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Cards Tracked
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8477
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β
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Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Legendary Creature β Cat Soldier
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)

Enchantment β Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Instant
Draw three cards. Addendum β If you cast this spell during your main phase, instead scry 3, then draw three cards.

Creature β Ooze
Indestructible (Damage and effects that say "destroy" don't destroy this creature.) Whenever this creature attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1 counter on this creature.
Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Enchantment β Aura
Enchant creature Whenever an opponent casts a creature spell, put a +1/+1 counter on enchanted creature.

Creature β Dinosaur Ninja
This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.
Creature β Dinosaur Ninja
This creature can't be blocked by creatures with greater power. {1}{W}, {T}: Return another target creature you control to its owner's hand. Activate only during your turn.

Creature β Mutant Ninja Turtle Dinosaur
This spell costs {1} less to cast if you control a creature with a +1/+1 counter on it. Vigilance (Attacking doesn't cause this creature to tap.)

Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Enchantment
Whenever a player casts an enchantment spell, counter it.

Creature β Human Citizen Ally
When this creature dies, create a 1/1 white Ally creature token.

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

Instant
Price of Progress deals damage to each player equal to twice the number of nonbasic lands that player controls.

Creature β Shapeshifter
Changeling (This card is every creature type.) Lifelink

Creature β Human Warlock
{T}, Pay 3 life, Sacrifice this creature: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery. Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Phyrexian Human Cleric Minion
When this creature enters, add {B}{B}{B}.

Creature β Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

Creature β Phyrexian Human Cleric
When this creature enters, add {R}{R}{R}.

Instant
Target creature gets +1/+1 until end of turn for each Forest you control.

Land
As this land enters, you may reveal an Elemental card from your hand. If you don't, this land enters tapped. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.

Artifact Creature β Shapeshifter
As this creature enters, it becomes your choice of a 3/3 artifact creature, a 2/2 artifact creature with flying, or a 1/6 Wall artifact creature with defender in addition to its other types. (A creature with defender can't attack.)

Sorcery
Choose two β β’ Target player gains 7 life. β’ Put target noncreature permanent on top of its owner's library. β’ Target player shuffles their graveyard into their library. β’ Search your library for a creature card, reveal it, put it into your hand, then shuffle.

Creature β Human Druid
When this creature dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Sorcery
KickerβSacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.) Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.

Enchantment
Creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

Legendary Creature β Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.

Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.

Creature β Avatar
If this creature would enter and it wasn't cast or no mana was spent to cast it, exile it instead. Vigilance, trample, lifelink When this creature leaves the battlefield, exile the top ten cards of your library. You may cast any number of spells with total mana value 10 or less from among them without paying their mana costs.

Creature β Giant
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

Creature β Hydra
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

Enchantment
At the beginning of your end step, you may manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.) Exile a face-down permanent you control face up: You may play that card this turn. (You still pay its costs. Timing rules still apply.)

Creature β Spirit
Whenever you cast a creature spell, you may draw a card.

Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Creature β Elemental
Trample Vivid β When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.

Instant
Choose one β β’ Surveil 2, then draw a card. β’ Prismari Charm deals 1 damage to each of one or two targets. β’ Return target nonland permanent to its owner's hand.
Legendary Creature β Elder Dragon
Flying WardβPay 5 life. Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Instant
Choose a color. X target creatures gain protection from the chosen color until end of turn.

Sorcery
Converge β Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell.

Enchantment
Vivid β When this enchantment enters, search your library for up to X basic land cards, where X is the number of colors among permanents you control. Reveal those cards, put them into your hand, then shuffle. You may play an additional land on each of your turns.
Land
{T}, Pay 1 life, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield, then shuffle.

Artifact Creature β Golem
{2}: Add one mana of any color.

Artifact
As this artifact enters, choose a color. Whenever you cast a spell of the chosen color, you gain 1 life.

Enchantment
When this enchantment enters, exile target creature or planeswalker an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, scry 1.

Artifact
{T}: Add {C}. You gain 1 life.

Creature β Zombie
Whenever a creature enters, if it entered from your graveyard or you cast it from your graveyard, return this card from your graveyard to the battlefield tapped at the beginning of the next end step.

Creature β Boar
Whenever you gain life, put that many ribbon counters on this creature. Then if there are three or more ribbon counters on this creature, remove those counters and untap it. {T}: Add one mana of any color.

Sorcery
Choose two β β’ Target player loses X life. β’ Return target creature card with mana value X or less from your graveyard to the battlefield. β’ Target creature gets -X/-X until end of turn. β’ Up to X target creatures gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)

Artifact
Whenever a creature card is put into an opponent's graveyard from anywhere, you gain 1 life.

Sorcery
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.

Sorcery
Suspend 2β{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.
Sorcery
Suspend 2β{1}{B} (Rather than cast this card from your hand, pay {1}{B} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) Search your library for a card, put that card into your hand, then shuffle.

Creature β Human Warrior
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Creature β Human Warrior Performer
When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") This creature can't be blocked by more than one creature.