13176 Midlothian Turnpike, Midlothian, VA, 23113
Cards Tracked
7555
In Stock
2004
Rating
—
Inventory last scanned: 6/23/2026, 6:08:48 PM
Instant
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Enchantment — Aura
Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Creature — Rat
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever this creature deals combat damage to a player, each player discards a card.
Instant
Counter target noncreature spell unless its controller pays {1}. Ferocious — If you control a creature with power 4 or greater, counter that spell instead.
Artifact Creature — Construct
Indestructible As this creature enters, choose a player. Whenever this creature is dealt damage, it deals that much damage to the chosen player. {T}: This creature deals 1 damage to itself.
Creature — Shapeshifter
Flash You may have this creature enter as a copy of any creature on the battlefield.
Creature — Angel
Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.)
Instant
Choose one or more — • Counter target spell. • Counter target activated or triggered ability. • Return target nonland permanent to its owner's hand. • Create a token that's a copy of target creature you control. • Target player draws a card.
Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost. Put target creature on top of its owner's library.
Creature — Elemental Incarnation
Flash Flying When this creature enters, choose up to one target creature spell or planeswalker spell. Its owner puts it on their choice of the top or bottom of their library. Evoke—Exile a blue card from your hand.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Until end of turn, creatures target player controls lose all abilities and have base power and toughness 0/2.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
Land
This land enters tapped unless you control an Island or a Mountain. {T}: Add {U} or {R}.
Land
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Enchantment Creature — Saga Dragon
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II — Destroy up to one target nonland permanent. III — Draw two cards. IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent. Flying
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card. II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.
Artifact — Book Equipment
Job select Equipped creature is a Shaman in addition to its other types and has "Whenever this creature attacks, you may put a creature card from your hand onto the battlefield. If that card is an enchantment card, it enters tapped and attacking." Abraxas — Equip {3}
Instant
Search your library for a green creature card, reveal it, put it into your hand, then shuffle. At the beginning of your next upkeep, pay {2}{G}{G}. If you don't, you lose the game.
Enchantment Creature — Saga Moogle
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Create two 1/2 white Moogle creature tokens with lifelink. II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control. IV — Put two +1/+1 counters on each other Moogle you control. Flying, lifelink
Artifact — Equipment
You may look at the top card of your library any time. As long as this Equipment is attached to a creature, you may cast creature spells from the top of your library. Equipped creature gets +2/+2 and has vigilance and "{T}: Add {G}." Equip {2}
Enchantment Creature — Saga Unicorn
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.) I, II, III, IV — Create three 2/2 white Knight creature tokens. V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them. Indestructible
Enchantment Creature — Saga Leviathan
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand. II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card. Ward {2}
Enchantment Creature — Saga Knight
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Gungnir — Destroy target creature an opponent controls. II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game." III — Hall of Sorrow — Draw two cards. Each player loses 2 life.
Enchantment Creature — Saga Giant
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. II — Return all land cards from your graveyard to the battlefield tapped. III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control. Reach, trample
Enchantment Creature — Saga Samurai
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
Land
{T}, Pay 1 life: Add {R} or {W}. {1}, {T}, Sacrifice this land: Draw a card.
Land
{T}: Add {W}. {T}: Add {R}. Activate only if you control a Mountain or a Plains.
Enchantment
Whenever you cast a spell from your hand, reveal the top X cards of your library, where X is that spell's mana value. You may cast a spell with mana value X or less from among cards revealed this way without paying its mana cost. Put the rest on the bottom of your library in a random order.
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+3. {W}: Return enchanted creature to its owner's hand.
Creature — Human Cleric
When this creature enters, choose one — • Remove all counters from target creature. It can't have counters put on it for as long as this creature remains on the battlefield. • Target opponent loses all counters. That player can't get counters for as long as this creature remains on the battlefield.
Creature — Elemental
This spell costs {X} less to cast, where X is the greatest mana value among Elementals you control. Flying When this creature enters, if you cast it, return all non-Elemental creatures to their owners' hands.
Artifact
{1}, {T}: End the turn. Activate only during your turn. (Exile all spells and abilities from the stack. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Land
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {W}.
Sorcery
Exile all creatures. Incubate X, where X is the number of creatures exiled this way. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)
Artifact — Equipment
Equipped creature gets +4/+0. {R}{W}, Unattach this Equipment: Search your library for a red or white instant card with mana value 4 or less and cast that card without paying its mana cost. Then shuffle. Equip {3}
Creature — Dinosaur
Whenever this creature attacks, you may have it become a copy of another target Dinosaur you control, except its name is Sunfrill Imitator and it has this ability.
Land — Cave
This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color. {T}: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
Land — Island Swamp
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Land
{T}: Add {C}. {U/B}, {T}: Add {U}{U}, {U}{B}, or {B}{B}.
Land
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Creature — Wall
Defender (This creature can't attack.) Green spells and blue spells you cast cost {1} less to cast.
Creature — Dragon
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Sorcery
You may exile two white cards from your hand rather than pay this spell's mana cost. Destroy all creatures.