3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9311
In Stock
9308
Rating
—
Inventory last scanned: 6/16/2026, 6:12:46 PM
Sorcery
Each opponent sacrifices a creature or planeswalker of their choice, then discards a card. You return a creature or planeswalker card from your graveyard to your hand, then draw a card. When you cast a Bolas planeswalker spell, exile this card from your graveyard. That planeswalker enters with an additional loyalty counter on it.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +3/+0 and is a Knight in addition to its other types. Chaosbringer — Equip—Pay 3 life. Activate only once each turn.
Creature — Shade Spirit
{B}: Regenerate this creature. {B}: This creature gets +1/+1 until end of turn.
Artifact Creature — Gargoyle
Flying {B}: This creature gets +2/-1 until end of turn.
Creature — Wall
Defender (This creature can't attack.) {0}: This creature can attack this turn as though it didn't have defender. Exile it at the beginning of the next end step.
Artifact Land
This land enters tapped. Indestructible {T}: Add {B} or {G}.
Artifact — Equipment
Indestructible (Effects that say "destroy" don't destroy this Equipment.) Equipped creature gets +2/+0. Equip {2}
Artifact
Indestructible (Effects that say "destroy" don't destroy this artifact.) {1}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Creature — Wolf
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Instant
Destroy target nonblack creature. Madness {B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Creature — Elf Citizen
Other Citizens you control get +1/+0. Whenever this creature attacks, create a 1/1 green and white Citizen creature token.
Creature — Human Cleric
Whenever a Cleric creature you control becomes the target of a spell or ability, it gets +0/+2 until end of turn.
Creature — Vampire Warrior
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, this creature gets +2/+0 and gains lifelink until end of turn.
Artifact Creature — Robot
When this creature enters, exile each opponent's graveyard. Create a Lander token. (It's an artifact with "{2}, {T}, Sacrifice this token: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.")
Creature — Human Warrior
When this creature enters, put a +1/+1 counter on target creature.
Instant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.) Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Creature — Human Soldier
Whenever this creature attacks, creatures you control get +1/+1 until end of turn.
Creature — Dauthi Horror
Shadow (This creature can block or be blocked by only creatures with shadow.) This creature can't be blocked by white creatures.
Creature — Dauthi Minion
Shadow (This creature can block or be blocked by only creatures with shadow.)
Creature — Human Cleric
When this creature enters, choose one — • Cure Wounds — You gain 2 life. • Dispel Magic — Destroy target enchantment. • Gentle Repose — Exile target card from a graveyard.
Enchantment Creature — Human Cleric
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Elemental
Flash When this creature enters, prevent the next 3 damage that would be dealt to any target this turn. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
Creature — Kor Wizard
Flying {8}: Tap all creatures target player controls.
Creature — Elf Warlock
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, mill three cards. Then if there is an Elf card in your graveyard, each opponent loses 2 life and you gain 2 life. (To mill three cards, put the top three cards of your library into your graveyard.)
Creature — Spirit Warlock
Whenever you cast an enchantment spell, you gain 2 life.
Creature — Human Warlock
When this creature enters, create a 1/1 white Human creature token. Coven — {5}{G}: Target creature you control gets +3/+3 and gains trample until end of turn. Activate only if you control three or more creatures with different powers.
Creature — Human Warlock
When this creature enters, you gain 3 life. {T}: Add one mana of any color.
Creature — Human Warlock
Vigilance Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn.
Creature — Human Archer
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {W}, {T}: This creature deals 1 damage to target attacking or blocking creature.
Creature — Human Knight
Lifelink At the beginning of your end step, if you control two or more tapped creatures, put a +1/+1 counter on each creature you control other than this creature.
Creature — Elk
{G}, Sacrifice this creature: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Legendary Enchantment Creature — Demigod
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Creature — Chimera
This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Flying
Creature — Human Warrior
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, target creature gets +2/+0 until end of turn.
Instant
Cast this spell only during the declare blockers step. Target unblocked attacking creature becomes blocked. (This spell works on creatures that can't be blocked.) Draw a card at the beginning of the next turn's upkeep.
Instant
Counter target spell unless its controller pays {2}. If you control a Bird, counter that spell unless its controller pays {4} instead.
Instant
You gain life equal to target creature's power. The next time that creature would deal damage this turn, prevent that damage.
Creature — Vampire Employee
When this creature enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Creature — Elf Shaman
When this creature dies, target opponent discards a card.
Creature — Human Assassin
Reach {1}, {T}: This creature deals 1 damage to target opponent.
Creature — Human Pirate
{1}{B}, {T}: Exile two target cards from an opponent's graveyard. This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Instant // Instant
Instant
This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) Destroy target creature or planeswalker.
Sorcery
Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose one or both — • Destroy target creature. • Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Instant
Destroy target creature or planeswalker. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchantment — Aura
Enchant creature Enchanted creature gets -2/-2.
Creature — Treefolk
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, return another target creature card from your graveyard to your hand.
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
Creature — Minotaur Berserker
This creature attacks each combat if able. {2}{B}: Regenerate this creature.
Creature — Elf Warlock
{T}: Add X mana of any one color, where X is the number of creature cards in your graveyard.
Creature — Fungus
When this creature dies, create a 1/1 green Saproling creature token.
Creature — Human Druid
{T}: Add {B} or {G}. Delirium — This creature has deathtouch as long as there are four or more card types among cards in your graveyard.
Creature — Fungus
Deathtouch When this creature enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Creature — Human Rogue
This creature can't be blocked except by Rogues.