669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8664
In Stock
8660
Rating
—
Inventory last scanned: 6/22/2026, 6:13:33 PM
Legendary Creature — Demon Primarch
Flying Unearthly Power — Instant and sorcery spells you cast cost {1} less to cast for each creature token you control. Blade of Magnus — Whenever Magnus the Red deals combat damage to a player, create a 3/3 red Spawn creature token.
Land
This land enters tapped. {T}: Add {U}. {U}, {T}: Put an eon counter on this land. Skip your next turn. {T}, Remove an eon counter from this land and return it to its owner's hand: Take an extra turn after this one.
Creature — Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature — Human Wizard
This creature enters tapped. {1}, {T}: Destroy all artifacts, creatures, and enchantments.
Creature — Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
Creature — Human Wizard
Nonbasic lands are Mountains.
Creature — Human Wizard
{G}, {T}, Sacrifice this creature and another green creature: Search your library for a green creature card, put it onto the battlefield, then shuffle.
Creature — Human Wizard
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Legendary Creature — Elemental Bird
Flying, trample Ward—Discard a card. Creatures your opponents control have base toughness 1.
Creature — Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.
Creature — Human Soldier
Battalion — Whenever this creature and at least two other creatures attack, put a +1/+1 counter on this creature.
Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.
Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.
Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.
Creature — Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
Artifact
Whenever a player casts a green spell, you may pay {3}. If you do, untap target permanent.
Creature — Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.
Legendary Creature — Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Artifact Creature — Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.
Legendary Creature — Siren Pirate
Flying Whenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Partner (You can have two commanders if both have partner.)
Artifact Creature — Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.
Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.
Creature — Faerie Shapeshifter
Flash Flying You may have this creature enter as a copy of a creature an opponent controls, except it's a Faerie Shapeshifter in addition to its other types and it has flying.
Enchantment
Whenever a player casts a spell, that player returns a land they control to its owner's hand.
Land
{T}, Pay 1 life: Add one mana of any color.
Artifact
At the beginning of your upkeep, flip a coin. If you lose the flip, this artifact deals 3 damage to you. {T}: Add {C}{C}.
Enchantment
Whenever a creature enters, you may add an amount of {C} equal to the number of creatures you control that share a creature type with it.
Enchantment
Whenever a player taps a land for mana, that player adds one mana of any type that land produced.
Creature — Dragon
Flying Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.
Sorcery
Add {R} for each tapped land your opponents control.
Creature — Hydra
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Instant
Counter target spell unless its controller pays {3}.
Artifact
{T}: Add one mana of any color.
Enchantment
If you tap a permanent for mana, it produces twice as much of that mana instead.
Artifact
This artifact enters tapped. This artifact has all activated abilities of all lands on the battlefield. You may spend mana as though it were mana of any color to pay the activation costs of this artifact's abilities.
Instant
Counter target spell unless its controller pays {1}.
Sorcery
Choose target creature you control. Destroy all creatures with power less than that creature's power.
Legendary Creature — Human Wizard
{T}: Exile Mangara and target permanent.
Legendary Creature — Human Cleric
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Instant
Manhole Missile deals 3 damage to target creature. You may put a card from your hand on the bottom of your library. If you do, draw a card.
Creature — Human Wizard
When this creature enters, each opponent mills three cards. Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, that player mills three cards.
Creature — Human Wizard
When this creature enters, create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of cards in your hand.
Artifact
{1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn.
Creature — Jellyfish
When this creature enters, return target creature to its owner's hand.
Creature — Human Monk
Flying, vigilance, haste
Enchantment — Aura
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4. When this Aura is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature — Elf Faerie Noble
Flying Whenever Maralen or another Elf or Faerie you control enters, exile the top two cards of target opponent's library. Once each turn, you may cast a spell with mana value less than or equal to the number of Elves and Faeries you control from among cards exiled with Maralen this turn without paying its mana cost.