3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9298
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Inventory last scanned: 6/18/2026, 6:11:09 PM
Creature — Horror
Menace (This creature can't be blocked except by two or more creatures.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Human Soldier
You have hexproof. (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn.
Creature — Human Cleric
When this creature enters, put a vigilance counter on target non-Human creature you control. {1}{W}, {T}: Put a +1/+1 counter on each creature you control with vigilance.
Creature — Cat
Whenever one or more non-Human creatures you control deal combat damage to a player, draw a card.
Creature — Human Wizard
{G}, {T}: Choose target opponent who controls more creatures than you do as you activate this ability. Create a 2/2 green Beast creature token.
Instant
Counter target spell that targets a permanent you control. Draw a card.
Creature — Gorgon
Deathtouch {5}{B}{B}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) When this creature becomes monstrous, destroy target non-Gorgon creature an opponent controls.
Creature — Human Warrior
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When this creature enters or leaves the battlefield, it deals 1 damage to target player or planeswalker.
Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.) Haste When this creature enters, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Instant
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Kellan's Lightblades deals 3 damage to target attacking or blocking creature. If this spell was bargained, destroy that creature instead.
Legendary Creature — Azra Warlock
Menace Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card. ({U/B} can be paid with either {U} or {B}.) {1}, Sacrifice a creature: Kels gains indestructible until end of turn.
Creature — Human Ranger
{1}{W}: Target green creature gains first strike until end of turn.
Legendary Creature — Cat Cleric
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Creature — Cat Soldier
Vigilance This creature can block an additional creature each combat for each Equipment attached to this creature.
Creature — Cat Knight
Flying When this creature enters, you gain 2 life.
Creature — Human Rogue
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.
Creature — Human Warrior
When this creature enters, it deals damage to target player or planeswalker equal to the number of Humans you control.
Creature — Spider
Reach (This creature can block creatures with flying.) Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Creature — Wolf
{1}{R}: This creature gains first strike until end of turn.
Creature — Human Knight
Menace {2}{R}, {T}, Exile three cards from your graveyard: Create a 3/2 red Wolf creature token.
Legendary Creature — Phyrexian Beast
At the beginning of your end step, you may sacrifice another creature. If you do, reveal cards from the top of your library until you reveal a nonlegendary creature card with lesser mana value, put it onto the battlefield, then put the rest on the bottom of your library in a random order.
Artifact
{T}: Add {G}, {U}, or {R}. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Human Rogue
This creature can't be blocked. When this creature enters, return a creature you control to its owner's hand.
Artifact
{1}, {T}, Sacrifice this artifact: Search your library for a basic land card, reveal it, put it into your hand, then shuffle. {3}, {T}, Sacrifice this artifact: Lock or unlock a door of target Room you control. Activate only as a sorcery.
Artifact
{T}, Discard a card: Up to one target creature can't be blocked this turn. Whenever this artifact becomes untapped, you may pay {2}. If you do, draw a card.
Artifact
When this artifact enters, return two lands you control to their owner's hand. {T}: Add two mana of any one color.
Enchantment
Landfall — Whenever a land you control enters, you may put a quest counter on this enchantment. Remove three quest counters from this enchantment and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Creature — Jackal Warrior
Trample Other creatures you control have trample.
Creature — Zombie Jackal Warrior
Afflict 1 (Whenever this creature becomes blocked, defending player loses 1 life.)
Creature — Jackal Warrior
Menace You may exert this creature as it attacks. When you do, it gets +2/+0 until end of turn. (An exerted creature won't untap during your next untap step.)
Creature — Vampire
Whenever a creature you control with toughness 4 or greater dies, each opponent loses 2 life and you gain 2 life. {2}{B}, Sacrifice another creature: Put a +1/+1 counter on this creature.
Creature — Dragon
Flying Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Renew — {2}{B}{G}{U}, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.
Creature — Snake Wizard
Morph {4}{U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) When this creature is turned face up, counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may cast that card without paying its mana cost for as long as it remains exiled.
Sorcery
Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Artifact — Equipment
Whenever this Equipment becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until this Equipment becomes unattached from it. Equip {3}
Artifact — Equipment
When this Equipment enters, manifest dread, then attach this Equipment to that creature. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.) Equipped creature has menace. Equip {2}
Instant
Destroy target attacking creature.
Enchantment
Creatures you control get +X/+X, where X is the number of creatures that entered the battlefield under your control this turn. At the beginning of combat on your turn, create a 1/1 green and white Kithkin creature token.
Creature — Spirit
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
Creature — Lizard Otter
{T}: This creature deals 1 damage to target opponent. Whenever you cast a noncreature spell, untap this creature.
Kindred Sorcery — Elemental
Create a token that's a copy of target creature you control, except it has haste and "At the beginning of the end step, sacrifice this token." Flashback—{1}{R}, Behold three Elementals. (You may cast this card from your graveyard for its flashback cost. Then exile it. To behold an Elemental, choose an Elemental you control or reveal an Elemental card from your hand.)
Sorcery
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player mills four cards. Then you may exile a creature or planeswalker card from each graveyard. II, III — Until end of turn, you may cast spells from among cards exiled with this Saga, and you may spend mana as though it were mana of any color to cast those spells.
Creature — Thrull
Flying Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Creature — Human Cleric
Dinosaur spells you cast cost {1} less to cast.
Creature — Kithkin Citizen
As an additional cost to cast this spell, behold a Kithkin or pay {2}. (To behold a Kithkin, choose a Kithkin you control or reveal a Kithkin card from your hand.) Whenever another creature you control enters, this creature gets +1/+1 until end of turn.
Creature — Human Druid
Lifelink When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
Instant
Exile target permanent with mana value 3 or greater.