3719 Magazine St., New Orleans, LA, 70115
Cards Tracked
9314
In Stock
9311
Rating
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Inventory last scanned: 6/21/2026, 6:10:47 PM
Instant
Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.
Artifact Creature — Insect
Flash Protection from artifacts
Instant
Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card.
Creature — Dinosaur
Morbid — At the beginning of your end step, if a creature died this turn, put two +1/+1 counters on target creature you control.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, it deals 5 damage to target creature an opponent controls.
Creature — Zombie Mutant
Whenever this creature attacks, up to five target creatures each get -1/-1 until end of turn.
Instant
Counter target noncreature spell.
Land
This land enters tapped unless a player has 13 or less life. {T}: Add {W} or {B}.
Legendary Creature — Minotaur Warrior
First strike Other Minotaurs you control have first strike. As long as you have one or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb deals combat damage to a player, each player discards a card.
Creature — Unicorn
Whenever another creature you control with power 2 or less enters, target creature you control gets +1/+1 until end of turn.
Creature — Snake
This spell costs {1} less to cast for each creature card in your graveyard. {7}{G}{G}: Monstrosity 5. This ability costs {1} less to activate for each creature card in your graveyard. (If this creature isn't monstrous, put five +1/+1 counters on it and it becomes monstrous.)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Search your library for a creature card with mana value equal to 1 plus the sacrificed creature's mana value, put that card onto the battlefield with an additional +1/+1 counter on it, then shuffle.
Instant
This spell costs {1} less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
Creature — Drake
Flying When this creature enters, target creature gains flying until end of turn. {4}{U}{U}, Exile this card from your graveyard: Creatures you control gain flying until end of turn.
Creature — Human Rogue
{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.
Creature — Dryad
Disguise {G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When this creature is turned face up, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.
Creature — Boar
All creatures able to block this creature do so. Whenever this creature becomes blocked by a creature, that creature's controller draws a card.
Creature — Insect
At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on this creature.
Creature — Satyr Scout
Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
Creature — Zombie
When this creature dies, create X tapped 1/1 green Squirrel creature tokens, where X is this creature's power.
Creature — Dinosaur
Haste
Creature — Spider
Reach (This creature can block creatures with flying.) Whenever this creature blocks a creature with flying, this creature gets +2/+0 until end of turn.
Creature — Spirit
At the beginning of your upkeep, if this card is the only creature card in your graveyard, you may return this card to the battlefield.
Creature — Eldrazi Drone
Devoid (This card has no color.) {T}: This creature deals 1 damage to each opponent. Whenever you cast a colorless spell, untap this creature.
Creature — Mouse Soldier
Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, it gets +0/+2 until end of turn. {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Artifact Creature — Moonfolk Rogue
Flying When this creature enters, tap target permanent.
Artifact
{T}: Add one mana of any color. {1}, {T}, Tap another untapped artifact you control: Draw a card, then discard a card.
Creature — Human Rogue
Shroud (This creature can't be the target of spells or abilities.) Whenever this creature deals combat damage to a player, you may draw a card.
Instant
Counter target spell. Cycling {2} ({2}, Discard this card: Draw a card.)
Instant
Creatures target opponent controls get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Legendary Creature — Human Noble
Menace When Neva enters, return target creature or enchantment card from your graveyard to your hand. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.
Sorcery
Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it.
Sorcery // Sorcery
Creature — Dryad
{2}, Sacrifice this creature: Search your library for a basic Forest card, put it onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant land When this Aura enters, put a +1/+1 counter on target creature you control. Enchanted land has "{T}: Add two mana of any one color."
Artifact Creature — Construct
Flying When this creature enters, create a 1/1 green and white Human Citizen creature token.
Creature — Satyr Archer
Reach Constellation — Whenever an enchantment you control enters, you gain 2 life.
Creature — Rat Warlock
When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Legendary Creature — Human Cleric
When Niambi enters, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Spirit
Flying {U}, {T}: You may tap or untap target creature.
Legendary Creature — Merfolk Scout
Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil.
Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Creature — Goblin Soldier
Deathtouch Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.) When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Creature — Human Warrior
When this creature enters, creatures your opponents control get -1/-1 until end of turn. Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Creature — Vampire
Flying When this creature enters, you lose 3 life. Disguise {B}{B} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
Creature — Faerie Assassin
Flying, lifelink Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.
Artifact Creature — Construct
This creature can block an additional creature each combat.
Creature — Vampire
This creature has haste as long as an opponent controls a Human.
Creature — Zombie Wizard
{U}, {T}: Put target creature you control on top of its owner's library. {R}, {T}: Target creature gains first strike until end of turn.
Creature — Dryad
Deathtouch {T}: Add {C}. {T}: Add one mana of any color.
Creature — Human Druid
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, both creatures have deathtouch.
Creature — Faerie Wizard
Flying Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each opponent loses 2 life.
Creature — Faerie Rogue
Flying This creature can't block.
Creature — Human Soldier
When this creature enters, if you attacked this turn, create a 1/1 white Human Soldier creature token.
Sorcery
Target player reveals their hand. You choose a nonland card from it. Exile that card.