3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9337
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9334
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Inventory last scanned: 6/22/2026, 6:11:13 PM
Legendary Creature — Human Warrior
Flash First strike, protection from God creatures When Sigrid enters, exile up to one target attacking or blocking creature until Sigrid leaves the battlefield.
Legendary Creature — Human Warrior
Vigilance, trample, lifelink Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.) Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.
Creature — Turtle
This creature can't attack unless you've cast a noncreature spell this turn.
Creature — Human Cleric
{T}: You gain 1 life.
Sorcery
Return target creature to its owner's hand. Flashback {4}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Artifact
Cards in graveyards can't be the targets of spells or abilities. {4}, {T}: Exile this artifact and all cards from all graveyards. Draw a card.
Creature — Eldrazi Drone
Devoid (This card has no color.) Flying Whenever this creature attacks, defending player loses 2 life.
Creature — Elf Rogue
Hexproof (This creature can't be the target of spells or abilities your opponents control.) This creature can't be blocked except by creatures with flying.
Creature — Faerie Scout
Flying {G}, Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield. (That creature returns under its owner's control.)
Instant
Choose two — • Counter target noncreature spell. • Return target permanent to its owner's hand. • Target creature gets -3/-3 until end of turn. • Destroy target planeswalker.
Creature — Snake Wizard
Megamorph {4}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, counter target spell unless its controller pays {3}.
Artifact
{3}, {T}, Sacrifice this artifact: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it.
Artifact Creature — Mercenary
When this creature enters, you may search your library for a basic land card or a Desert card, reveal it, then shuffle and put it on top. {T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.
Sorcery
Put a +1/+1 counter on each creature you control. Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Creature — Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}. When this creature enters, draw a card.
Creature — Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
Land
This land enters tapped. {T}: Add {W} or {B}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sorcery
Choose two — • Target creature gets +3/+3 and gains flying until end of turn. • Return target creature card with mana value 2 or less from your graveyard to the battlefield. • Target player draws a card and loses 1 life. • Target opponent sacrifices a creature of their choice.
Creature — Vampire Cleric
Magecraft — Whenever you cast or copy an instant or sorcery spell, this creature gains your choice of flying or lifelink until end of turn.
Creature — Human Cleric
As this creature enters, choose a nonland card name. Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Artifact Creature — Bird
Flying When this creature enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Legendary Creature — Human Mercenary Hero
When Silver Sable enters, put a +1/+1 counter on another target creature. Whenever Silver Sable attacks, target modified creature you control gains lifelink until end of turn. (Equipment, Auras you control, and counters are modifications.)
Creature — Fox Samurai
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Ape
Flash Echo {2}{G} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Artifact Creature — Equipment Monkey
Equipped creature gets +1/+1. Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Artifact
{T}: Add {G} or {U}. {G}{U}, {T}, Sacrifice this artifact: Draw a card.
Creature — Merfolk Wizard
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {1}{U}, {T}: Move a +1/+1 counter from this creature onto target creature.
Land — Gate
This land enters tapped. {T}: Add {G} or {U}.
Creature — Elf Wizard
({G/U} can be paid with either {G} or {U}.) {1}{G}: Move a +1/+1 counter from target creature onto another target creature with the same controller. {1}{U}: Attach target Aura attached to a permanent to another permanent with the same controller.
Artifact
{T}: Add {G} or {U}. {G}{U}: This artifact becomes a 2/3 green and blue Crab artifact creature with hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Artifact
{T}: Add {G} or {U}. {G/U}{G/U}{G/U}{G/U}, {T}, Sacrifice this artifact: Draw two cards.
Creature — Worm
{U}: Untap this creature.
Instant
Simoon deals 1 damage to each creature target opponent controls.
Creature — Human Cleric
When this creature enters, target opponent reveals their hand. You choose an instant or sorcery card from it and exile that card.
Enchantment — Aura
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Enchanted creature has "{6}: Untap this creature."
Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice this enchantment: Destroy target creature.
Creature — Jellyfish Wizard
When this creature enters, target creature an opponent controls gets -3/-0 until end of turn. Warp {U} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Enchantment — Aura
Enchant creature Whenever enchanted creature attacks or blocks, its controller loses 2 life.
Instant
Counter target spell. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Starfish
{T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Devil
Menace At the beginning of your upkeep, reveal the top card of your library. Any opponent may have you put that card into your graveyard. If a player does, this creature deals damage to that player equal to that card's mana value. Otherwise, put that card into your hand.
Creature — Dinosaur
When this creature enters, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
Creature — Siren Pirate
Flying When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control. If a Pirate was exiled this way, draw a card.
Creature — Demon
At the beginning of each end step, each player discards their hand.
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."
Instant
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature dies, exile the top card of your library. Until the end of your next turn, you may play that card.
Creature — Human Citizen
Alliance — Whenever another creature you control enters, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
Creature — Human Shaman
{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land.
Creature — Vedalken Rogue Mutant
{5}{U}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Each creature you control with a +1/+1 counter on it has flying.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has "{B}: Regenerate this creature."
Enchantment
Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Creature — Skeleton Wurm
{B}: Regenerate this creature.