3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9303
In Stock
9300
Rating
β
Inventory synced 3 days ago

Sorcery
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Choose target creature or planeswalker. If it was dealt noncombat damage this turn, Grisly Sigil deals 3 damage to it and you gain 3 life. Otherwise, Grisly Sigil deals 1 damage to it and you gain 1 life.

Instant
Destroy target nonartifact creature. Its controller mills cards equal to that creature's power.

Creature β Minotaur Warrior
Whenever you cycle or discard a card, this creature gets +2/+0 until end of turn.

Enchantment β Aura
Enchant creature When this Aura enters, draw a card. Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Creature β Goblin Scout
{T}, Blight 1: Discard a card. If you do, draw a card. (To blight 1, put a -1/-1 counter on a creature you control.)

Creature β Zombie Giant
When this creature leaves the battlefield, create a 2/2 black Zombie creature token. Unearth {3}{B} ({3}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Creature β Cat

Creature β Elf Warrior

Creature β Bear

Creature β Zombie Bear
Trample This creature enters with a +1/+1 counter on it for each creature that died this turn.

Legendary Artifact β Vehicle
Trample As long as it's your turn and you control an Army, Grond is an artifact creature. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Artifact β Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Goblin Warrior
Trample Whenever this creature attacks, it gets +1/+0 until end of turn for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Goblin Rogue
Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn.

Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

Enchantment
When this enchantment enters, draw a card. Cards in graveyards can't be the targets of spells or abilities.

Creature β Human Druid
{1}{G}: Return target basic land card from your graveyard to your hand.

Instant
Target creature gets +2/+2 until end of turn. Landfall β If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.

Instant
This spell costs {1} less to cast if it targets a Spider. Target creature gets +4/+4 until end of turn.

Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Enchantment
Flash When this enchantment enters, manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Whenever you turn a permanent face up, put a +1/+1 counter on it.

Creature β Elf Crab Warrior
{2}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, you may search your library for a card named Growth-Chamber Guardian, reveal it, put it into your hand, then shuffle.

Kindred Sorcery β Goblin
Choose two β β’ Create a token that's a copy of target Goblin you control. β’ Creatures target player controls get +1/+1 and gain haste until end of turn. β’ Destroy target artifact or creature. β’ Target player mills five cards, then puts each Goblin card milled this way into their hand.
Kindred Sorcery β Goblin
Choose two β β’ Create a token that's a copy of target Goblin you control. β’ Creatures target player controls get +1/+1 and gain haste until end of turn. β’ Destroy target artifact or creature. β’ Target player mills five cards, then puts each Goblin card milled this way into their hand.

Enchantment β Aura
Enchant creature Enchanted creature has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Sorcery
Put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Sorcery
Each opponent loses 1 life for each creature you control.

Sorcery
Choose one β β’ You draw two cards and you lose 2 life. β’ Creatures your opponents control get -1/-1 until end of turn.

Legendary Creature β Goblin Shaman
Each other non-Human creature you control enters with an additional +1/+1 counter on it.

Legendary Creature β Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.) If Grunn was kicked, it enters with five +1/+1 counters on it. Whenever Grunn attacks alone, double its power and toughness until end of turn.

Instant
Choose one β β’ Creatures without flying can't block this turn. β’ Gain control of all permanents you own. β’ Gruul Charm deals 3 damage to each creature with flying.

Artifact
{T}: Add {R} or {G}. {R}{G}, {T}, Sacrifice this artifact: Draw a card.

Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.
Land β Gate
This land enters tapped. {T}: Add {R} or {G}.

Artifact
{T}: Add {R} or {G}. {R}{G}: This artifact becomes a 3/2 red and green Beast artifact creature with trample until end of turn.

Artifact
{T}: Add {R} or {G}. {R/G}{R/G}{R/G}{R/G}, {T}, Sacrifice this artifact: Draw two cards.

Creature β Ogre Warrior
Riot (This creature enters with your choice of a +1/+1 counter or haste.) Trample During your turn, you and this creature have hexproof.

Enchantment
Attacking creatures you control get +1/+0 and have menace.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+0 and has flying. {3}{W}: Return this card from your graveyard to the battlefield attached to target creature. Activate only as a sorcery.

Land β Town
This land enters tapped. {T}: Add {G} or {U}.

Enchantment β Aura
Enchant creature Enchanted creature has defender.

Creature β Human Noble
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When this creature enters, create two 3/3 white Knight creature tokens.

Creature β Jellyfish
Defender, flying Prevent all combat damage that would be dealt to this creature.

Creature β Shapeshifter
Changeling (This card is every creature type.) When this creature enters, put a +1/+1 counter on target creature.

Creature β Elephant Warrior
Vigilance Whenever a modified creature you control dies, manifest the top card of your library. (Equipment, Auras you control, and counters are modifications. To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Creature β Angel
As an additional cost to cast this spell, tap four untapped artifacts, creatures, and/or lands you control. Flying

Creature β Human Soldier
Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When this creature is turned face up, put a +1/+1 counter on another target creature you control.

Enchantment β Aura
Flash Enchant creature Creatures you control that are enchanted get +1/+1.

Artifact Creature β Golem
Defender (This creature can't attack.)

Creature β Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)
Creature β Moonfolk Samurai
Defender Modified creatures you control can attack as though they didn't have defender. (Equipment, Auras you control, and counters are modifications.)

Instant
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.

Sorcery
Put a +1/+1 counter on target creature. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Enchantment
At the beginning of your upkeep, target opponent reveals the top three cards of their library, may put a creature card from among them onto the battlefield, then puts the rest into their graveyard. You do the same with the top three cards of your library. If two creatures are put onto the battlefield this way, those creatures fight each other.

Artifact
When this artifact enters, draw a card. {2}, {T}, Sacrifice this artifact: Add two mana of different colors.

Land
{T}: Add {C}. {1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters with an additional +1/+1 counter on it.

Enchantment β Aura
Enchant creature Enchanted creature has protection from multicolored.

Enchantment
When this enchantment enters, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way. Whenever a Gate you control enters, draw a card.