669 Capital Avenue Southwest, Battle Creek, MI, 49015
Cards Tracked
8664
In Stock
8660
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Inventory last scanned: 6/22/2026, 6:13:33 PM
Creature — Horror
Other green creatures you control get +1/+1. Other blue creatures you control get +1/+1. Untap all green and/or blue creatures you control during each other player's untap step.
Land — Forest
({T}: Add {G}.) As this land enters, you may reveal a Treefolk card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}. This land deals 1 damage to you.
Creature — Human Wizard
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
Creature — Sliver
All Sliver creatures get +1/+1.
Creature — Mutant Beast
Trample Warp Vortex — When this creature enters, flip a coin for each opponent you have. For each flip you win, draw a card. For each flip you lose, this creature deals 3 damage to that player.
Sorcery
Destroy up to one target artifact, enchantment, or creature with flying. Create a Mutagen token. (It's an artifact with "{1}, {T}, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Token Land
{T}: Add {C}. {1}: This token becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Sorcery
All creatures get -1/-1 until end of turn for each Swamp you control.
Sorcery
Choose odd or even. Destroy each creature with mana value of the chosen quality. Then gain control of all creatures until end of turn. Untap them. They gain haste until end of turn. (Zero is even.)
Legendary Creature — Goblin Noble
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Creature — Human Scout
When this creature enters, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.
Creature — Fungus
Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on this creature.
Artifact
When this artifact enters or is put into a graveyard from the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Legendary Creature — Spirit
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand. Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
Legendary Creature — Spirit
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand. Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Legendary Creature — Spirit
Myojin of Life's Web enters with a divinity counter on it if you cast it from your hand. Myojin of Life's Web has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Life's Web: Put any number of creature cards from your hand onto the battlefield.
Legendary Creature — Spirit
Myojin of Seeing Winds enters with a divinity counter on it if you cast it from your hand. Myojin of Seeing Winds has indestructible as long as it has a divinity counter on it. Remove a divinity counter from Myojin of Seeing Winds: Draw a card for each permanent you control.
Legendary Creature — Spirit
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Artifact Creature — Myr Construct
When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.
Artifact Creature — Phyrexian Myr
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.) {T}, Pay 2 life: Add one mana of any color.
Artifact Creature — Myr
When this creature enters, scry 2. Then each opponent may scry 1. (To scry X, a player looks at the top X cards of their library, then puts any number of them on the bottom and the rest on top in any order.)
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Artifact Creature — Construct
Kicker {3} If this creature was kicked, it enters with a +1/+1 counter on it for each nonbasic land your opponents control. When this creature becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Land
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Artifact Creature — Myr
When this creature enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) Myr creatures get +1/+1. {5}: Create a 1/1 colorless Myr artifact creature token.
Artifact Creature — Myr
When this creature dies, add {C}.
Artifact Creature — Myr
{3}, {T}: Create a token that's a copy of this creature.
Artifact Creature — Myr
When this creature dies, return another target artifact card from your graveyard to your hand.
Artifact Creature — Myr
Sacrifice this creature: Put a +1/+1 counter on target creature.
Legendary Creature — Human Villain
When Mysterio enters, create a 3/3 blue Illusion Villain creature token for each nontoken Villain you control. Exile those tokens when Mysterio leaves the battlefield.
Creature — Egg
Whenever this creature mutates, put a +1/+1 counter on it.
Artifact — Vehicle
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control. Crew 2
Instant
This spell costs {2} less to cast if it targets a blue spell. Counter target spell unless its controller pays {3}.
Instant
Search your library for an instant card or a card with flash, reveal it, put it into your hand, then shuffle. Flashback {5}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Search your library for an instant or sorcery card, reveal it, then shuffle and put that card on top.
Instant
Counter target spell. Create an X/X green Ooze creature token, where X is that spell's mana value.
Land
This land enters tapped. {T}: Add {U}, {R}, or {W}.
Enchantment
At the beginning of your upkeep, scry 1. Whenever you discard a card, each opponent mills two cards. (They put the top two cards of their library into their graveyard.)
Instant
Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Land — Island
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Creature — Snake
Flash When this creature enters, counter target spell.
Sorcery
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Enchantment — Aura
Flash Enchant creature Enchanted creature gets -2/-0 and loses all abilities. (Mutating onto the creature won't give it new abilities. It can gain abilities in other ways.)
Land
{T}: Add {C}. {4}, {T}: Exile target attacking creature an opponent controls. At the beginning of the next end step, return it to the battlefield tapped under its owner's control.
Legendary Creature — Human Wizard
If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.