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Cards Tracked
9303
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9300
Rating
β
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Instant
Magma Jet deals 2 damage to any target. Scry 2.

Instant
Magmaquake deals X damage to each creature without flying and each planeswalker.

Instant
Magma Spray deals 2 damage to target creature. If that creature would die this turn, exile it instead.

Creature β Human Wizard
As long as there are four or more instant and/or sorcery cards in your graveyard, this creature gets +3/+1. {T}, Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.

Sorcery
Creatures without flying can't block this turn.

Sorcery
As an additional cost to cast this spell, discard a land card. Draw two cards.

Instant
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Magmatic Sinkhole deals 5 damage to target creature or planeswalker.

Creature β Phyrexian Warrior
Haste When this creature enters, put two oil counters on target artifact or creature you control. At the beginning of your end step, return this creature to its owner's hand unless you remove two oil counters from it.

Artifact Creature β Construct
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.
Artifact Creature β Construct
When this creature enters, return target Equipment card from your graveyard to the battlefield attached to this creature. Whenever you sacrifice an artifact, put a +1/+1 counter on this creature.

Instant
All creatures get +1/+1 until end of turn.

Artifact
{T}: Add {C}. {4}, {T}: Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")

Creature β Human Wizard
{T}: Draw two cards, then discard three cards.

Creature β Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.
Creature β Human Wizard
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile this creature.

Creature β Human Wizard
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.

Legendary Creature β Human Warrior
Other creatures you control get +1/+1. Landfall β Whenever a land you control enters, create a 1/1 white Human Warrior creature token.

Creature β Unicorn
Mutate {3}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Vigilance Whenever this creature mutates, you gain 4 life.

Creature β Dinosaur
Flying Whenever this creature attacks, another target Dinosaur you control gains flying until end of turn.

Instant
Until end of turn, target artifact or creature becomes a 4/4 Angel artifact creature and gains flying. Draw a card.

Creature β Chimera
Majestic Myriarch's power and toughness are each equal to twice the number of creatures you control. At the beginning of each combat, this creature gains flying until end of turn if you control a creature with flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Instant
Creatures you control get +1/+0 and gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Instant
Casualty 1 (As you cast this spell, you may sacrifice a creature with power 1 or greater. When you do, copy this spell and you may choose a new target for the copy.) Counter target spell unless its controller pays {2}.

Sorcery
Make Mischief deals 1 damage to any target. Create a 1/1 red Devil creature token. It has "When this token dies, it deals 1 damage to any target."

Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.
Enchantment
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Instant
Return target creature card from your graveyard to the battlefield with a mannequin counter on it. For as long as that creature has a mannequin counter on it, it has "When this creature becomes the target of a spell or ability, sacrifice it."

Creature β Zombie Horror
As an additional cost to cast this spell, exile a creature card from your graveyard.

Enchantment
{1}, Sacrifice an artifact or creature: This enchantment deals 1 damage to any target.

Instant
Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

Instant
Destroy target artifact, enchantment, or creature with power 4 or greater.

Creature β Kor Scout Ally
Flying

Creature β Ox
Landfall β Whenever a land you control enters, tap target creature an opponent controls.
Creature β Ox
Landfall β Whenever a land you control enters, tap target creature an opponent controls.

Creature β Human Knight Ally
Rally β Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.

Creature β Kor Soldier Ally
Defender Whenever this creature or another Ally you control enters, you may put a +1/+1 counter on this creature.

Creature β Vampire Cleric
When this creature enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Vampire Warrior
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.

Creature β Bat
Flying, deathtouch Whenever you gain life, this creature gets +1/+1 until end of turn.

Sorcery
Choose target creature you control and target creature you don't control. If the creature you control entered this turn, put a +1/+1 counter on it. Then those creatures fight each other.

Creature β Cat Warrior
Whenever this creature attacks, target attacking creature gains trample until end of turn.

Artifact β Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +2/+2. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Cat Warrior
Trample Descend 4 β Whenever this creature attacks, if there are four or more permanent cards in your graveyard, put a +1/+1 counter on target creature.

Creature β Cat Warrior
When this creature enters, creatures you control get +2/+1 until end of turn.

Legendary Creature β Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.
Legendary Creature β Phyrexian Elephant Wizard
When Malcator enters, create a 3/3 colorless Phyrexian Golem artifact creature token. At the beginning of your end step, if three or more artifacts entered the battlefield under your control this turn, create a 3/3 colorless Phyrexian Golem artifact creature token.

Artifact Creature β Phyrexian Drone
Flying, vigilance When this creature dies, draw a card.

Enchantment
{1}{B}{B}, Sacrifice a creature: Return target creature card from your graveyard to your hand.

Artifact Creature β Construct
Flying {2}: Put target card from a graveyard on the bottom of its owner's library. Activate only as a sorcery.

Creature β Human Noble
{2}, Sacrifice an artifact or another creature: Put a +1/+1 counter on this creature.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn. Madness {3}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Sorcery
All creatures get -2/-2 until end of turn. If a creature an opponent controls would die this turn, exile it instead.

Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Sorcery
Create a 5/5 green Elephant creature token. Harmonize {5}{G}{U}{R} (You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by {X}, where X is its power. Then exile this spell.)

Instant
Target creature gets +4/+4 until end of turn. Foretell {G} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Creature β Spider
Reach (This creature can block creatures with flying.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3 and has vigilance. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)

Enchantment β Aura
Enchant creature Enchanted creature has "Cumulative upkeep {1}." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Artifact
When this artifact enters, scry 1. {T}: Add one mana of any color.