3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9303
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9300
Rating
β
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Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.

Artifact β Equipment
Equipped creature doesn't untap during its controller's untap step. Equipped creature has "{T}: This creature deals 2 damage to any target." Equip {4}

Creature β Ooze Horror
When this creature enters, each opponent discards a card.

Creature β Elf Druid Detective
You may choose not to untap this creature during your untap step. {3}{G}, {T}, Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as this creature remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)

Artifact β Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Artifact
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.

Artifact Creature β Construct
Landfall β Whenever a land you control enters, this creature gets +2/+2 until end of turn.

Artifact Creature β Construct
Landfall β Whenever a land you control enters, this creature gets +1/+1 until end of turn.

Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.

Legendary Creature β Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.
Legendary Creature β Human Samurai
Trample Whenever a Samurai or Warrior you control attacks alone, you may cast target artifact card from your graveyard this turn.

Creature β Goblin Warlock
This creature enters with two -1/-1 counters on it. Whenever another creature you control dies, surveil 1, then remove a -1/-1 counter from this creature. (To surveil 1, look at the top card of your library. You may put it into your graveyard.)

Creature β Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)
Creature β Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature. (Equipment, Auras you control, and counters are modifications.)

Creature β Human Warrior
Deathtouch Ferocious β Whenever this creature attacks, if you control a creature with power 4 or greater, this creature gets +1/+1 until end of turn.

Creature β Vampire
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Creature β Nightmare Squirrel
This creature enters with your choice of a flying counter or a first strike counter on it.

Enchantment Creature β Elk
Bestow {6}{W} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Whenever this creature or enchanted creature attacks, tap target creature an opponent controls. Enchanted creature gets +3/+3.

Creature β Human Cleric
When this creature enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

Artifact
Sunburst (This artifact enters with a charge counter on it for each color of mana spent to cast it.) {2}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to any target.

Creature β Beast Mutant
Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1 counter from this creature onto it.) {1}: Target creature with a +1/+1 counter on it gains flying until end of turn.

Creature β Ogre Warrior
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.) {2}{B}{R}, Sacrifice this creature: It deals damage equal to its power to target player or planeswalker.

Creature β Dragon
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.

Creature β Dragon
Flying Whenever this creature attacks, it deals 1 damage to target creature defending player controls.

Creature β Nightmare Dog
Discard a card: This creature gets +1/+1 until end of turn. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Minotaur Mercenary
Affinity for outlaws (This spell costs {1} less to cast for each Assassin, Mercenary, Pirate, Rogue, and/or Warlock you control.) Trample

Artifact
When this artifact enters, you draw a card and you lose 1 life. {B}, {T}, Sacrifice this artifact: Each equipped creature and Equipment you control gains deathtouch until end of turn.

Creature β Mite
Whenever this creature becomes tapped, another target creature you control gets +X/+X until end of turn, where X is this creature's power.

Artifact Creature β Golem
Adamant β If at least three mana of the same color was spent to cast this spell, this creature enters with a +1/+1 counter on it.

Creature β Human Warrior
Vigilance Other Warrior creatures you control have vigilance.

Creature β Human Warlock
Circle of Death β {5}{B}: Roll a d20. 1β9 | Each opponent loses 2 life. 10β19 | Each opponent loses 2 life and you gain 2 life. 20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment Creature β Demon
Bestow {3}{B}{B} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Flying At the beginning of your upkeep, you lose 1 life. Enchanted creature gets +3/+3 and has flying.

Enchantment β Aura
Enchant creature Enchanted creature has "{T}: This creature deals 1 damage to any target."

Creature β Satyr Soldier
When this creature enters, create a 1/1 red Satyr creature token with "This token can't block." Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Instant
Target player gains 7 life.

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and {T} this turn.)

Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays {2}{R}.

Creature β Bird
Flying If you would gain life, you gain that much life plus 1 instead. {1}{W}: This creature gains lifelink until end of turn.

Creature β Human Warrior
Whenever you cast a multicolored spell, create a 1/1 white Human creature token.

Creature β Human Soldier
When this creature enters, return target artifact or creature card with mana value 3 or less from your graveyard to the battlefield. Creatures you control with mana value 3 or less get +1/+0.

Creature β Human Soldier
Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Enchantment Creature β Human Soldier
When this creature enters, create a 1/1 white Human Soldier creature token. Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Creature β Human Soldier
Flying Whenever you cast a spell that targets this creature, creatures you control get +1/+0 until end of turn.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+5.

Enchantment
When a player casts a spell, sacrifice this enchantment and counter that spell.

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip {2}{R}

Artifact β Equipment
For Mirrodin! (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip {2}{W}

Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.

Creature β Slith
When this creature enters, you get {E}{E} (two energy counters). Whenever this creature attacks, you may pay {E}{E}. If you do, it gains first strike until end of turn. Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.

Enchantment
When an opponent casts an enchantment spell, if this permanent is an enchantment, it becomes a 5/5 Treefolk creature.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn. Equipped creature gets +1/+0 and has first strike. Equip {2}

Land β Cave
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Land β Cave
This land enters tapped. {T}: Add {W}. {4}{W}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Horror
When this creature enters, sacrifice it unless you discard a creature card.

Land β Cave
This land enters tapped. {T}: Add {B}. {4}{B}, {T}, Sacrifice this land: Discover 4. Activate only as a sorcery. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Enchantment
When an opponent casts a creature spell with flying, if this permanent is an enchantment, it becomes a 3/5 Spider creature with reach. (It can block creatures with flying.)