3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9314
In Stock
9311
Rating
—
Inventory last scanned: 6/21/2026, 6:10:47 PM
Creature — Human Assassin
When this creature enters, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) When this creature dies, target creature an opponent controls gets -X/-X until end of turn, where X is this creature's power.
Legendary Creature — Human Wizard
Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card. {3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.
Creature — Demon
Spectacle {3}{B}{R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, if its spectacle cost was paid, each opponent discards a card.
Creature — Minotaur Shaman
Trample Other Minotaur creatures you control get +1/+1 and have trample.
Creature — Minotaur Shaman
Minotaur spells you cast cost {B}{R} less to cast. This effect reduces only the amount of colored mana you pay. (For example, if you cast a Minotaur spell with mana cost {2}{R}, it costs {2} to cast.)
Creature — Minotaur Berserker
When this creature enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Creature — Human Shaman
Whenever another creature dies, this creature deals 2 damage to target player or planeswalker.
Artifact Creature — Toy
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Creature — Goblin Berserker
Haste (This creature can attack and {T} as soon as it comes under your control.)
Creature — Goblin Berserker Villain
Haste Mayhem {2}{R} (You may cast this card from your graveyard for {2}{R} if you discarded it this turn. Timing rules still apply.)
Creature — Kavu
Flash Haste
Creature — Goblin Knight
Double strike (This creature deals both first-strike and regular combat damage.)
Sorcery // Sorcery
Enchantment
Whenever a creature you control with power 2 or less attacks, this enchantment deals 1 damage to the player or planeswalker that creature is attacking.
Artifact — Vehicle
Whenever this Vehicle attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Instant
Draw three cards, then discard a card.
Sorcery
Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Destroy target land.
Creature — Elephant Druid
When this creature enters, you may mill three cards. (You may put the top three cards of your library into your graveyard.) {T}: Add an amount of {G} equal to this creature's power.
Enchantment — Aura
Enchant creature When this Aura enters, create two 2/2 green Wolf creature tokens. Enchanted creature gets +1/+1 for each Wolf you control.
Sorcery
Return target creature card from your graveyard to your hand.
Instant
Create two 1/1 white Soldier creature tokens.
Instant
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards that share a creature type from your graveyard to your hand.
Creature — Devil
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Instant
Choose one — • Exile target player's graveyard. • Destroy target artifact. • Each creature deals 1 damage to its controller.
Artifact
{T}: Add {B} or {R}. {B}{R}, {T}, Sacrifice this artifact: Draw a card.
Creature — Drake
Flying Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Land — Gate
This land enters tapped. {T}: Add {B} or {R}.
Creature — Devil
Haste Echo—Discard a card. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Artifact
{T}: Add {B} or {R}. {B}{R}: This artifact becomes a 3/1 black and red Devil artifact creature with first strike until end of turn.
Artifact
{T}: Add {B} or {R}. {B/R}{B/R}{B/R}{B/R}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Human Berserker
Haste
Instant
Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Enchantment
When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Creature — Vampire
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Creature — Elf Rogue
Deathtouch When this creature enters or is turned face up, target creature gains indestructible until end of turn. Disguise {4}{B/G}{B/G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Demon
Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, create two 2/2 black Zombie creature tokens.
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga deals 2 damage to each creature and planeswalker your opponents control. II — You may discard a card. If you do, exile the top two cards of your library. You may play them until the end of your next turn. III — Create a Spellgorger Weird token. (It's a {2}{R} 2/2 Weird creature with "Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.")
Instant
Blocking creatures get +1/+1 until end of turn.
Sorcery
Create two 1/1 white Human Soldier creature tokens. Humans you control gain haste until end of turn.
Instant
Create two 1/1 white Human creature tokens. Adamant — If at least three white mana was spent to cast this spell, you gain 1 life for each creature you control.
Instant
Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn.
Instant
Return each creature card with mana value X or less from your graveyard to the battlefield. Exile those creatures at the beginning of your next upkeep. Exile Rally the Ancestors.
Instant
This spell costs {2} less to cast if you've cast another spell this turn. Choose one — • Create two 1/1 white Monk creature tokens with prowess. • Up to two target creatures you control each get +2/+2 until end of turn. • Destroy target creature with power 4 or greater.
Instant
Radiance — Untap target creature and each other creature that shares a color with it. Those creatures get +2/+0 until end of turn.
Sorcery
Create two 1/1 blue and red Elemental creature tokens.
Creature — Possum Mount
Whenever this creature attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Artifact — Equipment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Equipped creature gets +3/+1 and has trample. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Creature — Dinosaur
This creature can't be blocked except by three or more creatures.
Creature — Dinosaur Beast
Trample, haste Whenever you attack, target attacking creature gets +1/+1 until end of turn. If it's attacking a battle, put a +1/+1 counter on it instead.
Creature — Hippo
Trample Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Spirit
This creature gets +3/+0 as long as there are two or more unlocked doors among Rooms you control.
Creature — Dinosaur
When this creature enters, target creature you control gets +2/+0 and gains indestructible until end of turn. Swampcycling {2} ({2}, Discard this card: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle.)
Creature — Elephant
{G}: Target creature blocks this creature this turn if able.
Creature — Snake Hydra
Vigilance, reach, trample This creature gets +1/+1 as long as you control a Desert. This creature gets +1/+1 as long as there is a Desert card in your graveyard.
Land — Desert
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.