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Cards Tracked
9303
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9300
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β
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Creature β Boar
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.

Creature β Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.

Creature β Satyr Scout
Constellation β Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

Creature β Zombie
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature β Zombie
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.

Creature β Dinosaur
Haste

Creature β Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.

Creature β Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.

Creature β Eldrazi Drone
Devoid (This card has no color.) {T}: This creature deals 1 damage to each opponent. Whenever you cast a colorless spell, untap this creature.

Creature β Mouse Soldier
Valiant β Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.

Creature β Boar

Artifact Creature β Moonfolk Rogue
Flying When this creature enters, tap target permanent.

Artifact
{T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.

Creature β Human Rogue
Shroud (This creature can't be the target of spells or abilities.) Whenever this creature deals combat damage to a player, you may draw a card.

Instant
Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)

Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Legendary Creature β Human Noble
Menace When Neva enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.

Sorcery // Sorcery

Creature β Dryad
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.

Enchantment β Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."

Artifact Creature β Construct
Flying When this creature enters, create a 1/1 green and white Human Citizen creature token.

Creature β Satyr Archer
Reach Constellation β Whenever an enchantment you control enters, you gain 2 life.
Creature β Rat Samurai
This creature has deathtouch as long as you control an artifact. This creature has menace as long as you control an enchantment. (It can't be blocked except by two or more creatures.)

Creature β Rat Warlock
When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Legendary Creature β Human Cleric
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.

Creature β Spirit
Flying {U}, {T}: You may tap or untap target creature.

Legendary Creature β Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Legendary Creature β Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.

Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Goblin Soldier
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Creature β Human Warrior
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Creature β Vampire
Flying When this creature enters, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Creature β Faerie Assassin
Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.

Artifact Creature β Construct
This creature can block an additional creature each combat.

Creature β Vampire
This creature has haste as long as an opponent controls a Human.

Creature β Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.

Creature β Human Assassin
First strike When this creature enters, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn. Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Creature β Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.

Creature β Faerie Wizard
Flying Kinship β At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.

Creature β Faerie Rogue
Flying This creature can't block.

Creature β Human Soldier
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.

Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.

Creature β Vampire
Flying, deathtouch Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Creature β Rat Rogue
Vigilance Threshold β As long as there are seven or more cards in your graveyard, this creature gets +1/+0 and can't be blocked.

Creature β Spirit
When this creature enters, destroy target enchantment. Whenever you cast a Spirit or Arcane spell, you may return this creature to its owner's hand.

Enchantment β Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I β You gain 2 life for each foretold card you own in exile. II β Add {W}{U}. Spend this mana only to foretell cards or cast spells that have foretell. III β Return target card with foretell from your graveyard to your hand.

Creature β Human Rogue
As long as an opponent has eight or more cards in their graveyard, this creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.)

Creature β Jackal Warrior
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Creature β Human Rogue
This creature can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) Whenever this creature deals combat damage to a player, draw a card.

Creature β Halfling Peasant
Whenever this creature attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.

Creature β Bird Rogue
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
Creature β Bird Rogue
Flying When this creature enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.

Creature β Mongoose
Shroud (This creature can't be the target of spells or abilities.) Threshold β This creature gets +2/+2 as long as there are seven or more cards in your graveyard.

Creature β Human Rogue
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.

Creature β Elemental
Flying (This creature can't be blocked except by creatures with flying or reach.)

Creature β Leviathan
Flying This creature enters with X +1/+1 counters on it.

Enchantment β Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.

Creature β Phyrexian Knight
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When this creature enters, return target creature card with mana value 3 or less from your graveyard to your hand.