13176 Midlothian Turnpike, Midlothian, VA, 23113
Cards Tracked
7552
In Stock
2032
Rating
—
Inventory last scanned: 6/25/2026, 6:09:39 PM
Legendary Creature — Human Cleric
Kicker {B}{B} (You may pay an additional {B}{B} as you cast this spell.) Protection from white Whenever an opponent discards a card, put a +1/+1 counter on Tourach. When Tourach enters, if it was kicked, target opponent discards two cards at random.
Creature — Giant
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
Creature — Snake
Reach, deathtouch When this creature enters, search your library and/or graveyard for a card named Command Tower, reveal it, and put it into your hand. If you search your library this way, shuffle.
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Legendary Creature — Slug Horror
At the beginning of each end step, put a slime counter on each creature you don't control. Creatures you don't control get -1/-1 for each slime counter on them. Whenever a creature you don't control with a slime counter on it dies, create a 1/1 black Slug creature token. {U}{B}, Sacrifice a Slug: Draw a card.
Enchantment — Aura
Enchant land Enchanted land has shroud. (It can't be the target of spells or abilities.) Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Creature — Spirit
Flying {T}, Tap two untapped creatures you control: Return target permanent to its owner's hand.
Artifact
{1}, {T}, Discard a card: You gain 4 life. {1}, {T}, Pay 1 life: Create a 0/1 white Goat creature token. {1}, {T}, Sacrifice a creature: Return target artifact card from your graveyard to your hand. {1}, {T}, Sacrifice an artifact: Draw a card.
Creature — Demon
Trample Ward—Discard a card. Infusion — At the beginning of your end step, sacrifice a permanent unless you gained life this turn.
Instant
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.
Artifact — Equipment
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Enchantment
Whenever you cast an instant or sorcery spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this token: Draw a card.")
Land
This land enters tapped unless you have two or more opponents. {T}: Add {U} or {R}.
Enchantment
Activated abilities of creatures you control cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
Sorcery
Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn.
Creature — Dinosaur
When this creature enters, you may pay {G} up to three times. When you pay this cost one or more times, choose up to that many — • Destroy target artifact or enchantment. • Exile target player's graveyard. • You gain 4 life.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Draw X cards.
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
Creature — Dinosaur
Enrage — Whenever this creature is dealt damage, exile target creature an opponent controls until this creature leaves the battlefield.
Sorcery
As an additional cost to cast this spell, sacrifice an artifact. Return target artifact card from your graveyard to the battlefield.
Sorcery
Target player mills half their library, rounded down.
Creature — Bird
You may look at the top card of your library any time. You may play lands and cast Bird spells from the top of your library. If a land or Bird you control entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sorcery
Search your library for up to X basic land cards, where X is the greatest power among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Delirium — If there are four or more card types among cards in your graveyard, instead search your library for a creature or land card, reveal it, put it into your hand, then shuffle.
Creature — Ogre Shaman
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.
Sorcery
Delve (Each card you exile from your graveyard while casting this spell pays for {1}.) Draw three cards.
Creature — Goblin Rogue
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
Artifact Land
{T}: Add {C}. {X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
Legendary Creature — Treefolk
Trample, ward {2} When Treebeard enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
Creature — Treefolk Druid
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.
Creature — Plant
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Creature — Plant
Defender {T}: Exchange your life total with this creature's toughness.
Land
This land enters tapped. {T}: Add {G}. {1}{G}: This land becomes a 3/3 green Ape creature with trample until end of turn. It's still a land. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Enchantment — Aura Curse
Enchant player Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Creature — Human Wizard
When this creature enters, you may search your library for an artifact card with mana value 2, reveal that card, put it into your hand, then shuffle.
Enchantment
Whenever a creature you control enters, draw a card if its power is 3 or greater. Otherwise, put two +1/+1 counters on it.
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Counter target activated or triggered ability. If a permanent's ability is countered this way, activated abilities of that permanent can't be activated this turn. (Mana abilities can't be targeted.)
Artifact
As long as this artifact is untapped, each spell that would cost less than three mana to cast costs three mana to cast. (Additional mana in the cost may be paid with any color of mana or colorless mana. For example, a spell that would cost {1}{B} to cast costs {2}{B} to cast instead.)
Enchantment
At the beginning of your upkeep, each player exiles the top card of their library. Until end of turn, you may play the card you own exiled this way and each other card exiled this way with lesser mana value than it without paying their mana costs.
Artifact Creature — Golem
Flying, vigilance, trample When this creature dies, create a 3/3 colorless Golem artifact creature token with flying, a 3/3 colorless Golem artifact creature token with vigilance, and a 3/3 colorless Golem artifact creature token with trample.
Creature — Human Wizard
You have no maximum hand size. At the beginning of your upkeep, if you have exactly thirteen cards in your hand, you win the game. {3}{U}: Draw a card.