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Artifact β Equipment
When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2 and has flying and first strike.(It deals combat damage before creatures without first strike.) Equip {2}{W}{W}

Creature β Spirit
Flying Whenever another Spirit you control enters, this creature gets +1/+1 until end of turn. Sacrifice this creature: Counter target instant or sorcery spell unless its controller pays {X}, where X is this creature's power.

Sorcery
Target creature gets +1/+1 and gains haste until end of turn. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Legendary Creature β Human Knight
Trample When Maximus enters, you may search your library for an Equipment card with mana value 2, reveal it, put it into your hand, then shuffle. {1}, Sacrifice an artifact: You get {E}{E} (two energy counters).

Enchantment
At the beginning of your upkeep, put a +1/+1 counter on each creature you control if you control a creature with power 5 or greater. Then you gain 10 life if you control a creature with power 10 or greater. Then you win the game if you control a creature with power 20 or greater.

Creature β Devil
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.

Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Land
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Artifact
{1}, Sacrifice this artifact: Draw a card. {2}{G}, Sacrifice this artifact: Target creature you control gets +3/+3 and gains trample until end of turn. Draw a card. Activate only as a sorcery.

Enchantment β Aura
Flash Enchant creature When this Aura enters, if enchanted creature has toxic, that creature gains hexproof until end of turn. Enchanted creature gets +2/+2.

Enchantment β Room // Enchantment β Room

Artifact Creature β Human Robot Villain
When this creature enters, exile up to one target card from a graveyard. Target creature you control connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Artifact Creature β Robot Ninja
When this creature enters, create a 1/1 colorless Robot artifact creature token.

Enchantment
If a red or artifact source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.

Artifact β Vehicle
{5}, Exile this Vehicle and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with this Vehicle except this card to the battlefield tapped under their owners' control. Crew 2

Creature β Human Wizard
As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

Instant
Draw four cards. You skip your next turn.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I β Scry 2. II β Choose a card name. III β When you cast a spell with the chosen name for the first time this turn, draw two cards. IV β Look at the top card of each player's library.

Legendary Creature β Sphinx
Flying Whenever Medomai deals combat damage to a player, take an extra turn after this one. Medomai can't attack during extra turns.
Legendary Creature β Inhuman Noble Hero
Reach, vigilance Whenever a player casts a noncreature spell, put a +1/+1 counter on Medusa.
Artifact
Creatures with power 3 or greater don't untap during their controllers' untap steps.

Creature β Phyrexian Wizard
When this creature enters, put up to one target instant or sorcery card from your graveyard on top of your library.

Legendary Creature β Weird Wizard
Play with the top card of your library revealed. You may cast instant and sorcery spells from the top of your library. Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.

Legendary Creature β Human Scout
You can't get poison counters. Creatures you control can't have -1/-1 counters put on them. Creatures your opponents control lose infect.

Legendary Creature β Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.
Legendary Creature β Human Scout
If you would get one or more poison counters, instead you get one poison counter and you can't get additional poison counters this turn. Exile Melira: Choose another target creature or artifact. When it's put into a graveyard this turn, return that card to the battlefield under its owner's control.

Legendary Creature β Moonfolk Wizard
Flying {1}, Return a land you control to its owner's hand: Create a 1/1 blue Illusion creature token with flying.

Land
This land enters tapped. {T}: Add {B}. {2}{B}, {T}, Sacrifice this land: Return target creature card from your graveyard to your hand.

Land
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Land
This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Land
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Destroy target land.

Artifact
{T}, Sacrifice another artifact: Exile the top X cards of your library, where X is one plus the mana value of the sacrificed artifact. You may play those cards this turn.

Sorcery
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}
Sorcery
Reveal the top five cards of your library. Put one of them into your hand. Then choose an opponent. They put one on the bottom of your library. Then you put one into your hand. Then they put one on the bottom of your library. Put the other into your hand. Flashback {7}{U}{U}

Artifact
Buyback costs cost {2} less.

Artifact
{T}, Sacrifice this artifact: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.

Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.
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Instant
Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Instant
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.
Instant
({U/P} can be paid with either {U} or 2 life.) Counter target spell with mana value 1.

Creature β Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Creature β Ooze
This creature gets +1/+0 for each artifact you control. Whenever this creature deals combat damage to a creature, destroy that creature. The creature can't be regenerated.

Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.

Creature β Human Peasant Ally
{2}{B}: Return this card from your graveyard to your hand.

Sorcery
Choose one β β’ Exile all artifacts. β’ Exile all creatures. β’ Exile all enchantments. β’ Exile all planeswalkers.

Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.

Creature β Shapeshifter
You may have this creature enter as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand."

Creature β Phyrexian Rogue
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Creature β Phyrexian Rogue
This creature can't be blocked. Whenever you cast a noncreature spell, put an oil counter on this creature. Whenever this creature deals combat damage to a player, you may remove two oil counters from it. If you do, when you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Instant
Target creature's controller sacrifices it, then creates X 1/1 green and white Elf Warrior creature tokens, where X is that creature's power.

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Merfolk Shaman
Other Merfolk you control get +1/+1.

Creature β Merfolk

Creature β Merfolk Mutant
Flying When this creature enters, put a +1/+1 counter on target creature you control. {3}{G}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)