Pleasant Hills, PA
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Legendary Creature β Human Avatar Ally
Aang has vigilance as long as there's a Lesson card in your graveyard. Whenever another creature you control dies, put a +1/+1 counter on Aang.

Enchantment
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)

Sorcery β Lesson
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card. If this spell was kicked, instead search your library for a basic land card and a Shrine card. Reveal those cards, put them into your hand, then shuffle. You gain 2 life.

Creature β Bird Rogue
Flying When this creature enters, you take the initiative.
Creature β Sloth Beast
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Artifact
You may cast spells that have a cycling ability from your graveyard. If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.

Sorcery
Up to two target creatures can't block this turn. Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Creature β Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When this creature enters, exile the top card of your library. Until end of turn, you may play that card.

Legendary Creature β Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)
Legendary Creature β Human Warrior
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way. Choose a Background (You can have a Background as a second commander.)

Creature β Tyranid Mutant
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Trample Heavy Power Hammer β Whenever this creature deals combat damage to a player, destroy target artifact or enchantment that player controls.

Creature β Human Elf Shaman Sorcerer
Psionic Spells β When this creature enters, choose target instant or sorcery card in your graveyard, then roll a d20. 1β9 | You may put that card on top of your library. 10β20 | Return that card to your hand.

Enchantment
At the beginning of your end step, choose one β β’ You gain 1 life. β’ Return target creature card with mana value 1 from your graveyard to the battlefield.
Enchantment
At the beginning of your end step, choose one β β’ You gain 1 life. β’ Return target creature card with mana value 1 from your graveyard to the battlefield.

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."

Snow Creature β Treefolk
Trample Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control. When this creature enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

Instant
Switch target creature's power and toughness until end of turn.

Instant
Choose one β β’ Abrade deals 3 damage to target creature. β’ Destroy target artifact.

Land β Desert
This land enters tapped. When this land enters, it deals 1 damage to target opponent. {T}: Add {R} or {W}.

Instant
Counter target spell. You gain 3 life.

Instant
Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Instant
Counter target spell. You gain 3 life.
Sorcery
Exile the top four cards of your library in a face-down pile, then exile the top four cards of your library in a face-up pile. An opponent chooses one of those piles. Put that pile into your graveyard. Look at the cards in the other pile. You may cast a spell from among them without paying its mana cost. Put the rest into your hand.

Legendary Creature β Spirit
Flying, ward {2} {1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.
Sorcery
Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types.

Enchantment
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.
Sorcery
Choose land or nonland. Reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and the rest on the bottom of your library in a random order.

Creature β Horror
When this creature enters, each player sacrifices two creatures of their choice.

Enchantment
When this enchantment enters, put a +1/+1 counter on each creature you control. Whenever a nontoken creature you control dies, create a 1/1 white Spirit creature token with flying.

Instant
Choose one β β’ Exile target creature with power 3 or greater. β’ You draw two cards and you lose 2 life. β’ Distribute two +1/+1 counters among one or two target creatures.

Instant
Target creature blocks this turn if able. You may have it gain reach until end of turn. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

Sorcery β Lesson
Choose one β β’ Choose a nonland card name. Opponents can't cast spells with the chosen name until your next turn. β’ Choose target nonland permanent. Until your next turn, it can't attack or block, and its activated abilities can't be activated.

Creature β Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.
Creature β Human Wizard
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.

Creature β Wall
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Creature β Human Knight
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Creature β Elf Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.
Creature β Elf Druid
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the amount of life you gained this turn.

Creature β Ooze
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, destroy target artifact, enchantment, or land.

Creature β Vampire Cleric
{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

Legendary Enchantment β Background
Commander creatures you own have "The first Dragon spell you cast each turn costs {2} less to cast."

Artifact Creature β Equipment Octopus
Whenever this creature or equipped creature deals combat damage to a player, draw a card. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Creature β Human Rogue
When this creature enters, target opponent reveals a number of cards from their hand equal to the number of creatures in your party. You choose one of those cards. That player discards that card. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Creature β Human Survivor
Survival β At the beginning of your second main phase, if this creature is tapped, put a flying counter on it. This ability triggers only once.

Instant
Target creature gets +1/+3 and gains flying until end of turn. Untap it.

Creature β Human Citizen
Vigilance Channel β {6}, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Creature β Insect
Flash This creature enters with three +1/+1 counters on it.

Creature β Phyrexian Druid
Vigilance When this creature enters, choose one β β’ Target creature gets +2/+2 and gains vigilance until end of turn. β’ Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Artifact
Whenever you cast an instant or sorcery spell, if this artifact has fewer than three charge counters on it, put a charge counter on it. Remove three charge counters from this artifact: When you next cast an instant or sorcery spell this turn, copy it and you may choose new targets for the copy.

Legendary Creature β Human Knight
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.

Instant
Reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. You may repeat this process any number of times.

Legendary Creature β Human Knight
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

Creature β Dragon
Flying, lifelink, haste

Creature β Zombie Horror
Flying {2}{U}, Discard two cards: Return this card from your graveyard to the battlefield tapped.