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Creature β Elf Scout
Whenever you scry, this creature gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.

Creature β Human Ninja
Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever this creature deals combat damage to a player, you may draw a card.

Creature β Spirit Ninja
Ninjutsu {3}{B} ({3}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Artifact β Equipment
Equipped creature has "{1}, {T}, Sacrifice Ninja's Kunai: Ninja's Kunai deals 3 damage to any target." Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Creature β Dwarf Soldier
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on this creature.

Creature β Hag
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Creature β Vampire Warrior
Level up {2}{B} ({2}{B}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch

Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.

Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.

Enchantment β Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.

Creature β Cyclops
Defender Whenever you cast an instant or sorcery spell, this creature gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.

Creature β Human Wizard
{1}{U}{R}: Draw a card, then discard a card. {2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Creature β Elemental
Exile an instant or sorcery spell you control: Put two +1/+1 counters on this creature. (That spell won't resolve.)

Legendary Creature β Dragon Avatar
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)

Creature β Elephant
Trample; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Enchantment Creature β Unicorn
Bestow {5}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) All creatures able to block this creature or enchanted creature do so. Enchanted creature gets +1/+1.

Creature β Human Cleric Soldier
Vigilance Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

Creature β Vampire Rogue
Flying When this creature dies, each opponent loses 2 life and you gain 2 life.

Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Destroy target creature. If the gift wasn't promised, you lose 2 life.

Instant
Black creatures get +2/+0 until end of turn.

Instant
Counter target creature or planeswalker spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. Scry 1.

Creature β Noggle Rogue
When this creature enters or dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Enchantment β Aura
Flash Enchant creature Enchanted creature loses all abilities and is a colorless Noggle with base power and toughness 1/1. (It loses all colors and all other creature types.)

Creature β Human Nomad
{W}, {T}: Tap target creature. Threshold β {W}{W}, {T}: Tap two target creatures. Activate only if there are seven or more cards in your graveyard.

Creature β Elf Nomad
{1}{G}: Add one mana of any color.

Land
This land enters tapped. {T}: Add {R}, {W}, or {B}.

Artifact Creature β Clown Robot
When this creature dies, roll a six-sided die. If the result is 4 or less, this creature deals that much damage to you.

Sorcery
This spell costs {3} less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.

Creature β Snake
Reach Discard a card: This creature gets +1/+1 until end of turn.

Legendary Creature β Human Samurai
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
Legendary Creature β Human Coward
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
Legendary Creature β Human Coward
Norin can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.

Creature β Phyrexian Knight
When this creature enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.

Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on this artifact. {1}, {T}, Remove two oil counters from this artifact: Draw a card.

Creature β Imp
{T}: Untap target blue creature. {T}: Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.

Sorcery
Put target card from a graveyard on your choice of the top or bottom of its owner's library. Create a 1/1 white Spirit creature token with flying.

Sorcery
Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Instant
Exile target attacking creature.
Instant
Exile target attacking creature.

Creature β Human Wizard
When this creature dies, you draw a card and you lose 1 life.

Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Sorcery
Put a +1/+1 counter on each creature you control. They gain vigilance until end of turn. The Ring tempts you.

Sorcery
Creatures you control get +2/+2 until end of turn. Whenever a creature blocks this turn, its controller gets a poison counter.

Creature β Dragon
Flying When this creature dies, you may destroy target creature with mana value 3 or less.

Instant
Counter target creature or Aura spell.

Creature β Insect Druid
{T}: Return two target cards from an opponent's graveyard to their hand. Destroy target artifact or enchantment.

Creature β Vampire Cleric
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.

Creature β Dinosaur
When this creature enters, create a 3/3 green Dinosaur creature token. Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Creature β Faerie Rogue
Flying When this creature enters, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on this creature.

Enchantment β Aura
Enchant creature Enchanted creature has "Whenever a creature you control enters, this creature gets +1/+1 until end of turn." When this Aura enters, create a 1/1 white Spirit creature token with flying.

Artifact β Food
Indestructible (Effects that say "destroy" don't destroy this artifact.) {2}, {T}, Sacrifice this artifact: You gain 3 life. When this artifact is put into a graveyard from the battlefield, draw a card.

Creature β Centaur Archer
When this creature enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Enchantment Creature β Beast
Trample Other creatures you control have trample.

Creature β Centaur Shaman
When this creature enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Enchantment β Aura
Enchant land When this Aura enters, draw a card. Enchanted land is every basic land type in addition to its other types.

Legendary Creature β Human Scientist
You have no maximum hand size. Sonic Booster β Whenever Nyssa of Traken attacks, sacrifice any number of artifacts. When you sacrifice one or more artifacts this way, tap up to that many target creatures and draw that many cards. Doctor's companion (You can have two commanders if the other is the Doctor.)

Enchantment Creature β Cyclops

Enchantment Creature β Giant