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Cards Tracked
9303
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9300
Rating
β
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Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact. {1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target. {1}{R}, {T}: Exile the top card of your library. You may play that card this turn.

Creature β Human Monk
Vigilance Geist-Honored Monk's power and toughness are each equal to the number of creatures you control. When this creature enters, create two 1/1 white Spirit creature tokens with flying.

Creature β Spirit
Defender At the beginning of your upkeep, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.

Creature β Ooze
Engulf β When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve β {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.
Creature β Ooze
Engulf β When this creature enters, exile target non-Ooze creature an opponent controls until this creature leaves the battlefield. Dissolve β {X}{B}: Put target creature card with mana value X exiled with this creature into its owner's graveyard.

Creature β Human Soldier
Cycling {2}{W} ({2}{W}, Discard this card: Draw a card.) When you cycle this card, Soldier creatures get +1/+1 and gain first strike until end of turn.

Creature β Human Soldier
Legendary Humans you control have indestructible. {2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.

Creature β Elemental
{T}, Sacrifice this creature: Add {C}{C}. If that mana is spent on a creature spell, it gains haste until end of turn. (That creature can attack and {T} as soon as it comes under your control.)

Creature β Cat
When this creature enters, draw a card.

Creature β Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.

Legendary Creature β Moonfolk Wizard
Whenever another nontoken permanent you control leaves the battlefield, choose one that hasn't been chosen this turn. Create a creature token with those characteristics. β’ 2/2 white Fox with vigilance. β’ 1/2 blue Moonfolk with flying. β’ 1/1 black Rat with lifelink. {3}{W}{U}: Put a +1/+1 counter on each creature you control.

Creature β Human Artificer
When this creature enters, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature β Human Artificer
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.
Creature β Human Artificer
At the beginning of your end step, create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {6}: Draw a card and put a +1/+1 counter on this creature.

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle. Draw a card.

Creature β Spirit
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.

Creature β Zombie Horror
When this creature enters, target player mills five cards. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Creature β Plant Wurm
When this creature enters, you gain 2 life. Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.

Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains reach.

Artifact β Vehicle
Haste Whenever this Vehicle attacks or blocks, return up to one target creature that crewed it this turn to its owner's hand. Crew 1

Instant
Spree (Choose one or more additional costs.) + {1} β Exile target nontoken creature. Return it to the battlefield under its owner's control at the beginning of the next end step. + {2} β Destroy target creature if no other creature has greater power.

Instant
Target player sacrifices a creature of their choice and loses 1 life.

Legendary Creature β Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.
Legendary Creature β Phyrexian Zombie
Other creatures you control get -1/-1. {1}{B}{B}, {T}: Return target creature card from your graveyard to the battlefield. It gains "If this creature would leave the battlefield, exile it instead of putting it anywhere else." Activate only as a sorcery.

Creature β Drake
Flying During turns other than yours, spells you cast cost {1} less to cast.

Instant
Destroy target nonblack creature if its toughness is less than or equal to the number of cards in your graveyard.

Sorcery
Draw two cards, then discard a card. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Creature β Zombie Bat
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Flying, lifelink If this creature was kicked, it enters with two +1/+1 counters on it.

Enchantment
Tap two untapped artifacts you control: This enchantment deals 1 damage to any target.

Creature β Human Artificer
When this creature enters, create a 1/1 colorless Thopter artifact creature token with flying. (A creature with flying can't be blocked except by creatures with flying or reach.)

Creature β Elf Scout
{2}{G}: Target creature you control can't be blocked by creatures with power 2 or less this turn.

Creature β Bird
Flying

Creature β Human Wizard
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) When this creature enters, if it was kicked, return target instant or sorcery card from your graveyard to your hand.

Land
This land enters tapped. {T}: Add {R}. {1}{R}: This land becomes a 2/1 red Warrior creature with first strike until end of turn. It's still a land. (It deals combat damage before creatures without first strike.)

Creature β Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, this creature gets +1/+0 and has haste. (It can attack and {T} as soon as it comes under your control.)

Enchantment Creature β Spirit
Bestow {5}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Double strike (This creature deals both first-strike and regular combat damage.) Enchanted creature gets +1/+1 and has double strike.

Artifact β Equipment
Equipped creature gets +2/+2. Equip {3} This Equipment's equip ability costs {2} less to activate if it targets a colorless creature.

Instant
Devoid (This card has no color.) This spell costs {2} less to cast if an opponent controls a multicolored permanent. Ghostfire Slice deals 4 damage to any target.

Sorcery
Up to two target creatures can't be blocked this turn.

Creature β Spirit
Flying {2}{U}: Another target creature gains flying until end of turn. Channel β {X}{U}, Discard this card: X target creatures gain flying until end of turn.

Creature β Shapeshifter
Changeling (This card is every creature type.) {1}{B}: This creature gets +1/+1 until end of turn.

Creature β Spirit
Flying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.

Enchantment β Aura
Enchant creature Enchanted creature has flying. Prevent all combat damage that would be dealt to and dealt by enchanted creature.

Enchantment β Aura
Enchant creature Enchanted creature has "Whenever this creature attacks, you may tap or untap target permanent."

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+1 and has flying. Discard a card: Return enchanted creature to its owner's hand.

Creature β Human Rogue
{3}{B}, Exile this card from your graveyard: Create a 2/2 black Zombie creature token. Activate only as a sorcery.

Artifact
{T}: Each player mills a card.

Sorcery
Choose one β β’ Return target creature card from your graveyard to your hand. β’ Return two target Zombie cards from your graveyard to your hand.

Creature β Zombie Horse
{2}{B}, Discard two cards: Return this card from your graveyard to the battlefield tapped.

Creature β Bird
Flying When this creature dies, you may pay {1}{U}. If you do, for each creature that dealt damage to this creature this turn, destroy that creature unless its controller pays 2 life. A creature destroyed this way can't be regenerated.

Creature β Beaver Mount
Vigilance Whenever this creature attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

Creature β Dinosaur Beast
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) Players can't gain life.

Instant
Target creature gets +3/+3 until end of turn.

Creature β Giant Shaman
When this creature enters, you may search your library for a Giant card, reveal it, then shuffle and put that card on top.

Creature β Insect
Reach (This creature can block creatures with flying.)

Creature β Ox
This creature crews Vehicles using its toughness rather than its power.

Artifact β Equipment
When this Equipment enters, you may pay {3}{U}. If you do, create a 4/4 blue Giant Wizard creature token, then attach this Equipment to it. Equipped creature gets +0/+1 and has "This creature has hexproof as long as it's untapped."(It can't be the target of spells or abilities your opponents control.) Equip {2}