3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9300
In Stock
9297
Rating
—
Inventory last scanned: 6/20/2026, 6:10:54 PM
Instant
Target creature gets +2/+1 and gains deathtouch until end of turn.
Creature — Plant Beast
This spell costs {2} less to cast if your opponents control three or more creatures. Reach
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. When this enchantment enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
Enchantment
At the beginning of each end step, if you put a counter on a creature this turn, this enchantment deals 2 damage to each opponent.
Sorcery
Discard any number of cards. Target player reveals their hand, then you choose a nonland card from it for each card discarded this way. That player discards those cards.
Sorcery
Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Creature — Spirit
This creature can't be blocked.
Sorcery
Return target creature card from your graveyard to the battlefield. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Creature — Human Wizard
Whenever you draw your second card each turn, put a +1/+1 counter on this creature.
Legendary Creature — Lizard Rogue
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
Instant
As an additional cost to cast this spell, discard a card. Draw two cards. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
Creature — Elemental Serpent
Haste Cycling {2} ({2}, Discard this card: Draw a card.)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
Legendary Creature — Human Soldier
Protection from red When Lavinia enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Creature — Aetherborn Rogue
When this creature dies, put a +1/+1 counter on target creature you control.
Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
Creature — Human Soldier
{1}, {T}: Tap target creature with mana value 2 or greater.
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling {2} ({2}, Discard this card: Draw a card.)
Legendary Creature — Shapeshifter
Whenever you commit a crime, put a +1/+1 counter on Lazav. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
Creature — Zombie Hippo
Creature — Zombie Wizard
Whenever you discard a card, you may pay {1}. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Creature — Zombie Beast
When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. {2}, Sacrifice this Equipment: Draw a card. Equip {2}
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Enchantment Creature — Nymph Dryad
Bestow {3}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach Enchanted creature gets +2/+2 and has reach.
Creature — Elf Druid
{T}: Add {G}.
Creature — Human Wizard
{3}{U}, {T}: Draw a card. {X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.
Creature — Frog
This creature has flying as long as you've cast an instant or sorcery spell this turn.
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
Artifact — Equipment
Equipped creature gets +0/+1 and has ward {1}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Equip {0}. Activate only once each turn.
Instant
Return target nonland permanent to its owner's hand. Draw a card.
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
Creature — Elf Knight
Whenever this creature attacks, you may tap any number of untapped creatures you control. This creature gets +1/+1 until end of turn for each creature tapped this way. {3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.
Artifact Creature — Equipment Leech
Lifelink Equipped creature has lifelink. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Creature — Vampire
Flying {2}{B}{B}, Exile this card from your graveyard: Create two tapped 1/1 black Bat creature tokens with flying.
Creature — Human Wizard
{5}{R}, {T}: This creature deals 3 damage to each opponent. {2}{W}, {T}: Tap another target creature.
Sorcery
Destroy target creature with power 4 or greater.
Creature — Vampire Soldier
{1}, Sacrifice another creature: This creature explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Goblin Soldier
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Legendary Creature — Elf Archer
Reach Whenever you scry, if Legolas is tapped, you may untap it. Do this only once each turn. Whenever a creature an opponent controls dies, put a +1/+1 counter on Legolas.
Instant
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Lens Flare deals 5 damage to target attacking or blocking creature.
Creature — Cat Rebel
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) As long as this creature is equipped, it gets +1/+1.
Creature — Cat Warrior
When this creature dies, exile target card from an opponent's graveyard.
Creature — Cat Cleric
When this creature enters, you may exile target artifact or enchantment. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Creature — Cat Knight
Flying
Creature — Cat Soldier
When this creature enters, return target artifact card with mana value 1 or less from your graveyard to your hand.
Artifact
{1}{W}: Creatures you control get +1/+1 until end of turn.
Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell. (Equipment, Auras you control, and counters are modifications.)