3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9303
In Stock
9300
Rating
—
Inventory last scanned: 6/17/2026, 6:10:43 PM
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.) Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Creature — Goblin Employee
When this creature enters, open an Attraction. Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.
Creature — Goblin
This creature gets +2/+0 and has menace as long as you sacrificed a permanent this turn.
Creature — Goblin Pirate
Raid — This creature enters with a +1/+1 counter on it if you attacked this turn.
Creature — Goblin Warrior
This creature attacks each combat if able.
Creature — Goblin Warrior
Haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Creature — Goblin Warrior
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Creature — Goblin Wizard
Instant and sorcery spells you cast cost {1} less to cast.
Creature — Goblin Warrior
Whenever this creature blocks or becomes blocked, it gets -1/-1 until end of turn.
Artifact
Flash {7}, {T}, Sacrifice this artifact: Destroy target permanent.
Creature — Goblin Warrior
{1}{R}: This creature gets +1/+0 until end of turn. When this creature dies, it deals damage equal to its power to target creature an opponent controls.
Creature — Goblin Warrior Ally
Surge {1}{R} (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.) Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin
When this creature dies, destroy target land.
Sorcery
Create a number of 1/1 red Goblin creature tokens equal to two plus the number of cards named Goblin Gathering in your graveyard.
Creature — Goblin Warrior
Trample This creature gets +2/+0 for each Equipment attached to it.
Creature — Goblin Warrior
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) As long as this creature is renowned, it has menace. (It can't be blocked except by two or more creatures.)
Creature — Goblin Berserker
Whenever this creature attacks, target creature can't block this turn. Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Creature — Goblin Warrior
Haste Whenever this creature becomes blocked, it deals 1 damage to target creature blocking it.
Creature — Goblin Rogue
Whenever this creature attacks, creatures with defender can't block this turn.
Creature — Goblin Citizen
Whenever this creature attacks, face-down spells you cast this turn cost {1} less to cast.
Creature — Goblin Shaman
Whenever this creature becomes tapped, it deals 1 damage to any target.
Artifact — Equipment
Equipped creature gets +1/+0 and has trample. Equip {1}{R} When this Equipment enters, roll a d20. 1—9 | Create a 1/1 red Goblin creature token. 10—20 | Create a 1/1 red Goblin creature token, then attach this Equipment to it.
Creature — Goblin Mutant
Trample This creature can't attack if defending player controls an untapped creature with power 3 or greater. This creature can't block creatures with power 3 or greater.
Sorcery
Goblin Negotiation deals X damage to target creature. Create a number of 1/1 red Goblin creature tokens equal to the amount of excess damage dealt to that creature this way.
Enchantment
Attacking creatures you control get +1/+0.
Creature — Goblin Warrior
This creature can't block.
Artifact Creature — Goblin
{3}{R}, Sacrifice this creature: Destroy target artifact.
Snow Creature — Goblin Warrior
{T}: Target creature can't block this turn. {S}: This creature gains haste until end of turn. ({S} can be paid with one mana from a snow source.)
Creature — Goblin
{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it and this creature at end of combat. {R}{R}{R}{R}, {T}: Target creature you control can't be blocked this turn. Destroy it at end of combat.
Creature — Goblin Scout
When this creature enters, target creature can't block this turn.
Creature — Goblin
{1}{R}: This creature gets +2/+0 and gains flying. Its controller sacrifices it at the beginning of the next end step. Activate only once and only if you control a snow Mountain.
Instant
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
Creature — Goblin
Whenever this creature becomes blocked, it deals 2 damage to each attacking creature and each blocking creature.
Creature — Goblin Pilot Wizard
Flying {T}: This creature deals 2 damage to any target chosen at random.
Creature — Goblin Artificer
{R}, {T}: Destroy target artifact. That artifact deals damage equal to its mana value to this creature.
Creature — Goblin Pirate
As long as you control an artifact, this creature gets +1/+0 and has haste.
Creature — Goblin Pirate
Menace (This creature can't be blocked except by two or more creatures.)
Creature — Goblin
Whenever this creature attacks, flip three coins. For each flip you win, create a 1/1 red Goblin creature token that's tapped and attacking.
Creature — Goblin Rogue
Whenever this creature attacks and isn't blocked, you may pay {R}. If you do, destroy target artifact defending player controls and this creature assigns no combat damage this turn.
Sorcery
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Legendary Creature — Human Noble
Haste Celebration — As long as two or more nonland permanents entered the battlefield under your control this turn, Goddric is a Dragon with base power and toughness 4/4, flying, and "{R}: Dragons you control get +1/+0 until end of turn." (It loses all other creature types.)
Creature — Human Soldier
Inspired — Whenever this creature becomes untapped, you may pay {2}{W}. If you do, create two 1/1 white Soldier enchantment creature tokens.
Creature — Human Wizard
Whenever you cast a blue, black, or red spell, you gain 1 life.
Creature — Cat
Vigilance Foretell {3}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
Creature — Elf Cleric
{1}{W}, {T}: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Cycling {1} ({1}, Discard this card: Draw a card.)
Land — Town
This land enters tapped. {T}: Add {B} or {G}.
Sorcery
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) All creatures get -2/-2 until end of turn. If you have the city's blessing, instead only creatures your opponents control get -2/-2 until end of turn.
Artifact — Food
When this artifact enters, draw a card. {1}, {T}, Sacrifice this artifact: Add one mana of any color. {2}, {T}, Sacrifice this artifact: You gain 3 life.
Creature — Elk
{T}: Add {G}.
Sorcery
Draw a card for each different power among creatures you control.
Creature — Dwarf Pilot
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) Flying
Enchantment Creature — Fox Monk
Lifelink (Damage dealt by this creature also causes you to gain that much life.)