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Legendary Creature β Jellyfish Advisor
Flying Whenever an artifact you control enters, put a +1/+1 counter on target creature.

Creature β Sliver
All Slivers have "{2}, Sacrifice this permanent: Draw a card."

Artifact β Vehicle
Whenever this Vehicle attacks, untap another target artifact or creature you control. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Land
{T}: Add {C}. {4}: This land becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.

Sorcery
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.

Creature β Goblin
This creature can't attack unless you've cast a creature spell this turn.

Creature β Goblin
Sacrifice this creature: It deals 1 damage to any target.

Sorcery
Destroy all creatures target player controls. For each creature that died this way, that player creates two 1/1 red Goblin creature tokens.

Creature β Goblin
Sacrifice this creature: It deals 3 damage divided as you choose among one, two, or three targets.

Instant
If an opponent controls an Island and you control a Mountain, you may cast this spell without paying its mana cost. Destroy target artifact.

Creature β Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Creature β Goblin Warrior
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.

Legendary Creature β Moogle Warrior
Lifelink Dance β At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.
Legendary Creature β Moogle Warrior
Lifelink Dance β At the beginning of your end step, each player may discard a card. Each player who discarded a card this way draws a card. If a creature card was discarded this way, you create a 1/2 white Moogle creature token with lifelink. Then if a noncreature card was discarded this way, put a +1/+1 counter on each Moogle you control.

Creature β Fungus Zombie
Undergrowth β This spell costs {1} less to cast for each creature card in your graveyard. When this creature enters, return target land card from your graveyard to the battlefield.

Enchantment β Room // Enchantment β Room

Enchantment
Whenever a creature you control dies, you gain 1 life and draw a card.

Creature β Insect
Trample When this creature dies, exile it, then return two creature cards at random from your graveyard to the battlefield.

Legendary Creature β Human Villain
Nonland cards in your hand have miracle {0}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)

Artifact β Vehicle
Menace Whenever this Vehicle deals combat damage to a player, mill four cards. You may put a permanent card from among them onto the battlefield. Crew 2

Sorcery
Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.
Sorcery
Choose one. If you descended this turn, you may choose both instead. (You descended if a permanent card was put into your graveyard from anywhere.) β’ Destroy target creature or planeswalker. β’ Destroy target noncreature, nonland permanent with mana value 1 or less.

Sorcery
Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.

Sorcery
Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

Sorcery
Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.

Artifact Creature β Phyrexian Dragon
({R/P} can be paid with either {R} or 2 life.) Flying {R/P}: This creature gets +1/+0 until end of turn.

Artifact Creature β Masticore
At the beginning of your upkeep, sacrifice this creature unless you discard a card. {4}, Exile a creature card from your graveyard: This creature deals 4 damage to any target. {2}: Regenerate this creature.

Enchantment
{R}, Discard a land card: This enchantment deals 2 damage to any target.

Creature β Insect Druid
{T}: Mill a card. (Put the top card of your library into your graveyard.) {T}, Exile a card from your graveyard: Add one mana of any color.

Instant
Exile target creature you control, then return it to the battlefield under its owner's control. Flashback {3}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Sorcery
Choose up to four. You may choose the same mode more than once. β’ Destroy target nonland permanent. β’ Return target nonland permanent card from your graveyard to the battlefield.

Instant
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Enchantment
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) When this enchantment enters, each opponent sacrifices a creature or Vehicle of their choice. Each opponent who can't discards a card. {2}, Sacrifice this enchantment: You gain life equal to your speed.

Legendary Creature β Lemur Bat Ally
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.

Legendary Creature β Lemur Bat Ally
Flying, vigilance When Momo leaves the battlefield, choose one β β’ Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") β’ Put a +1/+1 counter on target creature you control. β’ Scry 2.

Legendary Creature β Lizard Mutant
Whenever a player casts a creature spell, you create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")

Legendary Creature β Lizard Mutant
Reach {T}: Add X mana of any one color, where X is Mona Lisa's power.

Sorcery
Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.

Creature β Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Creature β Human Monk
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Enchantment β Class
(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

Artifact β Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +1/+0 and is a Monk in addition to its other types. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Goblin

Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Instant
Target creature gets +2/+0 until end of turn. Create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.
Sorcery
Target player draws X cards and loses X life, where X is the number of artifacts you control.

Land
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Artifact
{3}, {T}: Search your library for a basic, Sphere, or Locus land card, reveal it, put it into your hand, then shuffle. {3}: This artifact becomes a 9/9 Phyrexian Construct artifact creature, loses all abilities, and gains indestructible and toxic 9. Activate only if there are nine or more lands with different names among the basic, Sphere, and Locus lands you control.

Instant
For each creature you control, create a 1/2 white Moogle creature token with lifelink. Then creatures you control gain indestructible until end of turn.

Creature β Elf Warlock
Whenever this creature attacks, you draw a card and lose 1 life.

Instant
Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

Instant
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.

Instant
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)

Land β Island
({T}: Add {U}.) This land enters tapped. {U}, {T}: Look at the top card of target player's library. Activate only if you control two or more blue permanents.

Artifact
Whenever you draw a card, exile the top card of your library face down. At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with this artifact into your hand.

Creature β Bat Cleric
Flying Whenever this creature attacks, you gain 1 life.

Creature β Spirit Knight
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Creature β Bat Warrior
Flying, deathtouch Whenever you gain or lose life during your turn, Bats you control get +1/+0 and gain deathtouch until end of turn. This ability triggers only once each turn.