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Artifact β Equipment
Equipped creature gets +X/+X, where X is its mana value. Equip {4}

Creature β Elf Avatar
Trample Heedless One's power and toughness are each equal to the number of Elves on the battlefield.

Legendary Creature β Bear Spirit
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Legendary Creature β Human Soldier
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.

Legendary Creature β Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature β Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

Creature β Goblin Warlock
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

Artifact β Book
{4}, {T}: Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.

Artifact Creature β Astartes Dreadnought
Haste Sarcophagus β You may cast this card from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.

Legendary Creature β Frog Druid
Whenever you cast a creature spell with mana value 4 or greater, you draw a card, gain 1 life, and put a +1/+1 counter on Helga. {T}: Add X mana of any one color, where X is Helga's power. Spend this mana only to cast creature spells with mana value 4 or greater or creature spells with {X} in their mana costs.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token.

Creature β Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Legendary Enchantment Creature β God
Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control. {1}{W}: Another target creature gains lifelink until end of turn.

Land
{T}: Add {C}. {1}, {T}: You get {E} (an energy counter). {3}, {T}, Pay X {E}, Sacrifice this land: Destroy target nonland permanent with mana value X. Activate only as a sorcery.

Enchantment
Shroud (This enchantment can't be the target of spells or abilities.) {X}: Put X tower counters on this enchantment. At the beginning of your upkeep, if there are 100 or more tower counters on this enchantment, you win the game.
Instant
Until end of turn, permanents your opponents control gain "When this permanent deals damage to the player who cast Hellish Rebuke, sacrifice this permanent. You lose 2 life."

Creature β Dragon
Flying When this creature enters, you may put a commander you own from the command zone onto the battlefield. It gains haste. Return it to the command zone at the beginning of the next end step.

Creature β Dragon
Flying, haste {1}{R}: This creature gets +X/+0 until end of turn, where X is the number of artifacts you control.

Creature β Devil
Haste Whenever a creature you control attacks, this creature deals 1 damage to the player or planeswalker it's attacking.

Artifact
{X}, {T}: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.

Legendary Artifact β Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}

Legendary Creature β Human Noble Villain
Whenever Helmut Zemo attacks, you may cast target instant or sorcery card with mana value less than or equal to his power from your graveyard. If that spell would be put into your graveyard, exile it instead. If you cast a spell this way, put a +1/+1 counter on Helmut Zemo.

Creature β Cat
When this creature enters, draw a card.

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield tapped.

Legendary Artifact
{1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control.
Legendary Creature β Human Scientist
Henry Wu and other Human creatures you control have exploit. (When a creature with exploit enters, you may sacrifice a creature.) Whenever a creature you control exploits a non-Human creature, draw a card. If the exploited creature had power 3 or greater, create a Treasure token.

Artifact
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.

Creature β Eldrazi Drone
Devoid (This card has no color.) Colorless spells you cast cost {1} less to cast.

Creature β Cat Beast
Flying When this creature enters, if you cast it, return any number of target permanent cards with cycling abilities from your graveyard to the battlefield.

Creature β Centaur Shaman
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.

Creature β Angel
Flying {3}{W}: Put a +1/+1 counter on another target creature with flying.

Creature β Demon
Flying Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Legendary Creature β Demigod Warrior Hero
Whenever Hercules attacks, put a +1/+1 counter on him. He gains indestructible until end of turn. Whenever Hercules is dealt damage for the first time each turn, put that many +1/+1 counters on him. (He must survive the damage to get the counters.)
Artifact
{T}: Add one mana of any color. Spend this mana only to cast a creature spell. {T}: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Sorcery
Domain β Create a 3/3 green Beast creature token for each basic land type among lands you control. {1}{G}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 3 life.

Sorcery
Target player draws X cards. Create a token that's a copy of up to one target creature with mana value X or less.

Instant
Choose one β β’ Destroy target artifact. β’ Destroy target enchantment. β’ Exile up to one target card from a graveyard. Draw a card.

Creature β Human Druid
{G}, {T}: Reveal cards from the top of your library until you reveal a basic land card. Put that card into your hand and all other cards revealed this way into your graveyard.

Creature β Human Druid Ally
{T}: Add one mana of any color. {T}: Add two mana in any combination of colors. Spend this mana only to cast Lesson spells.

Creature β Hydra
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.

Enchantment
When this enchantment enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Whenever you gain life, choose up to that many target creatures you control. Put a +1/+1 counter on each of them.
Instant
Permanents you control gain hexproof and indestructible until end of turn.

Instant
Choose target creature you control. Until end of turn, all damage that would be dealt to you and creatures you control is dealt to the chosen creature instead (if it's still on the battlefield). When that creature dies this turn, put its counters on up to one target creature you control and draw a card.

Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Creature β Human Knight
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

Creature β Human Warrior
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, put that many +1/+1 counters on this creature. As long as this creature has five or more counters on it, it has flying and is an Angel in addition to its other types. As long as this creature has ten or more counters on it, it has indestructible and is a God in addition to its other types.

Creature β Human Knight Ally
Rally β Whenever this creature or another Ally you control enters, creatures you control gain indestructible until end of turn.

Creature β Human Knight
Haste Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, creatures with power 1 or less can't block this turn.

Creature β Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

Instant
Destroy target creature or planeswalker.
Instant
Destroy target creature or planeswalker.

Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.

Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.

Sorcery
Destroy six target creatures.

Sorcery β Arcane
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Land
This land enters tapped with two depletion counters on it. {T}, Remove a depletion counter from this land: Add {G}{G}. If there are no depletion counters on this land, sacrifice it.
Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Creature β Human Warrior
Lifelink Megamorph {2}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, destroy target creature with power 4 or greater an opponent controls.