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Creature β Human Advisor
{B}, {T}: Surveil 1. Create a token that's a copy of this creature, then sacrifice an artifact or creature. Activate only as a sorcery. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

Creature β Elf Druid
Level up {1}{G} ({1}{G}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 1/2 {T}: Add {G}{G}. LEVEL 5+ 1/4 Elves you control have "{T}: Add {G}{G}."

Legendary Creature β Merfolk Wizard
Whenever you cast your second spell each turn, draw a card.

Legendary Creature β Human Rebel
Trample Whenever Jor Kadeen attacks, it gets +X/+X until end of turn, where X is the number of equipped creatures you control. Then if Jor Kadeen's power is 4 or greater, draw a card.

Enchantment
When this enchantment enters, exile target creature. When this enchantment leaves the battlefield, return the exiled card to the battlefield under its owner's control.

Artifact Creature β Scarecrow Knight
{3}: This creature gets +1/+0 until end of turn.

Legendary Creature β Human Rogue
{R}{R}{R}, {T}: Destroy target noncreature artifact.
Creature β Elemental Incarnation
When this creature enters, creatures you control get +2/+2 and gain trample until end of turn. Encore {7}{G}{G} ({7}{G}{G}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)

Legendary Creature β Human Shaman
Whenever you cast an instant or sorcery spell, choose one β β’ That spell gains deathtouch and lifelink. β’ Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."
Legendary Creature β Human Shaman
Whenever you cast an instant or sorcery spell, choose one β β’ That spell gains deathtouch and lifelink. β’ Create a 2/2 red Imp creature token with "When this token dies, it deals 2 damage to each opponent."

Legendary Creature β Human Shaman
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.

Artifact Creature β Juggernaut
This creature attacks each combat if able. This creature can't be blocked by Walls.
Creature β Plant
10,000 Needles β Whenever this creature attacks, it gets +9999/+0 until end of turn.

Creature β Goblin Berserker
As long as you control another multicolored permanent, this creature gets +1/+1 and has haste.

Creature β Merfolk Scout
When this creature enters, create a 1/1 blue Merfolk creature token with hexproof. (It can't be the target of spells or abilities your opponents control.)

Land
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {B} or {G}.

Creature β Human Soldier
{1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood. Sacrifice a token named Wood: Add {R}.

Land
This land enters tapped. {T}: Add {R}, {G}, or {W}.

Legendary Creature β Dragon Spirit
Flying, menace When Junji dies, choose one β β’ Each opponent discards two cards and loses 2 life. β’ Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
Legendary Creature β Dragon Spirit
Flying, menace When Junji dies, choose one β β’ Each opponent discards two cards and loses 2 life. β’ Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.

Artifact Creature β Bird
Flying When this creature dies, return another target artifact card from your graveyard to your hand.

Land
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

Artifact Creature β Golem
Defender {T}: Put target card from a graveyard on the bottom of its owner's library.

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. It gains first strike until end of turn.
Legendary Creature β Elemental
When Jyoti enters, create a 1/1 green Forest Dryad land creature token for each time you've cast your commander from the command zone this game. (They're affected by summoning sickness.) At the beginning of each combat, land creatures you control get +X/+X until end of turn, where X is Jyoti's power.

Legendary Artifact Creature β Robot Dog
Negative β As long as K-9 is untapped, other legendary creatures you control have ward {1}. Affirmative β {1}{U}, {T}: Target legendary creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)

Legendary Creature β Human Cleric
Flying, vigilance When Kaalia enters, look at the top six cards of your library. You may reveal an Angel card, a Demon card, and/or a Dragon card from among them and put them into your hand. Put the rest on the bottom of your library in a random order.

Land
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.

Legendary Creature β Human Shaman
Whenever an opponent casts a spell, Kaervek deals damage equal to that spell's mana value to any target.

Legendary Creature β Human Warlock
Whenever you commit a crime, exile up to one target black card from your graveyard and copy it. You may cast the copy. If you do, you lose 2 life. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime. Copies of permanent spells become tokens.)

Legendary Creature β Human Knight
Jump β During your turn, Kain has flying. Whenever Kain deals combat damage to a player, that player gains control of Kain. If they do, you draw that many cards, create that many tapped Treasure tokens, then lose that much life.

Legendary Creature β Dragon Spirit
Flying, ward {3} When Kairi dies, choose one β β’ Return any number of target nonland permanents with total mana value 6 or less to their owners' hands. β’ Mill six cards, then return up to two instant and/or sorcery cards from your graveyard to your hand.
Legendary Planeswalker β Kaito
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. β2: Tap target creature. Put two stun counters on it.
Legendary Planeswalker β Kaito
Ninjutsu {1}{U}{B} ({1}{U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) During your turn, as long as Kaito has one or more loyalty counters on him, he's a 3/4 Ninja creature and has hexproof. +1: You get an emblem with "Ninjas you control get +1/+1." 0: Surveil 2. Then draw a card for each opponent who lost life this turn. β2: Tap target creature. Put two stun counters on it.

Legendary Planeswalker β Kaito
Whenever one or more creatures you control deal combat damage to a player, you may return one of them to its owner's hand. If you do, you may activate loyalty abilities of Kaito twice this turn rather than only once. +1: Up to one target creature can't attack or block until your next turn. 0: Draw a card. β2: Create a 2/2 colorless Drone artifact creature token with deathtouch and "When this token leaves the battlefield, each opponent loses 2 life and you gain 2 life."

Legendary Creature β Human Elf Bard
When Kalain enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Other creatures you control enter with an additional +1/+1 counter on them for each mana from a Treasure spent to cast them.

Creature β Hydra
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.

Instant
Choose one. If you control a commander as you cast this spell, you may choose both instead. β’ Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands. β’ Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

Legendary Creature β Human Advisor
Whenever an opponent casts a noncreature spell, that player loses 2 life and you gain 2 life.

Creature β Spirit
Sacrifice this creature: Prevent all combat damage that would be dealt this turn.

Creature β Spirit
Deathtouch {4}{B}: Each opponent loses 2 life and you gain 2 life. This ability costs {4}{B} less to activate if you've drawn three or more cards this turn. Activate only once each turn.

Legendary Creature β Spirit
At the beginning of each player's draw step, that player draws an additional card.

Creature β Spirit
Trample Whenever you cast an enchantment spell, put a +1/+1 counter on this creature. At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.

Legendary Creature β Bird Wizard
Flying, vigilance Whenever Kangee attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.

Legendary Creature β Human Villain
Flying Power-up β {5}{U}{U}{U}: Put a +1/+1 counter on Kang. Take an extra turn after this one. During that turn, power-up abilities can't be activated. (Activate each power-up ability only once. Reduce the cost by his mana cost if he entered this turn.)

Sorcery
Put a +1/+1 counter on target creature you control. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Artifact Creature β Turtle Warrior
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Ward {4} Whenever this creature or another artifact you control enters, put a +1/+1 counter on this creature. It can't be blocked this turn.

Legendary Creature β Centaur Spirit
This spell costs {1} less to cast for each creature card in your graveyard. Once during each of your turns, you may cast a creature spell from your graveyard.

Legendary Creature β Human Ninja
Sneak {2}{W}{B} (You may cast this spell for {2}{W}{B} if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.) Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.

Creature β Human Druid
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Creature β Human Warrior
Level up {R} ({R}: Put a level counter on this. Level up only as a sorcery.) LEVEL 4-7 4/4 Flying LEVEL 8+ 8/8 Flying, trample {R}: This creature gets +1/+0 until end of turn.

Creature β Human Warrior
Cowards can't block Warriors. {1}: Choose one that hasn't been chosen this turn β β’ This creature gets +1/+1 until end of turn. β’ Target creature becomes a Coward until end of turn. β’ Target Warrior gains trample until end of turn.

Sorcery
Gain control of target creature or Vehicle until end of turn. Untap it. It gains haste until end of turn. You may cast a spell with mana value 2 or less from your hand without paying its mana cost.