669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8482
In Stock
8477
Rating
β
Inventory synced 2 days ago

Creature β Bat Lizard
Flying When this creature enters, each opponent loses 2 life and you gain 2 life.

Instant
Scry 2, then draw two cards. You get {E}{E} (two energy counters).

Land β Locus
When this land enters, you gain 1 life for each Locus on the battlefield. {T}: Add {C}.

Sorcery
Whenever you cast a creature spell this turn, draw a card.

Sorcery
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."

Creature β Bird
Flying When this creature enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Creature β Human Rogue
Menace Whenever this creature enters or attacks, you get {E} (an energy counter). At the beginning of your upkeep, you may pay {E}{E}. If you do, you draw a card and you lose 1 life.

Creature β Phyrexian Elf Warrior
Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Enchantment β Aura
Enchant creature Enchanted creature has infect. At the beginning of your upkeep, put a -1/-1 counter on enchanted creature. When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.
Artifact
This artifact enters tapped. When this artifact enters, proliferate. {T}: Add one mana of any color. Corrupted β {T}: Add three mana of any one color. Activate only if an opponent has three or more poison counters.

Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
Land
{T}: Add {U}. {T}: Add {B}. Activate only if you control an Island or a Swamp.

Creature β Elf Assassin
When this creature enters, target creature you control gets +X/+0 until end of turn and up to one target creature an opponent controls gets -0/-X until end of turn, where X is the number of Elves you control plus the number of Elf cards in your graveyard.

Creature β Horror
Whenever this creature becomes blocked by a creature, that creature's controller loses 2 life and you gain 2 life.

Legendary Creature β Elf Noble
Whenever you scry, choose one and Glorfindel gets +1/+1 until end of turn. β’ Glorfindel must be blocked this turn if able. β’ Glorfindel can't be blocked by more than one creature each combat this turn.

Enchantment
Creatures you control get +1/+1.

Enchantment β Plan
Whenever a creature you control connives, put a +1/+1 counter on that creature and a plan counter on this enchantment. When the sixth plan counter is put on this enchantment, sacrifice it. If you do, exile the top four cards of your library. You may cast any number of spells from among them without paying their mana costs. Put the rest into your hand.

Enchantment
At the beginning of combat on your turn, choose one β β’ Creatures you control get +1/+1 and gain trample until end of turn. β’ Target land gains "{T}: Add {G}{G}{G}" until end of turn. β’ Draw a card if you control a creature with power 3 or greater. β’ You gain 3 life.

Creature β Dragon
Flying, haste You may exert this creature as it attacks. When you do, it deals 4 damage to target non-Dragon creature an opponent controls. (An exerted creature won't untap during your next untap step.)
Legendary Creature β Jellyfish
Flying At the beginning of your end step, choose a player. They put two +1/+1 counters on a creature they control. Choose a second player to draw a card. Then choose a third player to create two Treasure tokens.

Creature β Dragon
When you cast this spell, each player sacrifices X creatures. This creature enters with two +1/+1 counters on it for each creature sacrificed this way. Flying, trample

Instant
Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

Instant
Choose target Wall creature. Whenever that creature is dealt damage by an attacking creature this turn, you gain that much life.

Instant
Cast this spell only after combat. Destroy all creatures that were blocked by target Wall this turn. They can't be regenerated. For each creature that died this way, put a creature card from the graveyard of the player who controlled that creature the last time it became blocked by that Wall onto the battlefield under its owner's control.

Creature β Treefolk Warlock
This creature enters with two -1/-1 counters on it. {2}{B}, Remove two counters from this creature: Target creature gets -2/-2 until end of turn. Activate only as a sorcery.

Creature β Treefolk Druid
Reach (This creature can block creatures with flying.) As long as you've drawn two or more cards this turn, this creature gets +0/+2 and has vigilance. (Attacking doesn't cause it to tap.)

Creature β Beast
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) If this creature was kicked, it enters with two +1/+1 counters on it. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Creature β Dryad Horror
Deathtouch Delirium β This creature gets +2/+2 as long as there are four or more card types among cards in your graveyard.

Sorcery
Choose one β β’ Target creature gets -5/-5 until end of turn. If that creature would die this turn, exile it instead. β’ Creatures target player controls get -1/-1 until end of turn.

Creature β Rat Shaman
Each opponent's maximum hand size is reduced by one.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Creature β Goblin Shaman
When this creature dies, you may have it deal 1 damage to any target.

Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.
Enchantment
Sacrifice a creature: This enchantment deals 1 damage to any target.

Enchantment β Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +0/+2.

Creature β Goblin Warrior
{1}, Sacrifice this creature: Choose one β β’ This creature deals 2 damage to target creature. β’ Destroy target colorless nonland permanent.

Creature β Goblin
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

Creature β Goblin
{T}: Each creature attacks this turn if able.

Creature β Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature β Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.

Creature β Goblin Artificer
When this creature enters, you may search your library for an artifact card, put it into your graveyard, then shuffle. {R}, {T}, Sacrifice an artifact: Return target artifact card with mana value 3 or less from your graveyard to the battlefield.

Creature β Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.

Creature β Goblin
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of each combat, unless you pay {R}, whenever this creature blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.

Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Sorcery
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.

Creature β Goblin

Creature β Goblin Rogue
When this creature enters, create a 1/1 red Goblin creature token.

Creature β Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.

Sorcery
Draw four cards, then discard three cards at random.

Creature β Goblin
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.

Creature β Goblin Warrior
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)

Enchantment
Attacking creatures you control get +1/+0.

Artifact β Equipment
When this Equipment enters, amass Goblins 1, then attach this Equipment to the amassed Army. (To amass Goblins 1, put a +1/+1 counter on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Equipped creature gets +1/+0 and has menace. Equip {4}

Creature β Goblin
Trample This creature doesn't untap during your untap step if it attacked during your last turn. This creature can't attack unless defending player controls a Mountain.

Creature β Goblin Shaman
Kicker {R} (You may pay an additional {R} as you cast this spell.) Haste When this creature enters, if it was kicked, destroy target nonbasic land.

Enchantment β Aura
Enchant land As long as enchanted land is a basic Mountain, Goblin creatures get +1/+0. When this Aura leaves the battlefield, it deals 1 damage to each Goblin creature.

Enchantment
Whenever you cast a noncreature spell, you may pay {1}. If you do, create a 1/1 red Goblin creature token with haste.

Land
This land enters tapped. {T}: Add {B} or {R}. {2}{B}{R}, {T}, Sacrifice this land: Put two +1/+1 counters on target Goblin or Orc you control. Activate only as a sorcery.