever you gain life, Amalia Benavides Aguirre explores. Then destroy all other creatures if its power is exactly 20. (To have this creature explore, reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Legendary Creature β Dragon
Flying Whenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.

Enchantment
Creatures you control get +1/+1. Whenever you attack with one or more legendary creatures, you gain that much life.
Legendary Creature β Bird
Flash When Ambrosia Whiteheart enters, you may return another permanent you control to its owner's hand. Landfall β Whenever a land you control enters, Ambrosia Whiteheart gets +1/+0 until end of turn.

Creature β Snake
Flash Deathtouch

Sorcery
Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Legendary Creature β Human Wizard
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Land
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) {T}: Add {C}. Max speed β {T}: Target creature gains haste until end of turn.

Creature β Dinosaur
First strike When this creature enters, you get {E}{E} (two energy counters). Then if you cast it from your hand, exile cards from the top of your library until you exile a nonland card. You may cast that card by paying an amount of {E} equal to its mana value rather than paying its mana cost.

Creature β Salamander Pirate
When this creature enters, exile up to one target non-Salamander creature. That creature's controller creates a 4/3 blue Salamander Warrior creature token. Encore {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Creature β Kithkin
This creature can't be blocked by creatures with power 3 or greater.

Artifact
{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Legendary Creature β Spirit Soldier
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

Legendary Creature β Human Soldier
Whenever Anafenza attacks, put a +1/+1 counter on another target tapped creature you control. If a nontoken creature an opponent owns would die or a creature card not on the battlefield would be put into an opponent's graveyard, exile that card instead.

Sorcery
Destroy all white permanents.

Creature β Zombie Wizard
When this creature enters, it deals damage to target player equal to the number of nonbasic lands that player controls. Unearth {5}{B}{R} ({5}{B}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Legendary Enchantment Creature β Demigod
Anax's power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.) Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with "This token can't block." If the creature had power 4 or greater, create two of those tokens instead.

Artifact Creature β Golem
When this creature enters, return a nonland permanent you control to its owner's hand.

Creature β Elder Dragon
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
Creature β Elder Dragon
Flying Whenever this creature deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.

Sorcery
You draw three cards and you lose 3 life.

Creature β Elder Dragon
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Creature β Elemental
Reach (This creature can block creatures with flying.) You may play lands from your graveyard. If a land entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

Instant
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Dinosaur
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Trample, ward {2} This creature enters with two +1/+1 counters on it for each creature that convoked it.

Creature β Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Creature β Elder Dragon
Flying Whenever this creature deals combat damage to a player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.

Sorcery
Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Artifact Creature β Golem
Flash This spell costs {1} less to cast for each attacking creature. Trample When this creature dies, create a 6/12 colorless Construct artifact creature token with trample.

Land
{T}: Add {C}{C}. This land deals 2 damage to you.

Sorcery
Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.

Instant
Exile target creature or planeswalker. Its controller creates a 4/4 white Angel creature token with flying.

Enchantment β Aura
Enchant creature Enchanted creature gets +4/+4, has flying and first strike, and is an Angel in addition to its other types. When enchanted creature dies, return this card to its owner's hand.

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice this enchantment. If you do, return that card to the battlefield.

Creature β Angel
Flying At the beginning of your upkeep, return target Spirit card from your graveyard to your hand.

Creature β Angel
Flying, vigilance, lifelink Fabricate 2 (When this creature enters, put two +1/+1 counters on it or create two 1/1 colorless Servo artifact creature tokens.) Other creatures you control get +1/+1.

Creature β Angel
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.

Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) You can't lose the game this turn and your opponents can't win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Instant
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.)

Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Sorcery
Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Legendary Planeswalker β Angrath
Creatures you control have menace. β2: Amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)

Sorcery
Choose one β β’ Target player sacrifices an artifact of their choice. β’ Target player sacrifices a creature of their choice. β’ Target player sacrifices a planeswalker of their choice.

Instant
Exile target nonland permanent. You lose 3 life.
Land
{T}: Add {C}. {2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

Legendary Creature β Elemental
Protection from white and from black Whenever you cast a creature spell, put a +1/+1 counter on Animar. Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

Enchantment β Aura
Enchant Wall Enchanted Wall can attack as though it didn't have defender.

Sorcery
Reveal the top X cards of your library. Put all land cards from among them onto the battlefield tapped and the rest on the bottom of your library in a random order. Spell mastery β If there are two or more instant and/or sorcery cards in your graveyard, untap those lands.

Sorcery
This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.

Legendary Creature β Vampire
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.

Creature β Goblin Berserker
Haste Whenever this creature attacks, creatures you control gain first strike and deathtouch until end of turn.

Instant
Counter target artifact or enchantment spell.

Creature β Human Cleric
Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: This creature gets +3/+3 until end of turn.

Creature β Human Cleric
Vigilance As this creature enters, look at an opponent's hand, then choose any card name. Spells your opponents cast with the chosen name cost {2} more to cast. Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.

Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Instant
Exile target creature if it has mana value 3 or less. Corrupted β Exile that creature instead if its controller has three or more poison counters.

Enchantment
Creatures you control get +1/+1.