669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8664
In Stock
8660
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Inventory last scanned: 6/22/2026, 6:13:33 PM
Creature — Angel Wizard
Vigilance When this creature enters, each opponent exiles a card from their hand and may play that card for as long as it remains exiled. Each spell cast this way costs {1} more to cast. Each land played this way enters tapped.
Instant
Choose one — • Put a +1/+1 counter on target creature or Vehicle. Untap it. • Return target permanent you control to its owner's hand.
Sorcery
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Legendary Planeswalker — Liliana
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
Legendary Planeswalker — Liliana
+2: Put a -1/-1 counter on up to one target creature. −3: Destroy target creature with a -1/-1 counter on it. −10: Return all creature cards from your graveyard to the battlefield.
Creature — Human Warlock
Zombies you control get +1/+0. At the beginning of your end step, if a creature died this turn, you may pay {1}{B}. If you do, create a 2/2 black Zombie creature token.
Enchantment
Zombies you control get +1/+1. When this enchantment enters, create two 2/2 black Zombie creature tokens.
Creature — Zombie
Deathtouch Whenever this creature deals combat damage to a player, that player discards a card and you create a tapped 2/2 black Zombie creature token.
Creature — Zombie Knight
Flash When this creature enters, draw X cards, where X is the number of creatures that died under your control this turn.
Enchantment — Aura
Enchant planeswalker Enchanted planeswalker has "[−8]: Put all creature cards from all graveyards onto the battlefield under your control." Whenever a creature deals damage to enchanted planeswalker, destroy that creature.
Instant
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
Legendary Planeswalker — Liliana
+1: Up to one target creature gets -2/-1 until your next turn. −2: Mill two cards, then you may return a creature card from your graveyard to your hand. −7: You get an emblem with "At the beginning of your end step, create X 2/2 black Zombie creature tokens, where X is two plus the number of Zombies you control."
Legendary Creature — Mutant Warrior
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Land
{T}: Add {C}. {T}: Add {U}. Spend this mana only to cast a creature spell. {U}, {T}: Surveil 2. Activate only if a Bird, Frog, Otter, or Rat entered the battlefield under your control this turn.
Creature — Frog Druid
Reach {1}{G}{U}: Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
Enchantment
When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
When this enchantment enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Sorcery
Create two 1/1 white Spirit creature tokens with flying. Flashback {1}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legendary Creature — Angel
Flying Activated abilities of creatures your opponents control can't be activated.
Legendary Creature — Angel Wizard
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
Legendary Creature — Angel
Flying When Linvala enters, if an opponent has more life than you, you gain 5 life. When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
Artifact — Equipment
When this Equipment enters, it deals 2 damage to any target. Equipped creature gets +2/+1. Equip {2}
Creature — Cat Bird
Flying (This creature can't be blocked except by creatures with flying or reach.) At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on this creature and draw a card. (Damage causes loss of life.)
Artifact
{T}: Target permanent becomes an artifact in addition to its other types until end of turn.
Artifact
{T}: Add {C}. {T}: Target nonland permanent becomes an artifact in addition to its other types until end of turn.
Legendary Creature — Mutant Ninja Turtle
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn. • Put a +1/+1 counter on Lita. • Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") • Scry 1.
Legendary Artifact
{2}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy. {3}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy. {4}, {T}: Copy target permanent spell you control. (The copy becomes a token.)
Artifact
{T}, Sacrifice this artifact: Put X +0/+1 counters on target creature, where X is that creature's mana value.
Legendary Artifact Creature — Robot Villain
At the beginning of combat on your turn, target non-Equipment artifact you control becomes an artifact creature with base power and toughness 3/3 until end of turn. Untap it.
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Creature — Elemental Insect
Trample Whenever this creature deals combat damage to a player, create that many 1/1 green Insect creature tokens.
Artifact Creature — Wall
Defender (This creature can't attack.) {1}: Regenerate this creature.
Sorcery
You may reveal a creature or land card you own from outside the game and put it into your hand. Exile Living Wish.
Legendary Creature — Human Knight
{1}{W}: Choose another target creature. Its controller may exile it with an aegis counter on it. {2}{W}, {T}: Return all exiled cards with aegis counters on them to the battlefield under their owners' control. Partner (You can have two commanders if both have partner.)
Artifact Creature — Equipment Lizard
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Legendary Creature — Lizard Villain
Trample Lizard Formula — When Lizard, Connors's Curse enters, up to one other target creature loses all abilities and becomes a green Lizard creature with base power and toughness 4/4.
Creature — Elf Druid
{T}, Sacrifice this creature: Untap all Forests.
Token Creature — Elf Druid
{T}: Add {G}.
Creature — Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
Creature — Elf Druid
{T}: Add {G}{G}{G}.
Creature — Elf Druid
When this creature enters, draw a card. {T}: Add {G}.
Land
{T}: Add {C}. {T}: Add {B} or {G}. This land deals 1 damage to you.
Legendary Creature — Elf Druid
When Lluwen enters, mill four cards, then you may put a creature or land card from among the milled cards on top of your library. {2}{B/G}{B/G}{B/G}, {T}, Discard a land card: Create a 1/1 black and green Worm creature token for each land card in your graveyard.
Enchantment
If one or more counters would be put on a creature, Spacecraft, or Planet you control, twice that many of each of those kinds of counters are put on it instead. Warp {G} (You may cast this card from your hand for its warp cost. Exile this enchantment at the beginning of the next end step, then you may cast it from exile on a later turn.)
Creature — Satyr Druid
When this creature enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
Creature — Dryad Horror
{T}, Tap an untapped creature you control: Add one mana of any color.
Sorcery
You get {E} (an energy counter), then you may pay one or more {E}. If you do, each creature you control with power equal to the amount of {E} paid this way gains indestructible until end of turn. Destroy all creatures.
Creature — Dragon
Flying Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
Creature — Horse Serpent
This creature enters with three -1/-1 counters on it. {1}{U}, Remove a counter from this creature: Draw a card. {2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Creature — Serpent
Flash {U}, Sacrifice an Island: This creature can't be blocked this turn. {B}, Sacrifice a Swamp: You gain 1 life and draw a card. {U}{B}: Exile five target cards from an opponent's graveyard. Return this card from your graveyard to your hand. Activate only as a sorcery.
Legendary Creature — Human Rogue
Locke can't be blocked by creatures with greater power. Mug — Whenever Locke attacks, each player mills a card. If a land card was milled this way, create a Treasure token. Until end of turn, you may cast a spell from among those cards.
Artifact Creature — Golem
Nonartifact spells cost {1} more to cast.
Enchantment — Aura
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Enchant creature When this Aura enters, draw a card. Enchanted creature gets +2/+2 and has flying.