13176 Midlothian Turnpike, Midlothian, VA, 23113
Cards Tracked
7552
In Stock
2015
Rating
—
Inventory last scanned: 6/22/2026, 6:09:09 PM
Enchantment
At the beginning of your upkeep, put two eon counters on this enchantment, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Creature — Zombie Horror
Flash Flying Exploit (When this creature enters, you may sacrifice a creature.) When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
Land
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Land — Swamp Forest
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Enchantment Creature — Avatar Horror
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Sorcery
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Sorcery
Freerunning {2}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.) Untap all creatures you control that attacked this turn. If it's your main phase, there is an additional combat phase after this phase, followed by an additional main phase.
Creature — Demon
Flying When this creature enters, you may destroy target creature. Whenever a nontoken creature an opponent controls dies, create a tapped 2/2 black Zombie creature token.
Enchantment
At the beginning of your upkeep, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
Enchantment — Aura Curse
Enchant player Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Creature — Bird Bear
Mama's Coming — Whenever this creature attacks a player who controls eight or more lands, look at the top eight cards of your library. You may put a creature card from among them onto the battlefield tapped and attacking that player. Put the rest on the bottom of your library in a random order.
Legendary Artifact
If one or more +1/+1 counters would be put on an artifact or creature you control, that many plus one +1/+1 counters are put on it instead. {1}{G}, {T}: Put a +1/+1 counter on target artifact or creature you control. Activate only as a sorcery. Cycling {2} ({2}, Discard this card: Draw a card.)
Creature — Rat
Pack Rat's power and toughness are each equal to the number of Rats you control. {2}{B}, Discard a card: Create a token that's a copy of this creature.
Instant
Counter target spell. At the beginning of your next upkeep, pay {3}{U}{U}. If you don't, you lose the game.
Sorcery
Choose a creature type. Target player draws X cards and loses X life, where X is the number of creatures they control of the chosen type.
Artifact — Equipment
As long as this Equipment is attached to a creature, you don't lose the game for having 0 or less life. Whenever equipped creature attacks, draw a card and reveal it. The creature gets +X/+X until end of turn and you lose X life, where X is that card's mana value. Equip—Discard a card.
Legendary Creature — Vedalken Artificer
Artifacts you control have hexproof. (They can't be the targets of spells or abilities your opponents control.) At the beginning of your upkeep, if you control the artifact with the greatest mana value or tied for the greatest mana value, draw a card.
Creature — Devil Citizen
Menace Whenever a player casts their first spell each turn, they create a Treasure token. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, this creature deals 1 damage to that player.
Enchantment — Aura
Enchant creature you control When this Aura enters, enchanted creature deals damage equal to its power to any other target. Whenever enchanted creature is dealt damage, it deals that much damage to each opponent.
Enchantment
Whenever an opponent casts a spell, that player loses 5 life unless they discard a card.
Sorcery
Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
Legendary Creature — Elemental Dog
Partner with Haldan, Avid Arcanist Haste Whenever Pako attacks, exile the top card of each player's library and put a fetch counter on each of them. Put a +1/+1 counter on Pako for each noncreature card exiled this way.
Enchantment
As this enchantment enters, choose Khans or Dragons. • Khans — At the beginning of your upkeep, return target creature card from your graveyard to your hand. • Dragons — At the beginning of your upkeep, each opponent loses 2 life and you gain 2 life.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Spells your opponents cast during your turn cost {1} more to cast. {2}{W}: Level 2 Creatures you control get +1/+1. {4}{W}: Level 3 Whenever you attack, until end of turn, target attacking creature gets +1/+1 for each other attacking creature and gains double strike.
Artifact — Equipment
Job select (When this Equipment enters, create a 1/1 colorless Hero creature token, then attach this to it.) Equipped creature gets +2/+1, has ward {1}, and is a Knight in addition to its other types. Lightbringer and Hero's Shield — Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Artifact Creature — Myr
{T}: Add {C}{C}.
Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Sorcery
Exile all cards from your library. Then shuffle your graveyard into your library.
Artifact — Equipment
Equipped creature has "{T}: Add one mana of any color." Equip {1}
Legendary Artifact
Whenever you cast a spell, untap all nonland permanents you control.
Enchantment — Aura
Enchant player At the beginning of enchanted player's first upkeep each turn, that player gets an additional upkeep step after this step.
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Enchantment
Fading 5 (This enchantment enters with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from this enchantment: Exile target land. When this enchantment leaves the battlefield, each player returns to the battlefield all cards they own exiled with it.
Enchantment
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Legendary Artifact — Vehicle
Flying, first strike, vigilance Whenever Parhelion II attacks, create two 4/4 white Angel creature tokens with flying and vigilance that are attacking. Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.