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9303
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Land
This land enters tapped. {T}: Add {U}. {4}{U}, {T}, Sacrifice this land: Draw two cards.

Land
This land enters tapped. {T}: Add {W}. {3}{W}, {T}, Sacrifice this land: Create two 1/1 white Soldier creature tokens.

Land
This land enters tapped. {T}: Add {G}. {2}{G}, {T}, Sacrifice this land: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.

Land
This land enters tapped. {T}: Add {R}. {4}{R}, {T}, Sacrifice this land: Destroy target land.

Artifact
{T}, Sacrifice another artifact: Exile the top X cards of your library, where X is one plus the mana value of the sacrificed artifact. You may play those cards this turn.

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Instant
Counter target spell. Scry 2.

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling {1} ({1}, Discard this card: Draw a card.)

Sorcery
Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard.

Creature β Vampire Detective
Flying Whenever this creature deals combat damage to a player, any number of target players each mill that many cards. Then you may collect evidence 9. When you do, you may cast target nonland card from defending player's graveyard without paying its mana cost.

Instant
Regenerate target creature.

Legendary Creature β Bird Soldier
Flying Whenever Meneldor deals combat damage to a player, exile up to one target creature you own, then return it to the battlefield under your control.

Instant
Draw three cards. Basic landcycling {1}{U} ({1}{U}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Instant
This spell costs {1} less to cast during your turn. Tap target artifact or creature. Draw a card.

Creature β Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Sorcery
When you cast this spell, copy it if you control a planeswalker, Cleric, Druid, Shaman, Warlock, or Wizard. Scry 1, then draw a card.

Artifact
When this artifact enters or is put into a graveyard from the battlefield, you draw a card and you lose 1 life.

Creature β Human Wizard
When this creature enters, draw a card.

Artifact Creature β Construct
{3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Creature β Human Mercenary Villain
Lifelink {3}{B}: This creature deals 1 damage to each opponent.

Creature β Zombie Cleric
Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.) {2}{B}, Discard a card: This creature gets +2/+2 until end of turn.

Instant
As an additional cost to cast this spell, sacrifice a creature or land. Draw two cards.

Creature β Human Wizard
{U}, {T}: Draw two cards. {R}, {T}, Discard a card: This creature deals damage to target creature equal to the discarded card's mana value.

Creature β Spirit
Flying Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn.

Creature β Bird
Flying Whenever this creature deals combat damage to a creature, tap that creature. That creature doesn't untap during its controller's next untap step.

Sorcery β Lesson
Until end of turn, target nonland permanent loses all abilities and becomes your choice of a blue Frog creature with base power and toughness 1/1 or a blue Octopus creature with base power and toughness 4/4.

Creature β Merfolk Scout
When this creature enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Creature β Merfolk Scout
Whenever a creature you control explores, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Creature β Merfolk
{1}: This creature gets +1/-1 until end of turn. When this creature dies, scry 2.

Creature β Merfolk Soldier
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.)

Creature β Merfolk Rogue
Flying Whenever this creature deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.) Sacrifice this creature: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.

Legendary Creature β Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Legendary Creature β Halfling Citizen
Whenever one or more Halflings you control attack a player, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Creature β Merfolk Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, vigilance When this creature enters, create a 1/1 white and blue Merfolk creature token.

Creature β Merfolk Rogue
When this creature enters, target player mills a card.

Creature β Human Bard
When this creature enters, you may pay {1}. When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
![Mesa Falcon [Version 2]](https://cards.scryfall.io/normal/front/a/7/a7ce1b8e-13ba-4eed-a445-435300f3101e.jpg?1783946209)
Creature β Bird
Flying {1}{W}: This creature gets +0/+1 until end of turn.

Creature β Cat
During turns other than yours, this creature gets +0/+2.

Creature β Unicorn
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Enchantment β Aura
Enchant creature When this Aura enters, tap enchanted creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Enchanted creature doesn't untap during its controller's untap step.

Enchantment β Aura
Enchant creature Enchanted creature has trample and haste.

Instant
Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.) Counter target spell unless its controller pays {3}.

Instant
Spree (Choose one or more additional costs.) + {1} β Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + {3} β Target player draws two cards.

Creature β Elephant Wurm
Threshold β This creature gets +4/+4 as long as there are seven or more cards in your graveyard.

Creature β Metathran Zombie
{B}: Regenerate this creature.

Artifact Creature β Golem
When this creature enters, destroy target nonland permanent an opponent controls.

Artifact β Equipment
Equipped creature gets +4/+0 and has trample. Equip {4} Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.

Creature β Djinn Artificer
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment
{2}{W}: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.

Creature β Angel Soldier
Flying Whenever you attack with one or more creatures with counters on them, draw a card.

Creature β Demon
Flying When this creature enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.

Creature β Zombie Jackal
When this creature enters, each player discards a card.

Creature β Human Wizard
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.

Creature β Vampire Assassin
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)