Pleasant Hills, PA
Cards Tracked
9125
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9125
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Creature β Human Villain
{T}: For each kind of counter on target permanent or player, give that permanent or player another counter of that kind. Activate only as a sorcery.

Sorcery
Choose target creature an opponent controls, then roll a d20. 1β9 | Return it to its owner's hand. 10β19 | Its owner puts it on their choice of the top or bottom of their library. 20 | Gain control of it until the end of your next turn.

Artifact Creature β Assembly-Worker
{3}: This creature gets +2/+2 until end of turn. If you control creatures named Mine Worker and Tower Worker, put two +1/+1 counters on this creature instead. Activate only once each turn.

Instant
Counter target spell unless its controller pays {X}. If that player doesn't, they tap all lands with mana abilities they control and lose all unspent mana.

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature. Destroy target creature or planeswalker.

Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.

Instant
Draw four cards. Then discard two cards unless you discard an instant or sorcery card.

Creature β Squirrel
Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on this creature. {4}{W}: Until end of turn, if you would put one or more +1/+1 counters on a creature you control, put that many plus one +1/+1 counters on it instead.

Land β Plains Island
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.

Enchantment
Flash When this enchantment enters, exile up to one target nonland permanent an opponent controls until this enchantment leaves the battlefield. You gain 2 life.

Creature β Vampire Cleric
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.

Creature β Human Soldier
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.

Enchantment β Aura
Enchant creature When this Aura enters, venture into the dungeon. (Enter the first room or advance to the next room.) Enchanted creature gets -2/-2. It gets -5/-5 instead as long as you've completed a dungeon.

Enchantment
You may look at the top card of your library any time. You may cast instant and sorcery spells from the top of your library. {3}: Exile the top card of your library.

Instant
Draw three cards. Addendum β If you cast this spell during your main phase, instead scry 3, then draw three cards.

Artifact Creature β Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.
Artifact Creature β Golem
When this creature enters, create two 3/3 colorless Golem artifact creature tokens. Whenever a player casts an instant or sorcery spell that targets only a single Golem, that player copies that spell for each other Golem that spell could target. Each copy targets a different one of those Golems.

Creature β Phyrexian Elf Warrior
This creature enters with two oil counters on it. {2}{G}, {T}, Remove an oil counter from this creature: Target creature gets +2/+2 until end of turn. Activate only as a sorcery.

Sorcery
Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."

Instant
Create a 2/2 green Wolf creature token. Morbid β Create three 2/2 green Wolf creature tokens instead if a creature died this turn.

Instant
Target creature gets +3/+3 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Enchantment β Aura
Enchant creature Enchanted creature gets +3/+3, must be blocked if able, and is goaded. (It attacks each combat if able and attacks a player other than you if able.)

Sorcery
Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Sorcery
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Enchantment β Aura
Enchant creature Enchanted creature has "{T}: Create a 1/1 green Elf Warrior creature token."

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control and suspect it." (A suspected creature has menace and can't block.)

Creature β Human Citizen Ally
When this creature dies, create a 1/1 white Ally creature token.

Creature β Dragon
Flying Devour 2 (As this creature enters, you may sacrifice any number of creatures. It enters with twice that many +1/+1 counters on it.) Whenever this creature attacks, it deals damage to any target equal to the number of +1/+1 counters on this creature.

Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Instant
This spell costs {2} less to cast if it targets a legendary creature. Destroy target creature. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn.

Creature β Plant Mercenary
When this creature enters, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Creature β Shapeshifter
Changeling (This card is every creature type.) Lifelink

Creature β Cat
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, create a 1/1 white Cat creature token.

Enchantment
Elves you control get +2/+0.

Creature β Zombie Cat Warrior
Vigilance Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.) Max speed β At the beginning of combat on your turn, target creature or Vehicle you control gains double strike until end of turn.

Creature β Human Cleric
{3}{W}, Sacrifice this creature: Destroy target enchantment.

Snow Creature β Zombie Cleric
{T}, Sacrifice this creature: Target creature gets -X/-X until end of turn, where X is the number of snow lands you control. Activate only as a sorcery.

Creature β Human Cleric
At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life. {3}{W}{W}, Sacrifice this creature: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

Stickers
{TK}{TK} β {1}: This creature gets +1/-1 until end of turn. {TK}{TK}{TK} β When this creature dies, you may put X +1/+1 counters on target creature, where X is this creature's power. {TK}{TK} β 5/1 {TK}{TK}{TK}{TK} β 4/7

Enchantment
At the beginning of your upkeep, draw a card if you control a creature with the greatest power among creatures on the battlefield. Otherwise, put a +1/+1 counter on a creature you control.

Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)
Sorcery
Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control. (Each deals damage equal to its power to the other.)

Enchantment
At the beginning of each player's upkeep, this enchantment deals damage to that player equal to the number of nonbasic lands they control.

Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.
Enchantment
When this enchantment enters, you get {E}{E} (two energy counters). You may cast creature spells with mana value 3 or less by paying {E} rather than paying their mana costs. If you cast a spell this way, you may cast it as though it had flash.

Sorcery
Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.
Legendary Creature β Merfolk Wizard
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control. When Prime Speaker Zegana enters, draw cards equal to its power.

Creature β Giant
Trample Whenever this creature enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

Creature β Insect Horror
When this creature dies, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Creature β Elephant Avatar
Reach, trample When this creature enters, you gain 2 life.

Enchantment
Whenever you roll a die, you may reveal the top card of your library. Do this only once each turn. Whenever you reveal a card with mana value less than the result this way, you may exile it. If you do, you may play it this turn.

Instant
Search your library for a basic land card or Town card, put it onto the battlefield tapped, then shuffle. When you search your library this way, put a +1/+1 counter on target creature you control.

Creature β Elemental
Trample Vivid β When this creature enters, up to X target creatures you control get +X/+X until end of turn, where X is the number of colors among permanents you control.

Creature β Human Shaman
Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can't be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on this creature.

Land
This land enters tapped. {T}: Add {U} or {R}. {4}, {T}: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Instant
Choose two β β’ Prismari Command deals 2 damage to any target. β’ Target player draws two cards, then discards two cards. β’ Target player creates a Treasure token. β’ Destroy target artifact.

Creature β Orc Wizard
Defender Magecraft β Whenever you cast or copy an instant or sorcery spell, this creature can attack this turn as though it didn't have defender.